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A legtöbb felhasználó (1565 fő) 2020.11.21. 11:26-kor tartózkodott itt.

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Új téma nyitása  Hozzászólás a témához  [ 3 hozzászólás ] 
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 Hozzászólás témája: CSO
HozzászólásElküldve: 2013.06.27. 18:38 
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Jómunkásember
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Csatlakozott: 2012.11.14. 15:20
Hozzászólások: 449
Megköszönt másnak: 80 alkalommal
Megköszönték neki: 19 alkalommal
ebből a pluginból valaki kiszedné nekem az összes zp-re vonatkozó részt??

http://amxmodx.crys.hu/site/?p=pluginz& ... alinfinity

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 Hozzászólás témája: Re: CSO
HozzászólásElküldve: 2013.07.04. 19:55 
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Nagyúr
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Csatlakozott: 2011.12.18. 10:40
Hozzászólások: 671
Megköszönt másnak: 5 alkalommal
Megköszönték neki: 20 alkalommal
SMA Forráskód: [ Mindet kijelol ]
  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fun>
  5. #include <hamsandwich>
  6. #include <xs>
  7. #include <cstrike>
  8. #include <fakemeta_util>
  9. #include <amxmisc>
  10.  
  11. new g_mode[33]
  12. #define BLOOD_SM_NUM 8
  13. #define ENG_NULLENT -1
  14. #define EV_INT_WEAPONKEY EV_INT_impulse
  15. #define DINFINITY_WEAPONKEY 901
  16. #define MAX_PLAYERS 32
  17. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  18. #define MONEY 5000
  19.  
  20. const USE_STOPPED = 0
  21. const OFFSET_ACTIVE_ITEM = 373
  22. const OFFSET_WEAPONOWNER = 41
  23. const OFFSET_LINUX = 5
  24. const OFFSET_LINUX_WEAPONS = 4
  25. #define BLOOD_STREAM_RED 70
  26. #define WEAP_LINUX_XTRA_OFF 4
  27. #define m_fKnown 44
  28. #define m_flNextPrimaryAttack 46
  29. #define m_flTimeWeaponIdle 48
  30. #define m_iClip 51
  31. #define m_fInReload 54
  32. #define PLAYER_LINUX_XTRA_OFF 5
  33. #define m_flNextAttack 83
  34.  
  35. #define DINFINITY_RELOAD_TIME 4.0
  36. #define DINFINITY_DRAW_TIME 1.2
  37.  
  38. const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)
  39. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  40. "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",
  41. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  42. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  43. "weapon_elite", "weapon_knife", "weapon_p90" }
  44.  
  45. new const Fire_Sounds[][] = { "weapons/infi-1.wav" }
  46. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  47. new DINFINITY_V_MODEL[64] = "models/v_infinity.mdl"
  48. new DINFINITY_V_MODEL2[64] = "models/v_infinity_2.mdl"
  49. new DINFINITY_P_MODEL[64] = "models/p_infinity.mdl"
  50. new DINFINITY_W_MODEL[64] = "models/w_infinity.mdl"
  51.  
  52. new cvar_dmg_dinfinity, g_itemid_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal
  53. new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33]
  54. new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33]
  55.  
  56. public plugin_init()
  57. {
  58. register_plugin("[ZP] Weapon: DInfinity", "1.0", "--")
  59.  
  60. register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  61. register_event("CurWeapon","CurrentWeapon","be","1=1")
  62. register_forward(FM_CmdStart, "fw_CmdStart")
  63. register_forward(FM_SetModel, "fw_SetModel")
  64. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  65. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  66.  
  67. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  68. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  69.  
  70. RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer")
  71. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  72. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  73. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  74. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  75. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack")
  76. RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame");
  77. RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload");
  78. RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1);
  79. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  80.  
  81. cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "50")
  82. cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "30")
  83. cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "120")
  84. cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3")
  85. cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300")
  86. cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200")
  87. cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50")
  88.  
  89. register_clcmd("say /dualinfinity", "infinity")
  90. g_MaxPlayers = get_maxplayers()
  91.  
  92. set_task (0.1,"fire_id",_,_,_,"b");
  93. }
  94.  
  95. public plugin_natives()
  96. {
  97. register_native("give_dinfinity", "native_give_dinfinity", 1)
  98. }
  99.  
  100. public native_give_dinfinity(id)
  101. {
  102. g_has_dinfinity[id] = true;
  103. }
  104.  
  105. public plugin_precache()
  106. {
  107. precache_model(DINFINITY_V_MODEL)
  108. precache_model(DINFINITY_P_MODEL)
  109. precache_model(DINFINITY_V_MODEL2)
  110. precache_model(DINFINITY_W_MODEL)
  111.  
  112. precache_sound(Fire_Sounds[0])
  113. precache_sound("weapons/infi_clipin.wav")
  114. precache_sound("weapons/infi_clipout.wav")
  115. precache_sound("weapons/infi_clipon.wav")
  116. precache_sound("weapons/infi_draw.wav")
  117.  
  118. m_iBlood[0] = precache_model("sprites/blood.spr")
  119. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  120. precache_model("sprites/640hud5.spr")
  121. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  122. }
  123.  
  124. public fwPrecacheEvent_Post(type, const name[])
  125. {
  126. if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) )
  127. {
  128. g_orig_event_dinfinity = get_orig_retval()
  129. return FMRES_HANDLED
  130. }
  131.  
  132. return FMRES_IGNORED
  133. }
  134.  
  135. public fw_SetModel(entity, model[])
  136. {
  137. if(!is_valid_ent(entity))
  138. return FMRES_IGNORED;
  139.  
  140. static szClassName[33]
  141. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  142.  
  143. if(!equal(szClassName, "weaponbox"))
  144. return FMRES_IGNORED;
  145.  
  146. static iOwner
  147.  
  148. iOwner = entity_get_edict(entity, EV_ENT_owner)
  149.  
  150. if(equal(model, "models/w_elite.mdl"))
  151. {
  152. static iStoredSVDID
  153.  
  154. iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
  155.  
  156. if(!is_valid_ent(iStoredSVDID))
  157. return FMRES_IGNORED;
  158.  
  159. if(g_has_dinfinity[iOwner])
  160. {
  161. entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY)
  162. g_has_dinfinity[iOwner] = false
  163.  
  164. entity_set_model(entity, DINFINITY_W_MODEL)
  165.  
  166. return FMRES_SUPERCEDE;
  167. }
  168. }
  169.  
  170.  
  171. return FMRES_IGNORED;
  172. }
  173. public give_dinfinity(id)
  174. {
  175. drop_weapons(id, 1);
  176. new iWep2 = give_item(id,"weapon_elite")
  177. if( iWep2 > 0 )
  178. {
  179. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity))
  180. cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo))
  181. }
  182. if(get_user_weapon(id) == CSW_ELITE)
  183. {
  184. replace_weapon_models(id, CSW_ELITE)
  185. UTIL_PlayWeaponAnimation(id, 16)
  186. set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
  187. }
  188. g_has_dinfinity[id] = true;
  189. }
  190. public infinity ( id ) {
  191.  
  192. new penz = cs_get_user_money(id);
  193. if(penz>= MONEY)
  194. {
  195. cs_set_user_money(id,penz - MONEY);
  196. if(is_user_alive(id))
  197. {
  198. set_task(0.1, "infinityCmd")
  199. }
  200. }else {
  201. client_print(id,print_chat,"Nincs eleg penzed");
  202. }
  203. }
  204. public infinityCmd (id, itemid)
  205. {
  206. if(itemid != g_itemid_dinfinity)
  207. return;
  208.  
  209. give_dinfinity(id)
  210. }
  211.  
  212. public fw_CmdStart(id, uc_handle, seed)
  213. {
  214. if(!is_user_alive(id))
  215. return PLUGIN_HANDLED
  216.  
  217. if(!g_has_dinfinity[id])
  218. return PLUGIN_HANDLED
  219.  
  220. new szClip, szAmmo
  221. new szWeapID = get_user_weapon(id, szClip, szAmmo)
  222.  
  223. if(szWeapID != CSW_ELITE)
  224. return PLUGIN_HANDLED
  225.  
  226. if(szClip <= 0)
  227. return PLUGIN_HANDLED
  228.  
  229. if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
  230. g_attack2[id] = 0
  231.  
  232. if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
  233. g_attack2[id] = 1
  234.  
  235.  
  236. return PLUGIN_HANDLED
  237. }
  238. public fire_id()
  239. {
  240. for(new id;id <= 32;id++)
  241. {
  242.  
  243. if(!is_user_alive(id))
  244. continue;
  245.  
  246.  
  247. new szClip, szAmmo
  248. new szWeapID = get_user_weapon(id, szClip, szAmmo)
  249.  
  250. if(szWeapID != CSW_ELITE)
  251. continue;
  252.  
  253. if(!g_attack2[id])
  254. continue;
  255.  
  256. if(szClip <= 0)
  257. continue;
  258.  
  259. g_mode[id] = 1
  260. replace_weapon_models(id,CSW_ELITE)
  261.  
  262. if(szClip > 1)
  263. {
  264. UTIL_PlayWeaponAnimation(id, random_num(2,12))
  265. make_blood_and_bulletholes(id)
  266. new ak = find_ent_by_owner ( -1, "weapon_elite", id )
  267. set_pdata_int ( ak, 51, szClip - 1, 4 )
  268. make_punchangle(id)
  269. }else if(szClip == 1)
  270. {
  271. new num
  272. num = random_num(1,2)
  273. if(num == 1) UTIL_PlayWeaponAnimation(id, 7)
  274. if(num == 2) UTIL_PlayWeaponAnimation(id, 13)
  275. make_blood_and_bulletholes(id)
  276. new ak = find_ent_by_owner ( -1, "weapon_elite", id )
  277. set_pdata_int ( ak, 51, szClip - 1, 4 )
  278. make_punchangle(id)
  279. }else if(szClip == 0 ) {
  280. if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14)
  281. }
  282. }
  283. }
  284. public fw_DINFINITY_AddToPlayer(DINFINITY, id)
  285. {
  286. if(!is_valid_ent(DINFINITY) || !is_user_connected(id))
  287. return HAM_IGNORED;
  288.  
  289. if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY)
  290. {
  291. g_has_dinfinity[id] = true
  292.  
  293. entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0)
  294.  
  295. return HAM_HANDLED;
  296. }
  297.  
  298. return HAM_IGNORED;
  299. }
  300.  
  301. public fw_UseStationary_Post(entity, caller, activator, use_type)
  302. {
  303. if (use_type == USE_STOPPED && is_user_connected(caller))
  304. replace_weapon_models(caller, get_user_weapon(caller))
  305. }
  306.  
  307. public fw_Item_Deploy_Post(weapon_ent)
  308. {
  309. static owner
  310. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  311.  
  312. static weaponid
  313. weaponid = cs_get_weapon_id(weapon_ent)
  314.  
  315. replace_weapon_models(owner, weaponid)
  316. }
  317.  
  318. replace_weapon_models(id, weaponid)
  319. {
  320. if(!is_user_alive(id))
  321. return;
  322.  
  323. if(!g_has_dinfinity[id])
  324. return;
  325.  
  326. if(weaponid == CSW_ELITE)
  327. {
  328. if(g_mode[id] == 0)
  329. {
  330. set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL)
  331. set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
  332. }else{
  333. set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2)
  334. set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
  335. }
  336. if(oldweap[id] != CSW_ELITE)
  337. {
  338. UTIL_PlayWeaponAnimation(id, 16)
  339. set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
  340. }
  341. }
  342. if(weaponid != CSW_ELITE) g_mode[id] = 0
  343. oldweap[id] = weaponid
  344. }
  345.  
  346. public make_punchangle(id)
  347. {
  348. if(!is_user_alive(id))
  349. return;
  350.  
  351. if(!g_has_dinfinity[id])
  352. return;
  353.  
  354. if(g_mode[id] == 0)
  355. {
  356. static Float:punchAngle[3];
  357. punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0;
  358. punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0;
  359. punchAngle[2] = 0.0;
  360. set_pev(id, pev_punchangle, punchAngle);
  361. }else{
  362. static Float:punchAngle[3];
  363. punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0;
  364. punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0;
  365. punchAngle[2] = 0.0;
  366. set_pev(id, pev_punchangle, punchAngle);
  367. }
  368. }
  369. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  370. {
  371. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player])
  372. return FMRES_IGNORED
  373.  
  374. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  375. return FMRES_HANDLED
  376. }
  377.  
  378. public fw_DINFINITY_PrimaryAttack(Weapon)
  379. {
  380. new Player = get_pdata_cbase(Weapon, 41, 4)
  381.  
  382. if (!g_has_dinfinity[Player])
  383. return HAM_IGNORED;
  384.  
  385. if (!is_user_alive(Player))
  386. return HAM_IGNORED;
  387.  
  388. new szClip, szAmmo
  389. new szWeapID = get_user_weapon(Player, szClip, szAmmo)
  390.  
  391. if(szClip <= 0)
  392. return HAM_IGNORED;
  393.  
  394. new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  395.  
  396. if(flNextAttack > 0.0)
  397. return PLUGIN_HANDLED
  398.  
  399. if(get_user_weapon(Player) == CSW_ELITE)
  400. {
  401. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  402.  
  403. if(szWeapID == CSW_ELITE)
  404. {
  405. remove_task(Player)
  406. g_mode[Player] = 0
  407. replace_weapon_models(Player,CSW_ELITE)
  408. new num
  409. num = random_num(1,2)
  410. if(num == 1) UTIL_PlayWeaponAnimation(Player, random_num(2,6))
  411. if(num == 2) UTIL_PlayWeaponAnimation(Player, random_num(8,12))
  412.  
  413. make_punchangle(Player)
  414. make_blood_and_bulletholes(Player)
  415.  
  416. set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
  417. new ak = find_ent_by_owner ( -1, "weapon_elite", Player )
  418. set_pdata_int ( ak, 51, szClip - 1, 4 )
  419. }
  420. }
  421. return HAM_SUPERCEDE;
  422. }
  423.  
  424. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  425. {
  426. if ((eventid != g_orig_event_dinfinity))
  427. return FMRES_IGNORED
  428. if (!(1 <= invoker <= g_MaxPlayers))
  429. return FMRES_IGNORED
  430.  
  431. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  432. return FMRES_SUPERCEDE
  433. }
  434.  
  435. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  436. {
  437. if (victim != attacker && is_user_connected(attacker))
  438. {
  439. if(get_user_weapon(attacker) == CSW_ELITE)
  440. {
  441. if(g_has_dinfinity[attacker])
  442. SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity))
  443. }
  444. }
  445. }
  446.  
  447. public message_DeathMsg(msg_id, msg_dest, id)
  448. {
  449. static szTruncatedWeapon[33], iAttacker, iVictim
  450.  
  451. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  452.  
  453. iAttacker = get_msg_arg_int(1)
  454. iVictim = get_msg_arg_int(2)
  455.  
  456. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  457. return PLUGIN_CONTINUE
  458.  
  459. set_task(1.0,"zero_values",iVictim)
  460.  
  461. if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
  462. {
  463. if(g_has_dinfinity[iAttacker])
  464. set_msg_arg_string(4, "elite")
  465. }
  466.  
  467. return PLUGIN_CONTINUE
  468. }
  469.  
  470. public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
  471. public zp_user_infected_post(id) zero_values(id)
  472. public client_connect(id) zero_values(id)
  473. public client_disconnect(id) zero_values(id)
  474.  
  475. stock fm_cs_get_current_weapon_ent(id)
  476. {
  477. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
  478. }
  479.  
  480. stock fm_cs_get_weapon_ent_owner(ent)
  481. {
  482. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
  483. }
  484.  
  485. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  486. {
  487. set_pev(Player, pev_weaponanim, Sequence)
  488.  
  489. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  490. write_byte(Sequence)
  491. write_byte(pev(Player, pev_body))
  492. message_end()
  493. }
  494.  
  495. stock make_blood_and_bulletholes(id)
  496. {
  497. new aimOrigin[3], target, body
  498. get_user_origin(id, aimOrigin, 3)
  499. get_user_aiming(id, target, body)
  500.  
  501. engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
  502.  
  503. static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];
  504. pev(id, pev_v_angle, plrViewAngles);
  505.  
  506. static Float:VecSrc[3], Float:VecDst[3];
  507.  
  508. //VecSrc = pev->origin + pev->view_ofs;
  509. pev(id, pev_origin, PlrOrigin)
  510. pev(id, pev_view_ofs, VecSrc)
  511. xs_vec_add(VecSrc, PlrOrigin, VecSrc)
  512.  
  513. //VecDst = VecDir * 8192.0;
  514. angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
  515. xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
  516. xs_vec_add(VecDst, VecSrc, VecDst);
  517.  
  518. new hTrace = create_tr2()
  519. engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)
  520. new hitEnt = get_tr2(hTrace, TR_pHit);
  521. get_tr2(hTrace, TR_vecEndPos, VecEnd);
  522.  
  523. if(is_user_alive(target) && cs_get_user_team(target))
  524. {
  525. if (pev_valid(hitEnt)) {
  526. new Float:takeDamage;
  527. pev(hitEnt, pev_takedamage, takeDamage);
  528.  
  529. new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity);
  530.  
  531. new hitGroup = get_tr2(hTrace, TR_iHitgroup);
  532.  
  533. switch (hitGroup) {
  534. case HIT_HEAD: { dmg *= 3.0; }
  535. case HIT_LEFTARM: { dmg *= 0.9; }
  536. case HIT_RIGHTARM: { dmg *= 0.9; }
  537. case HIT_LEFTLEG: { dmg *= 0.9; }
  538. case HIT_RIGHTLEG: { dmg *= 0.9; }
  539. }
  540. if (is_user_connected(hitEnt)) {
  541. ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);
  542. ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);
  543. make_blood(VecEnd, dmg, hitEnt);
  544. }
  545.  
  546. }
  547. }
  548. else if(!is_user_connected(target))
  549. {
  550. if(target)
  551. {
  552. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  553. write_byte(TE_DECAL)
  554. write_coord(aimOrigin[0])
  555. write_coord(aimOrigin[1])
  556. write_coord(aimOrigin[2])
  557. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  558. write_short(target)
  559. message_end()
  560. }
  561. else
  562. {
  563. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  564. write_byte(TE_WORLDDECAL)
  565. write_coord(aimOrigin[0])
  566. write_coord(aimOrigin[1])
  567. write_coord(aimOrigin[2])
  568. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  569. message_end()
  570. }
  571.  
  572. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  573. write_byte(TE_GUNSHOTDECAL)
  574. write_coord(aimOrigin[0])
  575. write_coord(aimOrigin[1])
  576. write_coord(aimOrigin[2])
  577. write_short(id)
  578. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  579. message_end()
  580. }
  581.  
  582. }
  583. public DInfinity_ItemPostFrame(weapon_entity) {
  584. new id = pev(weapon_entity, pev_owner)
  585. if (!is_user_connected(id))
  586. return HAM_IGNORED;
  587.  
  588. if (!g_has_dinfinity[id])
  589. return HAM_IGNORED;
  590.  
  591. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  592.  
  593. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  594. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  595.  
  596. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  597.  
  598. if( fInReload && flNextAttack <= 0.0 )
  599. {
  600. new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo)
  601.  
  602. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  603. cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j);
  604.  
  605. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  606. fInReload = 0
  607. }
  608.  
  609. return HAM_IGNORED;
  610. }
  611.  
  612. public DInfinity_Reload(weapon_entity) {
  613. new id = pev(weapon_entity, pev_owner)
  614. if (!is_user_connected(id))
  615. return HAM_IGNORED;
  616.  
  617. if (!g_has_dinfinity[id])
  618. return HAM_IGNORED;
  619.  
  620. g_DINFINITY_TmpClip[id] = -1;
  621. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  622. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  623.  
  624. if (iBpAmmo <= 0)
  625. return HAM_SUPERCEDE;
  626.  
  627. if (iClip >= get_pcvar_num(cvar_clip_dinfinity))
  628. return HAM_SUPERCEDE;
  629.  
  630.  
  631. g_DINFINITY_TmpClip[id] = iClip;
  632.  
  633. return HAM_IGNORED;
  634. }
  635.  
  636. public DInfinity_Reload_Post(weapon_entity) {
  637. new id = pev(weapon_entity, pev_owner)
  638. if (!is_user_connected(id))
  639. return HAM_IGNORED;
  640.  
  641. if (!g_has_dinfinity[id])
  642. return HAM_IGNORED;
  643.  
  644. if (g_DINFINITY_TmpClip[id] == -1)
  645. return HAM_IGNORED;
  646.  
  647. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  648.  
  649. if (iBpAmmo <= 0)
  650. return HAM_IGNORED;
  651.  
  652. set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  653.  
  654. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  655.  
  656. set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  657.  
  658. set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  659.  
  660. // relaod animation
  661. UTIL_PlayWeaponAnimation(id, 14)
  662. remove_task(id)
  663. g_mode[id] = 0
  664.  
  665. return HAM_IGNORED;
  666. }
  667. public get_origin_int(index, origin[3])
  668. {
  669. new Float:FVec[3]
  670.  
  671. pev(index,pev_origin,FVec)
  672.  
  673. origin[0] = floatround(FVec[0])
  674. origin[1] = floatround(FVec[1])
  675. origin[2] = floatround(FVec[2])
  676.  
  677. return 1
  678. }
  679.  
  680. public zero_values(id)
  681. {
  682. g_attack2[id] = 0
  683. g_has_dinfinity[id] = false
  684. }
  685.  
  686. stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
  687. new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
  688. if (bloodColor == -1)
  689. return;
  690.  
  691. new amount = floatround(Damage);
  692.  
  693. amount *= 2; //according to HLSDK
  694.  
  695. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  696. write_byte(TE_BLOODSPRITE);
  697. write_coord(floatround(vTraceEnd[0]));
  698. write_coord(floatround(vTraceEnd[1]));
  699. write_coord(floatround(vTraceEnd[2]));
  700. write_short(m_iBlood[1]);
  701. write_short(m_iBlood[0]);
  702. write_byte(bloodColor);
  703. write_byte(min(max(3, amount/10), 16));
  704. message_end();
  705. }
  706. stock drop_weapons(id, dropwhat)
  707. {
  708. static weapons[32], num, i, weaponid
  709. num = 0
  710. get_user_weapons(id, weapons, num)
  711.  
  712. for (i = 0; i < num; i++)
  713. {
  714. weaponid = weapons[i]
  715.  
  716. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  717. {
  718. static wname[32]
  719. get_weaponname(weaponid, wname, sizeof wname - 1)
  720. engclient_cmd(id, "drop", wname)
  721. }
  722. }
  723. }
  724.  

Vásárlás: say /dualinfinity
ára : 5000$
SMA Forráskód: [ Mindet kijelol ]
  1. #define MONEY 5000

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Ők köszönték meg CeDee nek ezt a hozzászólást: Gatshow (2013.07.04. 21:54)
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 Hozzászólás témája: Re: CSO
HozzászólásElküldve: 2013.07.04. 21:54 
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Csatlakozott: 2012.11.14. 15:20
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köszönööm :P

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