Zombi plague 4.3-at használok és valamiért egy pár extra cucc nem működik rendesen nem tudom miért de már nagyon idegesitő
ez működik rendesen
Kód:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <fakemeta_util>
#include <amxmisc>
new g_mode[33]
#define BLOOD_SM_NUM 8
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define DINFINITY_WEAPONKEY 901
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define BLOOD_STREAM_RED 70
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define DINFINITY_RELOAD_TIME 4.0
#define DINFINITY_DRAW_TIME 1.2
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_elite", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/infi-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new DINFINITY_V_MODEL[64] = "models/v_infinity.mdl"
new DINFINITY_V_MODEL2[64] = "models/v_infinity_2.mdl"
new DINFINITY_P_MODEL[64] = "models/p_infinity.mdl"
new DINFINITY_W_MODEL[64] = "models/w_infinity.mdl"
new cvar_dmg_dinfinity, g_itemid_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal
new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33]
new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33]
public plugin_init()
{
register_plugin("[ZP] Weapon: DInfinity", "1.0", "--")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack")
RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "50")
cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "30")
cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "120")
cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3")
cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300")
cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200")
cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50")
g_itemid_dinfinity = zp_register_extra_item("\wDual-Infinity\r[CSO]", 20, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
set_task (0.1,"fire_id",_,_,_,"b");
}
public plugin_natives()
{
register_native("give_dinfinity", "native_give_dinfinity", 1)
}
public native_give_dinfinity(id)
{
g_has_dinfinity[id] = true;
}
public plugin_precache()
{
precache_model(DINFINITY_V_MODEL)
precache_model(DINFINITY_P_MODEL)
precache_model(DINFINITY_V_MODEL2)
precache_model(DINFINITY_W_MODEL)
precache_sound(Fire_Sounds[0])
precache_sound("weapons/infi_clipin.wav")
precache_sound("weapons/infi_clipout.wav")
precache_sound("weapons/infi_clipon.wav")
precache_sound("weapons/infi_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_model("sprites/640hud5.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) )
{
g_orig_event_dinfinity = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_elite.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_dinfinity[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY)
g_has_dinfinity[iOwner] = false
entity_set_model(entity, DINFINITY_W_MODEL)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public give_dinfinity(id)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_elite")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity))
cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo))
}
if(get_user_weapon(id) == CSW_ELITE)
{
replace_weapon_models(id, CSW_ELITE)
UTIL_PlayWeaponAnimation(id, 16)
set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
}
g_has_dinfinity[id] = true;
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_dinfinity)
return;
give_dinfinity(id)
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(!g_has_dinfinity[id])
return PLUGIN_HANDLED
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if(szWeapID != CSW_ELITE)
return PLUGIN_HANDLED
if(szClip <= 0)
return PLUGIN_HANDLED
if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
g_attack2[id] = 0
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
g_attack2[id] = 1
return PLUGIN_HANDLED
}
public fire_id()
{
for(new id;id <= 32;id++)
{
if(!is_user_alive(id))
continue;
if(zp_get_user_zombie(id))
continue;
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if(szWeapID != CSW_ELITE)
continue;
if(!g_attack2[id])
continue;
if(szClip <= 0)
continue;
g_mode[id] = 1
replace_weapon_models(id,CSW_ELITE)
if(szClip > 1)
{
UTIL_PlayWeaponAnimation(id, random_num(2,12))
make_blood_and_bulletholes(id)
new ak = find_ent_by_owner ( -1, "weapon_elite", id )
set_pdata_int ( ak, 51, szClip - 1, 4 )
make_punchangle(id)
}else if(szClip == 1)
{
new num
num = random_num(1,2)
if(num == 1) UTIL_PlayWeaponAnimation(id, 7)
if(num == 2) UTIL_PlayWeaponAnimation(id, 13)
make_blood_and_bulletholes(id)
new ak = find_ent_by_owner ( -1, "weapon_elite", id )
set_pdata_int ( ak, 51, szClip - 1, 4 )
make_punchangle(id)
}else if(szClip == 0 ) {
if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14)
}
}
}
public fw_DINFINITY_AddToPlayer(DINFINITY, id)
{
if(!is_valid_ent(DINFINITY) || !is_user_connected(id))
return HAM_IGNORED;
if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY)
{
g_has_dinfinity[id] = true
entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
replace_weapon_models(id, weaponid)
{
if(!is_user_alive(id))
return;
if(zp_get_user_zombie(id))
return;
if(!g_has_dinfinity[id])
return;
if(weaponid == CSW_ELITE)
{
if(g_mode[id] == 0)
{
set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL)
set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
}else{
set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2)
set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
}
if(oldweap[id] != CSW_ELITE)
{
UTIL_PlayWeaponAnimation(id, 16)
set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
}
}
if(weaponid != CSW_ELITE) g_mode[id] = 0
oldweap[id] = weaponid
}
public make_punchangle(id)
{
if(!is_user_alive(id))
return;
if(zp_get_user_zombie(id))
return;
if(!g_has_dinfinity[id])
return;
if(g_mode[id] == 0)
{
static Float:punchAngle[3];
punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0;
punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0;
punchAngle[2] = 0.0;
set_pev(id, pev_punchangle, punchAngle);
}else{
static Float:punchAngle[3];
punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0;
punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0;
punchAngle[2] = 0.0;
set_pev(id, pev_punchangle, punchAngle);
}
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player])
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_DINFINITY_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_dinfinity[Player])
return HAM_IGNORED;
if (!is_user_alive(Player) || zp_get_user_zombie(Player))
return HAM_IGNORED;
new szClip, szAmmo
new szWeapID = get_user_weapon(Player, szClip, szAmmo)
if(szClip <= 0)
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0)
return PLUGIN_HANDLED
if(get_user_weapon(Player) == CSW_ELITE)
{
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
if(szWeapID == CSW_ELITE)
{
remove_task(Player)
g_mode[Player] = 0
replace_weapon_models(Player,CSW_ELITE)
new num
num = random_num(1,2)
if(num == 1) UTIL_PlayWeaponAnimation(Player, random_num(2,6))
if(num == 2) UTIL_PlayWeaponAnimation(Player, random_num(8,12))
make_punchangle(Player)
make_blood_and_bulletholes(Player)
set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
new ak = find_ent_by_owner ( -1, "weapon_elite", Player )
set_pdata_int ( ak, 51, szClip - 1, 4 )
}
}
return HAM_SUPERCEDE;
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_dinfinity))
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_ELITE)
{
if(g_has_dinfinity[attacker])
SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
set_task(1.0,"zero_values",iVictim)
if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
{
if(g_has_dinfinity[iAttacker])
set_msg_arg_string(4, "elite")
}
return PLUGIN_CONTINUE
}
public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
public zp_user_infected_post(id) zero_values(id)
public client_connect(id) zero_values(id)
public client_disconnect(id) zero_values(id)
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)
engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];
pev(id, pev_v_angle, plrViewAngles);
static Float:VecSrc[3], Float:VecDst[3];
//VecSrc = pev->origin + pev->view_ofs;
pev(id, pev_origin, PlrOrigin)
pev(id, pev_view_ofs, VecSrc)
xs_vec_add(VecSrc, PlrOrigin, VecSrc)
//VecDst = VecDir * 8192.0;
angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
xs_vec_add(VecDst, VecSrc, VecDst);
new hTrace = create_tr2()
engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)
new hitEnt = get_tr2(hTrace, TR_pHit);
get_tr2(hTrace, TR_vecEndPos, VecEnd);
if(is_user_alive(target) && zp_get_user_zombie(target))
{
if (pev_valid(hitEnt)) {
new Float:takeDamage;
pev(hitEnt, pev_takedamage, takeDamage);
new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity);
new hitGroup = get_tr2(hTrace, TR_iHitgroup);
switch (hitGroup) {
case HIT_HEAD: { dmg *= 3.0; }
case HIT_LEFTARM: { dmg *= 0.9; }
case HIT_RIGHTARM: { dmg *= 0.9; }
case HIT_LEFTLEG: { dmg *= 0.9; }
case HIT_RIGHTLEG: { dmg *= 0.9; }
}
if (is_user_connected(hitEnt) && zp_get_user_zombie(hitEnt)) {
ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);
ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);
make_blood(VecEnd, dmg, hitEnt);
}
}
}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}
public DInfinity_ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_dinfinity[id])
return HAM_IGNORED;
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j);
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED;
}
public DInfinity_Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_dinfinity[id])
return HAM_IGNORED;
g_DINFINITY_TmpClip[id] = -1;
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE;
if (iClip >= get_pcvar_num(cvar_clip_dinfinity))
return HAM_SUPERCEDE;
g_DINFINITY_TmpClip[id] = iClip;
return HAM_IGNORED;
}
public DInfinity_Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;
if (!g_has_dinfinity[id])
return HAM_IGNORED;
if (g_DINFINITY_TmpClip[id] == -1)
return HAM_IGNORED;
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
if (iBpAmmo <= 0)
return HAM_IGNORED;
set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
// relaod animation
UTIL_PlayWeaponAnimation(id, 14)
remove_task(id)
g_mode[id] = 0
return HAM_IGNORED;
}
public get_origin_int(index, origin[3])
{
new Float:FVec[3]
pev(index,pev_origin,FVec)
origin[0] = floatround(FVec[0])
origin[1] = floatround(FVec[1])
origin[2] = floatround(FVec[2])
return 1
}
public zero_values(id)
{
g_attack2[id] = 0
g_has_dinfinity[id] = false
}
stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
if (bloodColor == -1)
return;
new amount = floatround(Damage);
amount *= 2; //according to HLSDK
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BLOODSPRITE);
write_coord(floatround(vTraceEnd[0]));
write_coord(floatround(vTraceEnd[1]));
write_coord(floatround(vTraceEnd[2]));
write_short(m_iBlood[1]);
write_short(m_iBlood[0]);
write_byte(bloodColor);
write_byte(min(max(3, amount/10), 16));
message_end();
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
ez meg nem meg még sok másik
Kód:
#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>
//___________/ Values \___________________________________________________________________________________________
//**************************************************************************************************************************/
new gc_itemID
new bool:g_NitrogenGalil[33]
new g_CurrentWeapon[33]
new g_FrozeN[33]
new NitrogenGalilSpr
new g_msgScreenFade
new g_iMaxPlayers
new g_HudSync
new FrostTime
new BackSpeed
const UNIT_SECOND = (1<<12)
//___________/ INIT \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_init()
{
register_plugin("[ZP] Extra Item: Nitrogen Galil", "2.02", "metallicawOw #")
// Cvars
FrostTime = register_cvar("zp_ng_frost_time", "5.0") // Time to Remove the Frost Effect
BackSpeed = register_cvar("zp_ng_back_spd", "250.0") // The Speed that Victim Recieve when g_FrozeN is false
// Message IDS
g_HudSync = CreateHudSyncObj()
g_iMaxPlayers = get_maxplayers()
g_msgScreenFade = get_user_msgid("ScreenFade")
// ITEM NAME & COST
gc_itemID = zp_register_extra_item("Nitrogen Galil", 40, ZP_TEAM_HUMAN)
// Events
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "event_CurWeapon", "b", "1=1")
// Forwards
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// Hams
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
// Lang
register_dictionary("nitrogen_galil.txt")
}
//___________/ PRECACHE \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_precache()
{
// Models
precache_model("models/zombie_plague/v_nitrogen_galil.mdl");
// Sounds
precache_sound("warcraft3/impalehit.wav");
// Sprites
NitrogenGalilSpr = precache_model("sprites/shockwave.spr");
}
//___________/ Client PutinServer & Disconnect\___________________________________________________________________________________________
//**************************************************************************************************************************/
public client_putinserver(id)
{
g_NitrogenGalil[id] = false
g_FrozeN[id] = false
}
public client_disconnect(id)
{
g_NitrogenGalil[id] = false
g_FrozeN[id] = false
}
//___________/ ZP EXTRA ITEM SELECTED \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zp_extra_item_selected(player, itemid)
{
// check if the selected item matches any of our registered ones
if (itemid == gc_itemID)
{
client_print(player, print_chat, "%L", LANG_PLAYER, "PURCHASE_NG")
g_NitrogenGalil[player] = true
strip_user_weapons(player)
give_item(player, "weapon_knife")
give_item(player, "weapon_galil")
cs_set_user_bpammo(player, CSW_GALIL, 300)
new gcName[32]
get_user_name(player, gcName, charsmax(gcName))
set_hudmessage(34, 138, 255, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "NOTICE_NG", gcName)
}
}
//___________/ ZP User Infected \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zp_user_infected_post(infected, infector)
{
if (g_NitrogenGalil[infected])
{
g_NitrogenGalil[infected] = false
}
}
//___________/ Event Round Start \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_round_start()
{
for (new i = 1; i <= g_iMaxPlayers; i++)
{
if (!is_user_connected(i))
continue
if (g_NitrogenGalil[i])
{
g_NitrogenGalil[i] = false
}
if(g_FrozeN[i])
{
g_FrozeN[i] = false
}
}
}
//___________/ TakeDamage \___________________________________________________________________________________________
//**************************************************************************************************************************/
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
return HAM_IGNORED
// For Frost Effect Ring
static Float:originF[3]
pev(victim, pev_origin, originF)
// For Frost Effect Sound
static originF2[3]
get_user_origin(victim, originF2)
if (g_NitrogenGalil[attacker] && get_user_weapon(attacker) == CSW_GALIL)
{
FrostEffect(victim)
FrostEffectRing(originF)
FrostEffectSound(originF2)
client_print(attacker, print_center, "%L", LANG_PLAYER, "ENEMY_FROST_NG")
}
else
{
if(g_NitrogenGalil[attacker])
{
client_print(attacker, print_center, "%L", LANG_PLAYER, "ONLY_NG")
}
}
if(zp_get_user_nemesis(victim))
{
client_print(attacker, print_center, "%L", LANG_PLAYER, "NEMESIS_INMUNE_NG")
return HAM_IGNORED
}
return PLUGIN_HANDLED;
}
//___________/ Event Cur Weapon \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_CurWeapon(id)
{
// Not Alive
if (!is_user_alive(id))
return PLUGIN_CONTINUE
// Store weapon id for reference
g_CurrentWeapon[id] = read_data(2)
// Check
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
return PLUGIN_CONTINUE
// Has gauss and weapon is AWP
if(!g_NitrogenGalil[id] || g_CurrentWeapon[id] != CSW_GALIL)
return PLUGIN_CONTINUE
entity_set_string(id, EV_SZ_viewmodel, "models/zombie_plague/v_nitrogen_galil.mdl")
return PLUGIN_CONTINUE
}
//___________/ Player Pre Think \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Forward Player PreThink
public fw_PlayerPreThink(id)
{
// Not alive
if (!is_user_alive(id))
return;
// Set Player MaxSpeed
if (g_FrozeN[id])
{
set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion
set_pev(id, pev_maxspeed, 1.0) // prevent from moving
}
else
{
set_pev(id, pev_maxspeed, get_pcvar_float(BackSpeed)) // Change this in Cvar if you Want
}
}
//___________/ Effects \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Frost Effect
public FrostEffect(id)
{
// Only effect alive unfrozen zombies
if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_FrozeN[id])
return;
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
write_short(UNIT_SECOND*1) // duration
write_short(UNIT_SECOND*1) // hold time
write_short(0x0000) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()
// Light blue glow while frozen
#if defined HANDLE_MODELS_ON_SEPARATE_ENT
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
#else
fm_set_rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
#endif
g_FrozeN[id] = true
set_task(get_pcvar_float(FrostTime), "RemoveFrost", id) // Time to Remove Frost Effect
}
// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
// Sound by a new entity
new iEnt = create_entity("info_target")
// Integer vector into a Float Vector
new Float:flOrigin[3]
IVecFVec(iOrigin, flOrigin)
// Set player's origin
entity_set_origin(iEnt, flOrigin)
// Sound
emit_sound(iEnt, CHAN_WEAPON, "warcraft3/impalehit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
// Remove entity
remove_entity(iEnt)
}
// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF3[0]) // x
engfunc(EngFunc_WriteCoord, originF3[1]) // y
engfunc(EngFunc_WriteCoord, originF3[2]) // z
engfunc(EngFunc_WriteCoord, originF3[0]) // x axis
engfunc(EngFunc_WriteCoord, originF3[1]) // y axis
engfunc(EngFunc_WriteCoord, originF3[2]+100.0) // z axis
write_short(NitrogenGalilSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(41) // red
write_byte(138) // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}
// Remove Frost Effect
public RemoveFrost(id)
{
// Not alive or not frozen anymore
if (!is_user_alive(id) || !g_FrozeN[id])
return;
// Unfreeze
g_FrozeN[id] = false;
// Remove glow
#if defined HANDLE_MODELS_ON_SEPARATE_ENT
fm_set_rendering(g_ent_playermodel[id])
#else
fm_set_rendering(id)
#endif
}
// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:color[3]
color[0] = float(r)
color[1] = float(g)
color[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}
ezzel az a gond hogy nem fagyasztja
a többi meg nem vesz le többet mint alapból pl:arany ak,arany awp...
valaki segithetne!