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Új téma nyitása  Hozzászólás a témához  [ 16 hozzászólás ]  Oldal 1 2 Következő
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HozzászólásElküldve: 2012.04.11. 16:35 
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Lelkes

Csatlakozott: 2011.12.17. 21:56
Hozzászólások: 15
4 féle módon próbáltam meg de egyiknél sem konvertálta át


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HozzászólásElküldve: 2012.04.11. 16:35 
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Csatlakozott: 2011.09.17. 17:54
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És?Mi mit tudjunk csinálni?Legalább a sma-t posztold :)


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HozzászólásElküldve: 2012.04.11. 16:40 
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Csatlakozott: 2011.12.17. 21:56
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később érek csak haza akkor tudom de nem tudom, hogy mi lehet a baja mert valami hibát ki ír és nem értem :D


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HozzászólásElküldve: 2012.04.11. 16:40 
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Csatlakozott: 2011.06.01. 21:11
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Hasznald oldal konvertalojat, az jo!

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HozzászólásElküldve: 2012.04.11. 16:41 
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Csatlakozott: 2011.09.17. 17:54
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Szerintem meg hibás a sma,de ha hazaértél próbálkozz az oldal átalakítójával,és ha semmi akkor dobd a sma-t.


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HozzászólásElküldve: 2012.04.11. 16:42 
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Csatlakozott: 2011.06.01. 21:11
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VirTuaL ~` írta:
Szerintem meg hibás a sma,de ha hazaértél próbálkozz az oldal átalakítójával,és ha semmi akkor dobd a sma-t.


Ebbe látsz hibát?
Idézet:
Egyszerre fusson ki a osztály

_________________
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HozzászólásElküldve: 2012.04.11. 16:46 
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Csatlakozott: 2010.02.04. 19:12
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kiki írta:
VirTuaL ~` írta:
Szerintem meg hibás a sma,de ha hazaértél próbálkozz az oldal átalakítójával,és ha semmi akkor dobd a sma-t.


Ebbe látsz hibát?
Idézet:
Egyszerre fusson ki a osztály

igen, nincs a végén pont, és az osztály nem a osztály

_________________
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HozzászólásElküldve: 2012.04.11. 17:36 
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Csatlakozott: 2011.09.09. 17:39
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Sztem kiki arra gondolt h "a sma". Mivel mi ugy ejtjuk ki h "az ess emm a". De virtualnak van igaza, mivel az sma a "small" roviditese es ugy kene kiejteni h "a small fajlt" vagy "a small kiterjesztesu fajlt" : DD


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HozzászólásElküldve: 2012.04.11. 17:57 
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Silent írta:
Sztem kiki arra gondolt h "a sma". Mivel mi ugy ejtjuk ki h "az ess emm a". De virtualnak van igaza, mivel az sma a "small" roviditese es ugy kene kiejteni h "a small fajlt" vagy "a small kiterjesztesu fajlt" : DD



De rövidített verzióban használja tehát "az sma", nyeltvan óra kell itt is!

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HozzászólásElküldve: 2012.04.11. 21:06 
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Csatlakozott: 2011.12.17. 21:56
Hozzászólások: 15
new PLUGIN_VERSION[] = "1.0.2"

// Based experience ; this are times by the players level
#define Kill_Experience 50
#define Hos_Experience 20
#define Obj_Experience 35
#define MIN_PLAYERS 1 //Minimum players that are connected to get objective xp

#define Max_Level 60
// Max level for each passive upgrades
#define MaxLevel_Health 12
#define MaxLevel_Armor 12
#define MaxLevel_Speed 12
#define MaxLevel_Gravity 12
#define MaxLevel_Stealth 12

// How much you get per level
#define Health_PerLevel 15
#define Armor_PerLevel 20
#define Speed_PerLevel 30
#define Gravity_PerLevel 0.1 // 10%
#define Stealth_PerLevel 60

// Max items players can carry
#define Max_PlayerItems 3

#define Item_Money 1 // 0 = Experience; 1 = dollars
#define Item_Death 1 // Player lose item on death

// Item plugins configs
#define MAX_ITEMS 100
#define MAX_MAPITEMS 100
#define MAX_ITEM_NAME_SIZE 64
#define MAX_ITEM_DESC_SIZE 128


new LevelUpSound[] = { "events/task_complete.wav" }
new DeniedSound[] = { "buttons/blip1.wav"}
new UpgradedSound[] = { "items/tr_kevlar.wav" }
new BoughtItemSound[] = { "items/ammopickup1.wav" }
new PickUpItemSound[] = { "items/ammopickup2.wav" }
new DropItemSound[] = { "events/enemy_died.wav" }
new ItemModel[] = { "models/w_gaussammo.mdl" }

new LEVELS[Max_Level] =
{
5, //0
10, //1
20, //2
40, //3
80, //4
160, //5
320, //6
640, //7
1000, //8
2000, //9
3000, //10
4000, //11
5000, //12
6000, //13
8000, //14
10000, //15
20000, //16
30000, //17
40000, //18
50000, //19
60000, //20
70000, //21
80000, //22
90000, //23
100000, //24
110000, //25
120000, //26
130000, //27
140000, //28
150000, //29
160000, //30
170000, //31
180000, //32
190000, //33
200000, //34
220000, //35
240000, //36
250000, //37
260000, //38
280000, //39
300000, //40
330000, //41
350000, //42
360000, //43
390000, //44
400000, //45
440000, //46
450000, //47
490000, //48
500000, //49
550000, //50
600000, //51
700000, //52
800000, //53
900000, //54
1000000,//55
1200000,//56
1400000,//57
1600000,//58
1800000,//59
2000000,//60

}

/* DO NOT EDIT BEYOND THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <vault>
#include <fun>

new g_HealthLevel[33]
new g_ArmorLevel[33]
new g_SpeedLevel[33]
new g_GravityLevel[33]
new g_StealthLevel[33]
new bool:g_PlayerReseted[33]

new PlayerXp[33]
new PlayerLevel[33]
new PlayerPoints[33]

new g_MapItemNum
new bool:ftimeover
new bool:g_DirExist
new g_ConfigsDir[64]
new g_ItemOriginDir[64]
new g_MapItemOrgins[MAX_MAPITEMS+1][3]

new g_numberofitems
new g_menuPosition[33]
new g_itemindex[MAX_ITEMS+1]
new g_itemcost[MAX_ITEMS+1]
new g_itemname[MAX_ITEMS+1][MAX_ITEM_NAME_SIZE+1]
new g_itemdesc[MAX_ITEMS+1][MAX_ITEM_DESC_SIZE+1]
new bool:g_iPlayerItem[33][MAX_ITEMS+1]
new g_PlayerNumItems[33]



new PLUGIN_NAME[] = "Upgrades Mod 2.0"
new PLUGIN_AUTHOR[] = "Cheap_Suit"

public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar("um_enable", "1")
register_cvar("um_autosavexp", "1")
register_cvar("um_itemsremoved", "1")

if(get_cvar_num("um_enable"))
{
register_clcmd("um_addxp", "cmd_AddXP", ADMIN_IMMUNITY, "<@all/t/ct>/<name><xp> - give users xp eg. um_addxp cheap_suit 100")
register_clcmd("um_setlevel", "cmd_SetLevel", ADMIN_IMMUNITY, "<name><level> - give users xp eg. um_setlevel cheap_suit 5")
register_clcmd("um_mapitems", "Open_MapItemConfig", ADMIN_IMMUNITY, "- Open's Map item configs")
register_clcmd("say /ummenu", "open_MainMenu")
register_clcmd("say /upgrade", "open_PassiveUpgrades")
register_clcmd("say /itemshop", "open_ItemUpgrades")
register_clcmd("say /itemlist", "display_itemlist")
register_clcmd("say /umhelp", "display_help")
register_clcmd("say /myitems", "display_myitems")
register_clcmd("say /dropitems","cmd_DropItems")
register_concmd("ummenu", "open_MainMenu")
register_concmd("upgrade", "open_PassiveUpgrades")
register_concmd("itemshop", "open_ItemUpgrades")
register_concmd("itemlist", "display_itemlist")
register_concmd("umhelp", "display_help")
register_concmd("myitems", "display_myitems")
register_concmd("dropitems", "cmd_DropItems")

register_touch("UmItem", "player", "Pickup_Items")
register_directory()

register_event("DeathMsg", "Event_DeathMsg", "a")
register_event("ResetHUD", "Event_ResetHUD", "be")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_event("Damage", "Event_Damage", "bd", "2>0")
register_event("StatusValue", "Event_StatusValue", "bd", "1=2")

register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_will_restart_in", "2&#Game_C")
register_event("SendAudio", "Event_RoundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")

register_logevent("LogEvent_Objectives", 3, "1=triggered")
register_logevent("LogEvent_RoundStart", 2, "0=World triggered", "1=Round_Start")

register_menucmd(register_menuid("Main Upgrades Menu"), 1023, "Action_MainMenu")
register_menucmd(register_menuid("Passive Upgrades"), 1023, "Action_PassiveUpgrades")
register_menucmd(register_menuid("MI Config Menu"), 1023, "Action_MapItemConfig")
register_menucmd(register_menuid("Item Shop"), 1023, "Action_ItemUpgrades")


//Advertise the command to the dead people
set_task(random_float(50.0, 90.0), "display_Advertisements", _, _, _, "b")
set_task(0.1, "client_experience", 12, _, _, "b")
}
set_task(0.1, "check_cvar", 34, _, _, "b")
}

public check_cvar()
{
if(!get_cvar_num("um_enable"))
{
remove_items()
remove_task(12)
remove_task(34)

for(new i = 1; i <= get_maxplayers(); ++i) if(is_user_connected(i))
{
message_begin(MSG_ONE, get_user_msgid("StatusText"), {0, 0, 0}, i)
write_byte(0)
write_string("")
message_end()
}

for(new i = 0; i < get_pluginsnum(); ++i)
{
new temp[2], name[64]
get_plugin(i, name, 63, temp, 1, temp, 1, temp, 1, temp, 1)
if(equali(name, "Item_", 5)) {
server_cmd("amxx pause %s", name)
}
}

server_cmd("amxx pause %s", PLUGIN_NAME)
server_print("If enabled again, restart server for upgrades mod to work properly")
}
}

register_directory()
{
get_configsdir(g_ConfigsDir, 63)
format(g_ItemOriginDir, 63, "%s/itemorigin", g_ConfigsDir)

if(!dir_exists(g_ItemOriginDir))
{
log_amx("itemorigin directory does not exist")
g_DirExist = false
}
else
{
g_DirExist = true

new CurMap[32]
get_mapname(CurMap, 31)
Load_Origins(CurMap)
}

}

public client_authorized(id)
{
g_HealthLevel[id] = 0
g_ArmorLevel[id] = 0
g_SpeedLevel[id] = 0
g_GravityLevel[id] = 0
g_StealthLevel[id] = 0

PlayerXp[id] = 0
PlayerLevel[id] = 0
PlayerPoints[id] = 0

g_PlayerNumItems[id] = 0
for(new i = 1; i <= MAX_ITEMS; ++i) {
g_iPlayerItem[id][MAX_ITEMS] = false
}
LoadData(id)
}

public client_disconnect(id)
{
if(get_cvar_num("um_autosavexp")) {
SaveData(id)
}
}

public client_experience()
{
new Players[32], iNum
get_players(Players, iNum)

for(new i = 0; i < iNum; ++i)
{
new id = Players[i]
if(is_user_alive(id))
{
new InfoMsg[255]
format(InfoMsg, 254, "Level: %d/%d XP: %d/%d Points: %d Items: %d/%d", PlayerLevel[id], Max_Level-1, PlayerXp[id], LEVELS[PlayerLevel[id]], PlayerPoints[id], g_PlayerNumItems[id], Max_PlayerItems)

message_begin(MSG_ONE, get_user_msgid("StatusText"), {0, 0, 0}, id)
write_byte(0)
write_string(InfoMsg)
message_end()
}

if(PlayerXp[id] >= LEVELS[Max_Level-1] || PlayerLevel[id] >= Max_Level-1)
{
PlayerLevel[id] = Max_Level-1
PlayerXp[id] = LEVELS[Max_Level-1]
return PLUGIN_CONTINUE
}

if(PlayerXp[id] >= LEVELS[PlayerLevel[id]])
{
PlayerLevel[id] += 1
PlayerPoints[id] += 1
display_PassiveUpgrades(id)
client_cmd(id, "spk %s", LevelUpSound)
}
}
return PLUGIN_CONTINUE
}

public LogEvent_RoundStart()
{
ftimeover = true
set_task(0.6, "Spawn_Items")
}

public Event_RoundEnd()
{
ftimeover = false
if(get_cvar_num("um_itemsremoved")) {
set_task(2.5, "remove_items")
}
}

public remove_items()
{
new items = find_ent_by_class(-1, "UmItem")
while(items)
{
remove_entity(items)
items = find_ent_by_class(items, "UmItem")
}
}

public Event_GameRestart()
{
new Float:fRestartCvar = get_cvar_float("sv_restart")
set_task((fRestartCvar - 0.2), "Event_RoundEnd")
}

get_connectedplayers()
{
new cpl
for(new i = 1; i <= get_maxplayers(); ++i) if(is_user_connected(i)) {
cpl += 1
}
return cpl
}

public Event_StatusValue(id)
{
new target = read_data(2)
if(target != id && target != 0)
{
new sName[32], szMenuBody[512]
get_user_name(target, sName, 31)

new len = format(szMenuBody, 511, "Name: %s^n", sName)
len += format(szMenuBody[len], 511-len, "Level: %d^n", PlayerLevel[target])
len += format(szMenuBody[len], 511-len, "Items: %d^n", g_PlayerNumItems[target])
for(new i = 1; i <= g_numberofitems; ++i) if(g_iPlayerItem[target][i]) {
len += format(szMenuBody[len], 511-len, "%s^n", g_itemname[i])
}
set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 1)
show_hudmessage(id, szMenuBody)
}
}

public LogEvent_Objectives()
{
if(get_connectedplayers() < MIN_PLAYERS) {
return PLUGIN_CONTINUE
}

new sArg[64], sAction[64]
read_logargv(0, sArg, 64)
read_logargv(2, sAction, 64)

new sName[1], iUserId, iExperienceGain
parse_loguser(sArg, sName, 0, iUserId)
new id = find_player("k", iUserId)

if(equal(sAction,"Planted_The_Bomb") || equal(sAction, "Defused_The_Bomb") || equal(sAction, "Escaped_As_VIP"))
{
if(PlayerLevel[id] < 1) {
iExperienceGain = Obj_Experience
} else {
iExperienceGain = Obj_Experience * PlayerLevel[id]
}

add_experience(id, iExperienceGain)
client_print(id, print_chat, "+%d objective xp", iExperienceGain)
client_print(id, print_console, "*** +%d objective xp ***", iExperienceGain)
}
else if(equal(sAction, "Rescued_A_Hostage"))
{
if(PlayerLevel[id] < 1) {
iExperienceGain = Hos_Experience
} else {
iExperienceGain = Hos_Experience * PlayerLevel[id]
}

add_experience(id, iExperienceGain)
client_print(id, print_chat, "+%d objective xp", iExperienceGain)
client_print(id, print_console, "*** +%d objective xp ***", iExperienceGain)
}
return PLUGIN_CONTINUE
}

public Event_HostagesRescued()
{
if(get_connectedplayers() < MIN_PLAYERS) {
return PLUGIN_CONTINUE
}

new iPlayers[32], iNum, i
get_players(iPlayers, iNum, "ae", "CT")
for(i = 0; i <= iNum; i++)
{
new id = iPlayers[i]

new iExperienceGain
if(PlayerLevel[id] < 1) {
iExperienceGain = Obj_Experience
} else {
iExperienceGain = Obj_Experience * PlayerLevel[id]
}

add_experience(id, iExperienceGain)
client_print(id, print_chat, "+%d objective xp", iExperienceGain)
client_print(id, print_console, "*** +%d objective xp ***", iExperienceGain)
}
return PLUGIN_CONTINUE
}

public Event_DeathMsg()
{
new attacker = read_data(1)
new victim = read_data(2)

if(!is_user_connected(attacker) || !is_user_connected(victim)) {
return PLUGIN_CONTINUE
}

#if(Item_Death)
Drop_Items(victim)
#endif
if(get_user_team(attacker) == get_user_team(victim)) {
return PLUGIN_CONTINUE
}

if(attacker != victim)
{
new iExperienceGain
if(PlayerLevel[attacker] < 1) {
iExperienceGain = Kill_Experience
} else {
iExperienceGain = Kill_Experience * PlayerLevel[attacker]
}

add_experience(attacker, iExperienceGain)
client_print(attacker, print_center, "+%d kill xp", iExperienceGain)
client_print(attacker, print_console, "*** +%d kill xp ***", iExperienceGain)
}
return PLUGIN_CONTINUE
}

public Event_Damage(id)
{
if(!is_user_connected(id)) {
return PLUGIN_CONTINUE
}
#if(Item_Death)
Drop_Items(id)
#endif
return PLUGIN_CONTINUE
}

public Event_ResetHUD(id)
{
if(!is_user_alive(id)) {
return PLUGIN_CONTINUE
}

if(g_HealthLevel[id] > 0)
{
set_user_health(id, 100)
add_health(id, g_HealthLevel[id] * Health_PerLevel)
}

if(g_ArmorLevel[id] > 0)
{
cs_set_user_armor(id, 100, CS_ARMOR_KEVLAR)
add_armor(id, g_ArmorLevel[id] * Armor_PerLevel)
}

if(PlayerPoints[id] > 0) {
display_PassiveUpgrades(id)
}

if(g_PlayerReseted[id])
{
new iPoints = g_HealthLevel[id] + g_ArmorLevel[id] + g_SpeedLevel[id] + g_GravityLevel[id] + g_StealthLevel[id]
PlayerPoints[id] += iPoints
g_HealthLevel[id] = 0
g_ArmorLevel[id] = 0
g_SpeedLevel[id] = 0
g_GravityLevel[id] = 0
g_StealthLevel[id] = 0
client_print(id, print_chat, "Your Points has been reseted")
g_PlayerReseted[id] = false
}
if(get_cvar_num("um_autosavexp")) {
SaveData(id)
}
return PLUGIN_CONTINUE
}

public Event_CurWeapon(id)
{
new Weapon_ID = read_data(2)
//new Weapon_Clip = read_data(3)

new Float: fGravity = g_GravityLevel[id] * Gravity_PerLevel
if(get_user_gravity(id) != fGravity) {
set_gravity(id, fGravity)
}

new Float:fSpeed = 240.0 + (g_SpeedLevel[id] * Speed_PerLevel)
if(get_user_maxspeed(id) != fSpeed && ftimeover) {
set_user_maxspeed(id, fSpeed)
}

if(g_StealthLevel[id] > 0)
{
new iStealth = g_StealthLevel[id] * MaxLevel_Stealth
new iKnifeStealth = iStealth + 10
switch(Weapon_ID)
{
case CSW_KNIFE: set_stealth(id, iStealth)
default:set_stealth(id, iKnifeStealth)
}
} else if(g_StealthLevel[id] < 1) {
set_user_rendering(id, kRenderFxNone, kRenderNormal)
}
return PLUGIN_CONTINUE
}

public cmd_AddXP(id, level, cid)
{
if(!cmd_access(id, level, cid, 3)) {
return PLUGIN_HANDLED
}

new Arg1[64], Target
read_argv(1, Arg1, 63)

new iAddExp[32], Value
read_argv(2, iAddExp, 31)
if(iAddExp[0] == '-')
{
console_print(id, "You cant have a - in the value")
return PLUGIN_HANDLED
}
Value = str_to_num(iAddExp)

new AdminName[32]
get_user_name(id, AdminName, 31)

new TargetTeam
new Players[32], iNum
if(Arg1[0] == '@')
{
if(equali(Arg1[1], "all"))
{
TargetTeam = 0
get_players(Players, iNum)
}
else if(equali(Arg1[1], "t"))
{
TargetTeam = 1
get_players(Players, iNum, "e" , "terrorist")

}
else if(equali(Arg1[1], "ct"))
{
TargetTeam = 2
get_players(Players, iNum, "e" , "ct")
}

for(new i = 0; i < iNum; ++i)
{
Target = Players[i]
add_experience(Target, Value)
}

switch(TargetTeam)
{
case 0:
{
console_print(id, "You have given %d xp to all", Value)
client_print(0, print_chat, "Admin: %s has given %d xp to all", AdminName, Value)
}
case 1:
{
console_print(id, "You have given %d xp to the terrorist team", Value)
client_print(0, print_chat, "Admin: %s has given %d xp to the terrorist team", AdminName, Value)
}
case 2:
{
console_print(id, "You have given %d xp to the terrorist team", Value)
client_print(0, print_chat, "Admin: %s has given %d xp to the ct team", AdminName, Value)
}
}
}
else
{
Target = cmd_target(id, Arg1, 0)
if(!is_user_connected(Target)) {
return PLUGIN_HANDLED
}

new TargetName[32]
get_user_name(Target, TargetName, 31)

add_experience(Target, Value)

console_print(id, "You have given %d xp to %s", Value, TargetName)
client_print(Target, print_chat, "Admin: %s has given you %d xp", AdminName, Value)
}
return PLUGIN_HANDLED
}

public cmd_SetLevel(id, level, cid)
{
if(!cmd_access(id, level, cid, 3)) {
return PLUGIN_HANDLED
}

new Arg1[64], Target
read_argv(1, Arg1, 63)
Target = cmd_target(id, Arg1, 0)

new iLevel[32], Value
read_argv(2, iLevel, 31)
Value = str_to_num(iLevel)

if(!is_user_connected(Target)) {
return PLUGIN_HANDLED
}

if(Value > Max_Level-1)
{
console_print(id, "You cant have a more than %d", Max_Level-1)
return PLUGIN_HANDLED
}

new AdminName[32]
get_user_name(id, AdminName, 31)

new TargetName[32]
get_user_name(Target, TargetName, 31)

PlayerLevel[Target] = Value
PlayerXp[Target] = LEVELS[PlayerLevel[Target]]

g_HealthLevel[Target] = 0
g_ArmorLevel[Target] = 0
g_SpeedLevel[Target] = 0
g_GravityLevel[Target] = 0
g_StealthLevel[Target] = 0
PlayerPoints[Target] = PlayerLevel[Target]

client_cmd(id, "spk %s", LevelUpSound)

console_print(id, "You have set %s level to %d", TargetName, Value)
client_print(Target, print_chat, "Admin: %s has set your level to %d", AdminName, Value)

return PLUGIN_HANDLED
}

public display_Advertisements()
{
new Players[32], iNum
get_players(Players, iNum, "b")

for(new i = 0; i < iNum; ++i)
{
new id = Players[i]
client_print(id, print_chat, "This server is running %s Version: %s", PLUGIN_NAME, PLUGIN_VERSION)
client_print(id, print_chat, "Main Commands: say /umhelp | say /ummenu")
}
}

public display_myitems(id)
{
new szMenuBody[512]
new len = format(szMenuBody, 511, "Items: %d^n", g_PlayerNumItems[id])
for(new i = 1; i <= g_numberofitems; ++i) if(g_iPlayerItem[id][i]) {
len += format(szMenuBody[len], 511-len, "%s^n", g_itemname[i])
}
set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 10.0, 0.0, 0.0, 4)
show_hudmessage(id, szMenuBody)

return PLUGIN_HANDLED
}

public open_ItemUpgrades(id)
{
display_ItemUpgrades(id, g_menuPosition[id] = 0)
return PLUGIN_HANDLED
}

public open_PassiveUpgrades(id)
{
display_PassiveUpgrades(id)
return PLUGIN_HANDLED
}

public display_help(id)
{
new szMotd[2048], szTitle[64], iPos = 0
format(szTitle, 63, "%s Version: %s", PLUGIN_NAME, PLUGIN_VERSION)
iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
iPos += format(szMotd[iPos], 2047-iPos, "Client Commands:^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /ummenu - Main menu^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /upgrade - Passive upgrades menu^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /itemshop - Item shop menu^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /myitem - Displays your items^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /dropitems - Drop all your items^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /itemlist - Displays all items with description^n")
iPos += format(szMotd[iPos], 2047-iPos, "say /umhelp - Displays help^n")
iPos += format(szMotd[iPos], 2047-iPos, "Can also type in the console without '/'^n")
iPos += format(szMotd[iPos], 2047-iPos, "Bind example: bind home ummenu^n^n")
iPos += format(szMotd[iPos], 2047-iPos, "Passive Upgrades:^n")
iPos += format(szMotd[iPos], 2047-iPos, "Health - Increase Health; HP per level: %d^n", Health_PerLevel)
iPos += format(szMotd[iPos], 2047-iPos, "Armor - Increase Armor; AP per level: %d^n", Armor_PerLevel)
iPos += format(szMotd[iPos], 2047-iPos, "Speed - Increases Speed; Speed per level: %d^n", Speed_PerLevel)
iPos += format(szMotd[iPos], 2047-iPos, "Gravity - Decreases your gravity; -Gravity per level %d^n", floatround((Gravity_PerLevel * 100)))
iPos += format(szMotd[iPos], 2047-iPos, "Stealth - Descreses Visability; Stealth per level: %d^n", Stealth_PerLevel)

show_motd(id, szMotd, szTitle)
return PLUGIN_HANDLED
}

public display_itemlist(id)
{
new szMotd[2048], szTitle[64], iPos = 0
format(szTitle, 63, "Item List")
iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")
iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)
iPos += format(szMotd[iPos], 2047-iPos, "# Item Name | Item Description | Item Cost^n")

for(new i = 1; i <= g_numberofitems; ++i) {
iPos += format(szMotd[iPos], 2047-iPos, "(%d)%s %s %d^n", i, g_itemname[i], g_itemdesc[i], g_itemcost[i])
}
show_motd(id, szMotd, szTitle)
return PLUGIN_HANDLED
}

public open_MainMenu(id)
{
new szMenuBody[512]
new len = format(szMenuBody, 511, "Main Upgrades Menu^n")
len += format(szMenuBody[len], 511-len, "^n1. Passive Upgrades")
len += format(szMenuBody[len], 511-len, "^n2 Item Shop")
len += format(szMenuBody[len], 511-len, "^n3. Item List")
len += format(szMenuBody[len], 511-len, "^n4. Upgrades Help")
len += format(szMenuBody[len], 511-len, "^n^n^n8. Save Experience")
len += format(szMenuBody[len], 511-len, "^n9. Plugin Info")
len += format(szMenuBody[len], 511-len, "^n0. Cancel")

new keys = (1<<0|1<<1|1<<2|1<<3|1<<7|1<<8|1<<9)
show_menu(id, keys, szMenuBody, -1, "Main Upgrades Menu")
}

public Action_MainMenu(id, key)
{
switch(key)
{
case 0: open_PassiveUpgrades(id)
case 1: open_ItemUpgrades(id)
case 2: display_itemlist(id)
case 3: display_help(id)
case 7:
{
SaveData(id)
client_print(id, print_chat, "Saved experience")
}
case 8: client_print(id, print_chat, "%s by %s Version: %s", PLUGIN_NAME, PLUGIN_AUTHOR, PLUGIN_VERSION)
}
return PLUGIN_HANDLED
}

public cmd_DropItems(id)
{
if(!is_user_alive(id)) {
return PLUGIN_HANDLED
}

if(g_PlayerNumItems[id] < 1)
{
client_print(id, print_chat, "You dont have any items")
return PLUGIN_HANDLED
}
Drop_Items(id)
client_cmd(id, "spk %s", DropItemSound)
return PLUGIN_HANDLED
}

public Open_MapItemConfig(id, level, cid)
{
if(!cmd_access(id, level, cid, 1)) {
return PLUGIN_HANDLED
}

if(!g_DirExist)
{
console_print(id, "itemconfig directory does not exist")
return PLUGIN_HANDLED
}
display_MapItemConfig(id)
return PLUGIN_HANDLED
}

display_MapItemConfig(id)
{
new MenuBody[512]
new len = format(MenuBody, 511, "Map Item Menu^n")
len += format(MenuBody[len], 511-len, "^n1. Create Spawn Points")
len += format(MenuBody[len], 511-len, "^n2 Remove All Spawn Points")
len += format(MenuBody[len], 511-len, "^n^n0. Cancel")

new keys = (1<<0|1<<1|1<<9)
show_menu(id, keys, MenuBody, -1, "MI Config Menu")
}

public Action_MapItemConfig(id, key)
{
switch(key)
{
case 0:
{
if(g_MapItemNum >= MAX_MAPITEMS)
{
client_print(id, print_chat, "Max map items reached")
return PLUGIN_HANDLED
}

new Origin[3]
get_user_origin(id, Origin, 0)

new MapName[33]
get_mapname(MapName, 32)
Save_Origin(MapName, Origin)

Load_Origins(MapName)
display_MapItemConfig(id)
client_print(id, print_chat, "item spawn point created")
}
case 1:
{
RemoveMapItems()
client_print(id, print_chat, "All spawn points removed")
}
}
return PLUGIN_HANDLED
}

display_ItemUpgrades(id, pos)
{
if(pos < 0) {
return
}

new start = pos * 8
if(start >= g_numberofitems) {
start = pos = g_menuPosition[id]
}

new menuBody[512]
new len = format(menuBody, 511, "Item Shop^n^n")

new end = start + 8
new keys = MENU_KEY_0

if(end > g_numberofitems) {
end = g_numberofitems
}

new b = 0
for(new a = start; a < end; ++a)
{
new i = a + 1
keys |= (1<<b)
new money
#if(Item_Money)
money = cs_get_user_money(id)
#else
money = PlayerXp[id]
#endif
if(g_iPlayerItem[id][i] ||(money < g_itemcost[i]) || g_PlayerNumItems[id] >= Max_PlayerItems) {
len += format(menuBody[len], 511-len,"\r%d. %s (%d)\w^n", ++b, g_itemname[i], g_itemcost[i])
} else {
len += format(menuBody[len], 511-len,"%d. %s (%d)^n", ++b, g_itemname[i], g_itemcost[i])
}
}

if(end != g_numberofitems)
{
format(menuBody[len], 511-len, "^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
keys |= MENU_KEY_9
}
else
{
format(menuBody[len], 511-len, "^n0. %L", id, pos ? "BACK" : "EXIT")
}
show_menu(id, keys, menuBody, -1, "Item Shop")
}

public Action_ItemUpgrades(id, key)
{
switch(key)
{
case 8: display_ItemUpgrades(id, ++g_menuPosition[id])
case 9: display_ItemUpgrades(id, --g_menuPosition[id])
default:
{
if(!is_user_alive(id)) {
return PLUGIN_HANDLED
}

++key
new money
new plugin_id = g_itemindex[g_menuPosition[id] * 8 + key]
new item_id = g_menuPosition[id] * 8 + key
new func = get_func_id("Enable_Item", plugin_id)
#if(Item_Money)
money = cs_get_user_money(id)
#else
money = PlayerXp[id]
#endif
new cost = g_itemcost[item_id]
if(g_PlayerNumItems[id] >= Max_PlayerItems)
{
client_print(id, print_chat, "Only %d items", Max_PlayerItems)
client_cmd(id, "spk %s", DeniedSound)
display_ItemUpgrades(id, g_menuPosition[id])
return PLUGIN_HANDLED
}

if(g_iPlayerItem[id][item_id])
{
client_print(id, print_chat, "You already have %s", g_itemname[item_id])
client_cmd(id, "spk %s", DeniedSound)
display_ItemUpgrades(id, g_menuPosition[id])
return PLUGIN_HANDLED
}

if(money >= cost)
{
callfunc_begin_i(func, plugin_id)
callfunc_push_int(id)
callfunc_end()

g_PlayerNumItems[id] += 1
g_iPlayerItem[id][item_id] = true
#if(Item_Money)
cs_set_user_money(id, money - cost, 1)
#else
PlayerXp[id] = money - cost
#endif
client_cmd(id, "spk %s", BoughtItemSound)
client_print(id, print_chat, "Item Bought: %s", g_itemname[item_id])
client_print(id, print_chat, "Item Description: %s", g_itemdesc[item_id])

if(g_PlayerNumItems[id] < Max_PlayerItems) {
display_ItemUpgrades(id, g_menuPosition[id])
}
}
else
{
#if(Item_Money)
client_print(id, print_chat, "You need $%d to buy %s", g_itemcost[item_id], g_itemname[item_id])
#else
client_print(id, print_chat, "You need %d xp to buy %s", g_itemcost[item_id], g_itemname[item_id])
#endif
display_ItemUpgrades(id, g_menuPosition[id])
client_cmd(id, "spk %s", DeniedSound)
}
}
}
return PLUGIN_HANDLED
}

display_PassiveUpgrades(id)
{
new szMenuBody[512]
new len = format(szMenuBody, 511, "Passive Upgrades^n")
len += format(szMenuBody[len], 511-len, "^n1. Health (%d/%d)", g_HealthLevel[id], MaxLevel_Health)
len += format(szMenuBody[len], 511-len, "^n2. Armor (%d/%d)", g_ArmorLevel[id], MaxLevel_Armor)
len += format(szMenuBody[len], 511-len, "^n3. Speed (%d/%d)", g_SpeedLevel[id], MaxLevel_Speed)
len += format(szMenuBody[len], 511-len, "^n4. Gravity (%d/%d)", g_GravityLevel[id], MaxLevel_Gravity)
len += format(szMenuBody[len], 511-len, "^n5. Stealth (%d/%d)", g_StealthLevel[id], MaxLevel_Stealth)
len += format(szMenuBody[len], 511-len, "^n^n9. Reset")
len += format(szMenuBody[len], 511-len, "^n0. Cancel")

new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<8|1<<9)
show_menu(id, keys, szMenuBody, -1, "Passive Upgrades")
}

public Action_PassiveUpgrades(id, key)
{
switch(key)
{
case 0:
{
if(g_HealthLevel[id] >= MaxLevel_Health) {
return PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return PLUGIN_HANDLED
} else {
Set_Upgrade(id, 0)
}
}
case 1:
{
if(g_ArmorLevel[id] >= MaxLevel_Armor) {
return PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return PLUGIN_HANDLED
} else {
Set_Upgrade(id, 1)
}
}
case 2:
{
if(g_SpeedLevel[id] >= MaxLevel_Speed) {
return PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return PLUGIN_HANDLED
} else {
Set_Upgrade(id, 2)
}
}
case 3:
{
if(g_GravityLevel[id] >= MaxLevel_Gravity) {
return PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return PLUGIN_HANDLED
} else {
Set_Upgrade(id, 3)
}
}
case 4:
{
if(g_StealthLevel[id] >= MaxLevel_Stealth) {
return PLUGIN_HANDLED
} else if(!is_user_alive(id)) {
return PLUGIN_HANDLED
} else {
Set_Upgrade(id, 4)
}
}
case 8:
{
g_PlayerReseted[id] = true
client_print(id, print_chat, "Your points will be reseted next time you spawn")
}
}
return PLUGIN_HANDLED
}

public Set_Upgrade(id, value)
{
if(PlayerPoints[id] > 0)
{
switch(value)
{
case 0:
{
g_HealthLevel[id] += 1
add_health(id, Health_PerLevel)
client_print(id, print_chat, "+%d Health", g_HealthLevel[id] * Health_PerLevel)
}
case 1:
{
g_ArmorLevel[id] += 1
add_armor(id, Armor_PerLevel)
client_print(id, print_chat, "+%d Armor", g_ArmorLevel[id] * Armor_PerLevel)
}
case 2:
{
g_SpeedLevel[id] += 1
new Float:fSpeed = 240.0 + (g_SpeedLevel[id] * Speed_PerLevel)

if(ftimeover) {
set_user_maxspeed(id, fSpeed)
}
client_print(id, print_chat, "+%d Speed", g_SpeedLevel[id] * Speed_PerLevel)
}
case 3:
{
g_GravityLevel[id] += 1
new Float: fGravity = g_GravityLevel[id] * Gravity_PerLevel
set_gravity(id, fGravity)
client_print(id, print_chat, "-%d Gravity", g_GravityLevel[id] * floatround((Gravity_PerLevel * 100)))
}
case 4:
{
g_StealthLevel[id] += 1
set_stealth(id, Stealth_PerLevel)
client_print(id, print_chat, "+%d Stealth", g_StealthLevel[id] * Stealth_PerLevel)
}
}

PlayerPoints[id] -= 1
client_cmd(id, "spk %s", UpgradedSound)

if(PlayerPoints[id] > 0) {
display_PassiveUpgrades(id)
}
} else {
client_cmd(id, "spk %s", DeniedSound)
}
}

public register_umitem(item_index, item_name[], item_desc[], item_cost)
{
if(g_numberofitems == MAX_ITEMS) {
return -2
}

g_numberofitems++
g_itemindex[g_numberofitems] = item_index
format(g_itemname[g_numberofitems], MAX_ITEM_NAME_SIZE, item_name)
format(g_itemdesc[g_numberofitems], MAX_ITEM_DESC_SIZE, item_desc)
g_itemcost[g_numberofitems] = item_cost

return g_numberofitems
}

add_experience(id, value)
{
if(PlayerLevel[id] <= Max_Level-1) {
PlayerXp[id] += value
}
}

add_armor(id, value)
{
new CsArmorType:ArmorType
new iArmor = cs_get_user_armor(id, ArmorType)
cs_set_user_armor(id, iArmor + value, ArmorType)
}

add_health(id, value)
{
new iHealth = get_user_health(id)
set_user_health(id, iHealth + value)
}

set_stealth(id, value)
{
new iMax_Stealth = 20 + (MaxLevel_Stealth * Stealth_PerLevel)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, iMax_Stealth - value)
}

set_gravity(id, Float:value) {
set_user_gravity(id, 1.00 - value)
}

SaveData(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64], vaultdata[64]

format(vaultkey, 63, "Account-%s-Level", authid)
format(vaultdata, 63, "%d", PlayerLevel[id])
set_vaultdata(vaultkey, vaultdata)

format(vaultkey, 63, "Account-%s-Xp", authid)
format(vaultdata, 63, "%d", PlayerXp[id])
set_vaultdata(vaultkey, vaultdata)

format(vaultkey, 63, "Account-%s-Points", authid)
format(vaultdata, 63, "%d", PlayerLevel[id])
set_vaultdata(vaultkey, vaultdata)
}

LoadData(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]

format(vaultkey, 63, "Account-%s-Level", authid)
get_vaultdata(vaultkey, vaultdata, 63)
PlayerLevel[id] = str_to_num(vaultdata)

format(vaultkey, 63, "Account-%s-Xp", authid)
get_vaultdata(vaultkey, vaultdata, 63)
PlayerXp[id] = str_to_num(vaultdata)

format(vaultkey, 63, "Account-%s-Points", authid)
get_vaultdata(vaultkey, vaultdata, 63)
PlayerPoints[id] = str_to_num(vaultdata)
}

public Pickup_Items(ptr, ptd)
{
if(is_user_alive(ptd) && is_valid_ent(ptr))
{
new item_id = entity_get_int(ptr, EV_INT_iuser4)
new plugin_id = g_itemindex[item_id]
new func = get_func_id("Enable_Item", plugin_id)
if(!g_iPlayerItem[ptd][item_id])
{
if(g_PlayerNumItems[ptd] < Max_PlayerItems)
{
callfunc_begin_i(func, plugin_id)
callfunc_push_int(ptd)
callfunc_end()

g_PlayerNumItems[ptd] += 1
g_iPlayerItem[ptd][item_id] = true
client_cmd(ptd, "spk %s", PickUpItemSound)
client_print(ptd, print_chat, "Item Picked: %s", g_itemname[item_id])

remove_entity(ptr)
}
}
}
}

Drop_Items(id)
{
for(new item_id = 1; item_id <= MAX_ITEMS ; item_id++)
{
if(g_iPlayerItem[id][item_id])
{
new Float:fVelocity[3], Float:fOrigin[3], Float:fGlowColors[3] = {100.0, 100.0, 100.0}
entity_get_vector(id, EV_VEC_origin, fOrigin)
fOrigin[2] += 75

VelocityByAim(id, 130, fVelocity)

new item_ent = create_entity("info_target")
if(is_valid_ent(item_ent))
{
entity_set_string(item_ent, EV_SZ_classname, "UmItem")

entity_set_int(item_ent, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(item_ent, EV_ENT_owner, 0)
entity_set_int(item_ent, EV_INT_movetype, 6)
entity_set_int(item_ent, EV_INT_iuser4, item_id)
entity_set_int(item_ent, EV_INT_renderfx, kRenderFxGlowShell)

entity_set_vector(item_ent, EV_VEC_origin, fOrigin)
entity_set_vector(item_ent, EV_VEC_velocity, fVelocity)
entity_set_vector(item_ent, EV_VEC_rendercolor, fGlowColors)

entity_set_model(item_ent, ItemModel)
entity_set_size(item_ent, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5})

new plugin_id = g_itemindex[item_id]
new func = get_func_id("Disable_Item", plugin_id)

callfunc_begin_i(func, plugin_id)
callfunc_push_int(id)
callfunc_end()

g_iPlayerItem[id][item_id] = false
g_PlayerNumItems[id] = 0
}
}
}
return PLUGIN_CONTINUE
}

Save_Origin(CurMap[], Origin[3])
{
new MapFile[64], Text[64]
format(MapFile, 63, "%s/%s.cfg", g_ItemOriginDir, CurMap)
if(!file_exists(MapFile))
{
new Comments[64]
format(Comments, 63, "; Map item origins for %s", CurMap)
write_file(MapFile, Comments, -1)
}

format(Text, 64, "%i %i %i", Origin[0], Origin[1], Origin[2])
write_file(MapFile, Text, -1)
}

Load_Origins(CurMap[])
{
new MapFile[64]
format(MapFile, 63, "%s/%s.cfg", g_ItemOriginDir, CurMap)
if(!file_exists(MapFile)) {
return PLUGIN_CONTINUE
}

g_MapItemNum = 0
for(new i = 1; i <= MAX_MAPITEMS; ++i)
{
g_MapItemOrgins[i][0] = 0
g_MapItemOrgins[i][1] = 0
g_MapItemOrgins[i][2] = 0
}

new Text[64], Line = 0, Len = 0
while(read_file(MapFile, Line++, Text, 63, Len))
{
if((Text[0]==';') || !Len) {
continue
}

if(g_MapItemNum >= MAX_MAPITEMS)
{
log_amx("Max map items reached, please increase MAX_MAPITEMS")
break
}

new iOrigin[3][16]
parse(Text, iOrigin[0], 15, iOrigin[1], 15, iOrigin[2], 15)

g_MapItemNum++
g_MapItemOrgins[g_MapItemNum][0] = str_to_num(iOrigin[0])
g_MapItemOrgins[g_MapItemNum][1] = str_to_num(iOrigin[1])
g_MapItemOrgins[g_MapItemNum][2] = str_to_num(iOrigin[2])
}
return PLUGIN_CONTINUE
}

public Spawn_Items()
{
for(new i = 1; i <= MAX_MAPITEMS; ++i)
{
if((g_MapItemOrgins[i][0] == 0)
&& (g_MapItemOrgins[i][1] == 0)
&& g_MapItemOrgins[i][2] == 0) {
continue
}
Create_Items(g_MapItemOrgins[i])
}
}

RemoveMapItems()
{
new MapFile[64], CurMap[32]
get_mapname(CurMap, 31)
format(MapFile, 63, "%s/%s.cfg", g_ItemOriginDir, CurMap)
if(file_exists(MapFile)) {
delete_file(MapFile)
}

g_MapItemNum = 0
for(new i = 1; i <= MAX_MAPITEMS; ++i)
{
g_MapItemOrgins[i][0] = 0
g_MapItemOrgins[i][1] = 0
g_MapItemOrgins[i][2] = 0
}
}

Create_Items(Origin[3])
{
new Float:flOrigin[3]
IVecFVec(Origin, flOrigin)

new Float:fGlowColors[3] = {0.0, 100.0, 0.0}
new item_ent = create_entity("info_target")
new item_id = random_num(1, g_numberofitems)
if(is_valid_ent(item_ent))
{
entity_set_string(item_ent, EV_SZ_classname, "UmItem")

entity_set_int(item_ent, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(item_ent, EV_ENT_owner, 0)
entity_set_int(item_ent, EV_INT_movetype, 6)
entity_set_int(item_ent, EV_INT_iuser4, item_id)
entity_set_int(item_ent, EV_INT_renderfx, kRenderFxGlowShell)

entity_set_vector(item_ent, EV_VEC_origin, flOrigin)
entity_set_vector(item_ent, EV_VEC_rendercolor, fGlowColors)

drop_to_floor(item_ent)
entity_set_model(item_ent, ItemModel)
entity_set_size(item_ent, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5})

}
return PLUGIN_CONTINUE
}

public plugin_precache()
{
precache_model(ItemModel)
precache_sound(DeniedSound)
precache_sound(LevelUpSound)
precache_sound(UpgradedSound)
precache_sound(PickUpItemSound)
precache_sound(BoughtItemSound)
}


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