[ablak]
Kód:
// Use this file to configure your DEDICATED server.
// This config file is executed on server start.
// This is a comment
//GENERAL
// default server name. Change to "Bob's Server", etc.
hostname "Counter-Strike 1.6 Server"
//sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0
sv_lan 0
// sv_contact <email/web address> Contact email for server admin
sv_contact "admin@domain.com"
// sv_region <1-7> - The region of the world to report the server in.
// -1 World
// 0 US East coast
// 1 US West coast
// 2 South America
// 3 Europe
// 4 Asia
// 5 Australia
// 6 Middle East
// 7 Africa
sv_region 0
//ROUND
// mp_buytime <seconds> - The amount of time to allow purchasing weapons/equipment on round start
mp_buytime 0.45
// mp_c4timer <seconds> - How long before the c4 explodes
mp_c4timer 45
// mp_timelimit <minutes> - How long each map should be played before switching levels
mp_timelimit 25
// mp_freezetime <seconds> - How long players are unable to move during round starts
mp_freezetime 5
//mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_roundtime 5
// mp_startmoney <money> - Specify how much money players start off with
mp_startmoney 800
//mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: Off
mp_friendlyfire 0
//mp_footsteps <0/1> Turn on/off footsteps. Default: On
mp_footsteps 1
//mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: Off
mp_flashlight 0
//mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
mp_fraglimit 0
//mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_maxrounds 0
//mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
mp_winlimit 0
// mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5
mp_spawnprotectiontime 5
// mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: On
mp_autoteambalance 1
//mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_limitteams 2
//mp_autokick <0/1> Kick idle/team-killing players. Default Off
mp_autokick 0
//mp_tkpunish <0/1> Punish TK'ers on next round? Default: On
mp_tkpunish 1
//mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
mp_hostagepenalty 5
// disable autoaim
sv_aim 0
// sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on
sv_cheats 0
//VOICE-CHATTING
//sv_voiceenable <0/1> Allow clients to use mic. Default: 1
sv_voiceenable 1
//sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: Off
sv_alltalk 0
//sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default:voice_speex
sv_voicecodec voice_speex
//sv_voicequality <1-5> the bps of the voice.
//1-2400bps
//2-6000bps-DEFAULT
//3-8000bps
//4-11200bps
//5-1520bps
sv_voicequality 2
//mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
mp_chattime 10
//RATES-SPEEDS
//sv_gravity World Gravity Default: 800
sv_gravity 800
//sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_maxvelocity 3500
//sv_maxspeed Maximum speed a player can move. Default: 320
sv_maxspeed 320
//CLEINT CVARS
//decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
decalfrequency 10
//sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0
sv_consistency 0
//sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65
sv_timeout 65
//mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_playerid 0
// sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on
sv_pausable 0
//sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1
sv_allowupload 1
//sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
sv_allowdownload 1
//sv_unlag <0/1> Enables player lag compensation. Default: 1
sv_unlag 1
//SPECTATING
//mp_allowspectators <0/1> Allow spectators on the server. Default: 1
mp_allowspectators 1
//mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: Off
mp_forcecamera 0
//sv_hltv <0/1> Enables HLTV on the server. Default: 0
sv_hltv 0
//BANDWIDTH RATES
//sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_minrate 0
// sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients
sv_maxrate 10000
//sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
sv_maxupdaterate 60
//sv_minupdaterate Minimum updates per second that the server will allow. Default: 10
sv_minupdaterate 10
//sys_ticrate Max FPS (1000 Max) the server is to render
sys_ticrate 200
//SERVER LOGGING
// log <on/off> Enable server logging? Default: Off
log off
//sv_logbans <0/1> Log server bans in the server logs. Default: 0
sv_logbans 0
// sv_logecho <0/1> Echo log information to the console. Default: 1
sv_logecho 1
// sv_logfile <0/1> Log server information in the log file. Default: 1
sv_logfile 1
//sv_log_onefile <0/1> Log server information to only one file. Default: 0
sv_log_onefile 0
//sv_logsdir Folder in the game directory where server logs will be stored.
//RECON
//rcon_password Set rcon passsword. Leave blank to disable rcon
rcon_password ""
//sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
sv_rcon_banpenalty 0
//sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_maxfailures 10
//sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailures 5
//sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30
sv_rcon_minfailuretime 30
// lists of banned players.
// load ban files
exec listip.cfg
exec banned.cfg
[/ablak]
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