#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <hamsandwich>
 
#define PLUGIN "Fegyomenu by NuD[!]e"
#define VERSION "1.0"
#define AUTHOR "NuD[!]e"
 
new gWPCT,gWPTE;
new g_showsec[33];
new bool:already[33];
new bool:beirta[33];
 
public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_clcmd("say guns", "fegyvermenuredirect");
	RegisterHam(Ham_Spawn,  "player", "playerspawn", 1)
	register_logevent("logevent_end", 2, "1=Round_End");
	register_logevent("logevent_end", 2, "1&Restart_Round");
	register_logevent("logevent_end", 2, "1=Game_Commencing");
}
 
public logevent_end()
{
	gWPCT = 0;
	gWPTE = 0;
}
public fegyvermenuredirect(id){
	set_user_health(id,get_user_health(id)-25)
	fegyvermenu(id)
}
 
 
public playerspawn(id)
{
	g_showsec[id] = 16;
	already[id] = false;
	beirta[id] = false
	fegyvermenu(id);
}
public megnyitas(id)
{
	g_showsec[id] = 16;
	already[id] = false;
	beirta[id] = true;
	fegyvermenu(id);
}
 
public fegyvermenu(id)
{
	if(!is_user_alive(id)) return PLUGIN_HANDLED;
 
	cs_set_user_money(id, 0);   // Penz nullazasa
	new string[200];
 
	if(g_showsec[id] <= 16)
	{
		if(g_showsec[id] != 0)
		{
			if(already[id]) return PLUGIN_HANDLED;
			set_task(1.0, "fegyvermenu",id);
			g_showsec[id]--;
		}
		else
		{
			show_menu(id, 0, "^n", 1);
			return PLUGIN_HANDLED;
		}
	}
 
	if(!user_has_weapon(id, CSW_C4))
	{
 
		strip_user_weapons(id);
		format(string, charsmax(string), "^n\wFegyver csomagok \y[\w%d mp\y]\w:", g_showsec[id]);
		new menu = menu_create(string, "handler")
		menu_additem(menu, "\w[\rM4\yA1 \dCso\ymag\w]", "1", 0);
		menu_additem(menu, "\w[\rAK\y47 \dCso\ymag\w]", "2", 0);
		menu_additem(menu, "\w[\rAW\yP \dCso\ymag\w]", "3", 0);
		menu_additem(menu, "\w[\rMac\yhine \dCso\ymag\w]", "4", 0);
		menu_additem(menu, "\w[\rFA\yMAS \dCso\ymag\w]", "5", 0);
		menu_additem(menu, "\w[\rS\yMG \dCso\ymag\w]", "6", 0);
		menu_additem(menu, "\w[\rSc\yout \dCso\ymag\w]", "7", 0);
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
 
		menu_display(id, menu);
	}
	else
	{
		format(string, charsmax(string), "\d ^n\wFegyver cso\rma\ygok \y[\r%d mp\y]\w:", g_showsec[id]);
		new menu = menu_create(string, "handler")
		menu_additem(menu, "\w[\rM4\yA1 \dCso\ymag\w]", "1", 0);
		menu_additem(menu, "\w[\rAK\y47 \dCso\ymag\w]", "2", 0);
		menu_additem(menu, "\w[\rAW\yP \dCso\ymag\w]", "3", 0);
		menu_additem(menu, "\w[\rMac\yhine \dCso\ymag\w]", "4", 0);
		menu_additem(menu, "\w[\rFA\yMAS \dCso\ymag\w]", "5", 0);
		menu_additem(menu, "\w[\rS\yMG \dCso\ymag\w]", "6", 0);
		menu_additem(menu, "\w[\rSc\yout \dCs\yomag\w]", "7", 0);
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_display(id, menu);
	}
 
	return PLUGIN_HANDLED;
}
 
public handler(id, menu, item)
{
	if( item == MENU_EXIT )
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	already[id] = true;
	new data[6], szName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	new key = str_to_num(data);
	switch(key)
	{
 
		case 1:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_m4a1");
			give_item(id, "ammo_556nato");
			give_item(id, "ammo_556nato");
			give_item(id, "ammo_556nato");
 
		}
		case 2:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_ak47");
			give_item(id, "ammo_762nato");
			give_item(id, "ammo_762nato");
			give_item(id, "ammo_762nato");
 
		}
		case 3:
		{
			new CsTeams:userTeam = cs_get_user_team(id);
			if(userTeam == CS_TEAM_CT)
			{
				if(gWPCT < 2)
				{
 
					give_player_grenades(id);
					give_item(id, "weapon_knife");
					give_item(id, "weapon_awp");
					give_item(id, "weapon_deagle");
					give_item(id, "ammo_50ae");
					give_item(id, "ammo_50ae");
					give_item(id, "ammo_50ae")
					give_item(id, "ammo_50ae")
					give_item(id, "ammo_50ae")
					give_item(id, "ammo_338magnum");
					give_item(id, "ammo_338magnum");
					give_item(id, "ammo_338magnum");
 
					gWPCT++
				}
				else
				{
					client_print(id, print_center, "Csak 2 ember wpzhet csapatonként!");
					fegyvermenu(id);
				}
			}
			if(userTeam == CS_TEAM_T)
			{
				if(gWPTE < 2)
				{
 
					give_player_grenades(id);
					give_item(id, "weapon_knife");
					give_item(id, "weapon_awp");
					give_item(id, "weapon_deagle");
					give_item(id, "ammo_50ae");
					give_item(id, "ammo_50ae");
					give_item(id, "ammo_50ae")
					give_item(id, "ammo_50ae")
					give_item(id, "ammo_50ae")
					give_item(id, "ammo_338magnum");
					give_item(id, "ammo_338magnum");
					give_item(id, "ammo_338magnum");
 
					gWPTE++
				}
				else
				{
					client_print(id, print_center, "Csak 2 ember wpzhet csapatonként!");
					fegyvermenu(id);
				}
			}
 
		}
		case 4:
		{
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_m249");
			give_item(id, "ammo_556natobox");
			give_item(id, "ammo_556natobox");
			give_item(id, "ammo_556natobox");
		} 
		case 5:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_famas");
			give_item(id, "ammo_556nato");
			give_item(id, "ammo_556nato");
			give_item(id, "ammo_556nato");
 
		}
		case 6:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_mp5navy");
			give_item(id, "ammo_9mm");
			give_item(id, "ammo_9mm");
			give_item(id, "ammo_9mm");
 
		}
		case 7:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_scout");
			give_item(id, "ammo_762nato");
			give_item(id, "ammo_762nato");
			give_item(id, "ammo_762nato");
 
		}
		case 8:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_mp5navy");
			give_item(id, "ammo_9mm");
			give_item(id, "ammo_9mm");
			give_item(id, "ammo_9mm");
 
		}
		case 9:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_xm1014");
			give_item(id, "ammo_buckshot");
			give_item(id, "ammo_buckshot");
			give_item(id, "ammo_buckshot");
 
		}
		case 10:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_m3");
			give_item(id, "ammo_buckshot");
			give_item(id, "ammo_buckshot");
			give_item(id, "ammo_buckshot");
 
		}
		case 11:
		{
 
			give_player_grenades(id);
			give_item(id, "weapon_knife");
			give_item(id, "weapon_deagle");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae");
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "ammo_50ae")
			give_item(id, "weapon_scout");
			give_item(id, "ammo_762nato");
			give_item(id, "ammo_762nato");
			give_item(id, "ammo_762nato");
 
		}
	}
	return PLUGIN_HANDLED;
}
 
stock give_player_grenades(index)
{
	give_item(index, "weapon_hegrenade");
	give_item(index, "weapon_flashbang");
	give_item(index, "weapon_flashbang");
	give_item(index, "item_thighpack");
	give_item(index, "item_assaultsuit");
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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