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Csatlakozott: 2016.07.07. 19:44 Hozzászólások: 67
Megköszönt másnak: 16 alkalommal Megköszönték neki: 6 alkalommal
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* Script generated by Pawn Studio */ #include <amxmodx> #include <amxmisc> #include <nvault> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "qKKKJ" new message[192] new nev[32] new Temp[192] static color[10] new g_vault new olesek[33] new szint[33] #define ASD 8 //Ha az ASD értéke 8 akkor a szamoknal 8 szám a rangoknál 9 szöveg new const szamok[ASD] = { 25, 50, 75, 100, 125, 150, 175, 200 } new const rangok[ASD+1][] = { "Bot", "Kezdo", "Halado", "Fel Profi", "Profi", "Katona", "Tizedes", "Ormester", "Veteran" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /rang", "hud") register_clcmd("say", "sayhook") register_clcmd("say_team", "tshook") register_event("DeathMsg", "halal", "a") g_vault = nvault_open("namerang") } public hud(id) { if(szint[id] != ASD+1) { client_print(id, print_chat, "Prefix: %s^nOlesek: %d^nKell meg: %d",rangok[szint[id]], olesek[id],szamok[szint[id]]-olesek[id] ) } else { client_print(id, print_chat, "Prefix: %s^nOlesek: %d^nKell meg: 0",rangok[szint[id]], olesek[id]) } } public sayhook(id) { read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) { return PLUGIN_CONTINUE } get_user_name(id, nev, 31) if(is_user_alive(id)) { get_user_team(id, color, 9) formatex(Temp, 191, "^x04[%s] ^x03%s^x01: %s", rangok[szint[id]], nev, message) } else { get_user_team(id, color, 9) formatex(Temp, 191, "^x04*DEAD* [%s] ^x03%s^x01: %s", rangok[szint[id]], nev, message) } sendmessage(color) return PLUGIN_HANDLED } public tshook(id) { read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) { return PLUGIN_CONTINUE } get_user_name(id, nev, 31) new playerTeam = get_user_team(id) new playerTeamName[19] switch (playerTeam) { case 1: { copy (playerTeamName, 11, "Terrorists") } case 2: { copy (playerTeamName, 18, "Counter-Terrorist") } default: copy (playerTeamName, 9, "Spectator") } if(is_user_alive(id)) { get_user_team(id, color, 9) formatex(Temp, 191, "^x03(%s) ^x04[%s] ^x03%s^x01: %s",playerTeamName, rangok[szint[id]], nev, message) } else { get_user_team(id, color, 9) formatex(Temp, 191, "^x04*DEAD* ^x03(%s) ^x04[%s] ^x03%s^x01: %s",playerTeamName, rangok[szint[id]], nev, message) } sendtmessage(color, playerTeam) return PLUGIN_HANDLED } public sendmessage(color[]) { new teamName[10] for(new player = 1; player < get_maxplayers(); player++) { get_user_team (player, teamName, 9) teamf (player, color) elkuldes(player, Temp) teamf(player, teamName) } } public sendtmessage(color[], playerTeam) { new teamName[10] for (new player = 1; player < get_maxplayers(); player++) { if(get_user_team(player) == playerTeam) { get_user_team (player, teamName, 9) elkuldes(player, Temp) teamf (player, teamName) teamf (player, color) } } } public teamf(player, team[]) { message_begin(MSG_ONE, get_user_msgid("TeamInfo"), _, player) write_byte(player) write_string(team) message_end() } public elkuldes(player, Temp[]) { message_begin( MSG_ONE, get_user_msgid( "SayText" ), _, player) write_byte( player ) write_string( Temp ) message_end() } public client_connect(id) { LoadData(id) } public client_disconnect(id) SaveData(id) public SaveData(id) { new name[32] get_user_name(id, name, 31) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-rang", name) format(vaultdata,255,"%i#%i#",olesek[id],szint[id]) nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_CONTINUE } public LoadData(id) { new name[32] get_user_name(id, name, 31) new vaultkey[64],vaultdata[256] format(vaultkey,63,"%s-rang", name) format(vaultdata,255,"%i#%i#",olesek[id],szint[id]) nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new oles[32], level[32] parse(vaultdata, oles, 31, level, 31) olesek[id] = str_to_num(oles) szint[id] = str_to_num(level) return PLUGIN_CONTINUE } public halal() { new killer = read_data(1) new victim = read_data(2) if(killer != victim) olesek[killer]++ while(olesek[killer] >= szamok[szint[killer]]) { szint[killer]++ } }
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