#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*============================================ ====================================
[Plugin Customization]
============================================= ====================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Morte Zombie" }
new const zclass1_info[] = { "Equilibrado" }
new const zclass1_model[] = { "asr_morte" }
new const zclass1_clawmodel[] = { "v_asr_morte" }
const zclass1_health = 5000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Doutor Zombie" }
new const zclass2_info[] = { "Rapido" }
new const zclass2_model[] = { "asr_doutor" }
new const zclass2_clawmodel[] = { "v_asr_doutor" }
const zclass2_health = 4000
const zclass2_speed = 328
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Zombie Saltador" }
new const zclass3_info[] = { "Salta um pouco" }
new const zclass3_model[] = { "asr_saltador" }
new const zclass3_clawmodel[] = { "v_asr_saltador" }
const zclass3_health = 4500
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass4_name[] = { "Zombie Gordo" }
new const zclass4_info[] = { "Muita Vida" }
new const zclass4_model[] = { "asr_gordo" }
new const zclass4_clawmodel[] = { "v_asr_gordo" }
const zclass4_health = 6000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
#define TANK_ARMOR 200
// Vip Zombie Attributes
new const zclass5_name[] = { "Monster Zombie" }
new const zclass5_info[] = { "Salta e Rapido" }
new const zclass5_model[] = { "asr_zm_vip" }
new const zclass5_clawmodel[] = { "v_asr_zm_vip" }
const zclass5_health = 4800
const zclass5_speed = 328
const Float:zclass5_gravity = 0.5
const zclass5_adminflags = ADMIN_LEVEL_H
/*============================================ ================================*/
new g_zclass_tanker
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
}
#if defined TANK_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif