#define PLUGIN "AFK Manager"
#define AUTHOR "Leon McVeran"
#define VERSION "v1.6"
#define PDATE "2nd August 2011"
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#define KICK_IMMUNITY ADMIN_BAN
#define TASK_AFK_CHECK 142500
#define FREQ_AFK_CHECK 5.0
#define MAX_WARN 3
static const OFFSET_LINUX = 5
new const m_iJoiningState = 125
new bool:g_bSpec[33]
new bool:g_bSpecAccess[33]
new Float:g_fLastActivity[33]
new g_iAFKCheck
new g_iAFKTime[33]
new g_iDropBomb
new g_iKickTime
new g_iMaxPlayers
new g_iMinPlayers
new g_iTransferTime
new g_iWarn[33]
new g_vOrigin[33][3]
new CVAR_afk_drop_bomb
new CVAR_afk_check
new CVAR_afk_transfer_time
new CVAR_afk_kick_time
new CVAR_afk_kick_players
new CVAR_afk_spec_pw
public plugin_init(){
register_plugin(PLUGIN, VERSION, AUTHOR)
register_dictionary("afk_manager.txt")
register_logevent("event_round_end", 2, "0=World triggered", "1=Round_End")
register_logevent("event_round_start", 2, "0=World triggered", "1=Round_Start")
// Support der alten Men�s
register_clcmd("jointeam", "cmd_jointeam") // new menu
register_menucmd(register_menuid("Team_Select", 1), 511, "cmd_jointeam") // old menu
register_clcmd("joinclass", "cmd_joinclass") // new menu
register_menucmd(register_menuid("Terrorist_Select", 1), 511, "cmd_joinclass") // old menu
register_menucmd(register_menuid("CT_Select", 1), 511, "cmd_joinclass") // old menu
register_clcmd("say", "cmd_say")
CVAR_afk_check = register_cvar("afk_check", "1")
CVAR_afk_drop_bomb = register_cvar("afk_drop_bomb", "2")
CVAR_afk_transfer_time = register_cvar("afk_transfer_time", "9")
CVAR_afk_kick_time = register_cvar("afk_kick_time", "24")
CVAR_afk_kick_players = register_cvar("afk_kick_players", "12")
CVAR_afk_spec_pw = register_cvar("afk_spec_pw", "password")
}
public plugin_cfg(){
g_iMaxPlayers = get_maxplayers()
}
public client_connect(id){
// Spieler als Spectator entmarkieren
g_bSpec[id] = false
g_bSpecAccess[id] = false
// Positionen zur�cksetzen
g_vOrigin[id] = {0, 0, 0}
// Counter zur�cksetzen
g_iAFKTime[id] = 0
g_iWarn[id] = 0
}
public event_round_start(){
// AFK Check eingeschaltet
g_iAFKCheck = get_pcvar_num(CVAR_afk_check)
if (g_iAFKCheck){
// Spawn-Positionen aktualisieren
new iPlayers[32], pNum
get_players(iPlayers, pNum, "a")
for (new p = 0; p < pNum; p++){
get_user_origin(iPlayers[p], g_vOrigin[iPlayers[p]])
}
// Loop anlegen falls nicht vorhanden
if (!task_exists(TASK_AFK_CHECK)) set_task(FREQ_AFK_CHECK, "func_afk_check", TASK_AFK_CHECK, _, _, "b")
// Kick und Transferzeiten festlegen
if (get_pcvar_num(CVAR_afk_transfer_time) < 6) set_pcvar_num(CVAR_afk_transfer_time, 6)
if (get_pcvar_num(CVAR_afk_kick_time) < 6) set_pcvar_num(CVAR_afk_kick_time, 6)
g_iDropBomb = get_pcvar_num(CVAR_afk_drop_bomb)
g_iTransferTime = get_pcvar_num(CVAR_afk_transfer_time)
g_iKickTime = get_pcvar_num(CVAR_afk_kick_time)
g_iMinPlayers = get_pcvar_num(CVAR_afk_kick_players)
}
// AFK Check ausgeschaltet
else{
// Loop l�schen falls vorhanden
if (task_exists(TASK_AFK_CHECK)) remove_task(TASK_AFK_CHECK)
}
}
public event_round_end(){
// Check darf nicht durchgef�hrt werden
g_iAFKCheck = 0
}
public cmd_jointeam(id){
// Spieler als Spectator markieren, sonst kann man den Kick umgehen, indem man keiner Klasse joined.
g_bSpec[id] = true
}
public cmd_joinclass(id){
// Spieler als Spectator entmarkieren
g_bSpec[id] = false
// Positionen zur�cksetzen
g_vOrigin[id] = {0, 0, 0}
// Counter zur�cksetzen
g_iAFKTime[id] = 0
g_iWarn[id] = 0
}
public cmd_say(id){
new szMsg[64], szCommand[16], szTrash[2]
read_args(szMsg, 63)
remove_quotes(szMsg)
parse(szMsg, szCommand, 15, szTrash, 1)
// Wir interessieren uns nur f�r Chatnachrichten die nicht mehr als 2 W�rter beinhalten
if (!szTrash[0]){
new szPassword[32]
get_pcvar_string(CVAR_afk_spec_pw, szPassword, 31)
if (equal(szCommand, szPassword)){
print_color(id, "!g[AMXX] %L", LANG_PLAYER, "AFK_ACCESS_GRANTED")
g_bSpecAccess[id] = true
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public func_afk_check(taskid){
if (g_iAFKCheck){
new CsTeams:eTeam
// Alle Spieler �berpr�fen
for (new id = 1; id <= g_iMaxPlayers; id++){
// Bots nicht �berpr�fen
if (is_user_bot(id)) continue
// AFK Funktionen f�r Specs
if (is_user_connected(id) && !is_user_hltv(id)){
eTeam = cs_get_user_team(id)
if (eTeam == CS_TEAM_SPECTATOR || eTeam == CS_TEAM_UNASSIGNED || g_bSpec[id]){
// Counter erh�hen
g_iAFKTime[id]++
// Spec-Kick
if (g_iAFKTime[id] >= g_iKickTime - MAX_WARN){
func_kick_player(id)
}
}
}
// AFK Funktionen f�r lebende Spieler
if (is_user_alive(id)){
// Positionen �berpr�fen
if (g_iAFKCheck == 1){
new vOrigin[3]
get_user_origin(id, vOrigin)
if (g_vOrigin[id][0] != vOrigin[0] || g_vOrigin[id][1] != vOrigin[1]){
g_vOrigin[id][0] = vOrigin[0]
g_vOrigin[id][1] = vOrigin[1]
g_vOrigin[id][2] = vOrigin[2]
g_iAFKTime[id] = 0
g_iWarn[id] = 0
}
else{
g_iAFKTime[id]++
}
}
// Letzte Aktivit�t ermitteln
else{
new Float:fLastActivity
fLastActivity = cs_get_user_lastactivity(id)
if (fLastActivity != g_fLastActivity[id]){
g_fLastActivity[id] = fLastActivity
g_iAFKTime[id] = 0
g_iWarn[id] = 0
}
else{
g_iAFKTime[id] = floatround((get_gametime() - fLastActivity) / FREQ_AFK_CHECK)
}
}
// Bombentransfer
if (g_iDropBomb && g_iAFKTime[id] >= 3){
if (g_iDropBomb == 1){
if (pev(id, pev_weapons) & (1 << CSW_C4)) engclient_cmd(id, "drop", "weapon_c4")
}
else{
func_transfer_bomb(id)
}
}
// Spec-Switch
if (g_iAFKTime[id] >= g_iTransferTime - MAX_WARN){
func_transfer_player(id)
}
}
}
}
}
public func_transfer_bomb(id){
// Abbrechen wenn der Spieler keine Bombe hat
if (!(pev(id, pev_weapons) & (1 << CSW_C4))) return
// Ermittle alle lebenden Terroristen
new iPlayers[32], pNum
get_players(iPlayers, pNum, "ae", "TERRORIST")
// Abbrechen falls weniger als 2 Terroristen leben
if (pNum < 2) return
// Finde den n�chsten Terroristen der nicht AFK ist
new vCarrier[3], vRecipient[3], iRecipient, iDistance, iMinDistance = 999999
get_user_origin(id, vCarrier)
for (new p = 0; p < pNum; p++){
if (g_iAFKTime[iPlayers[p]] < 2){
get_user_origin(iPlayers[p], vRecipient)
iDistance = get_distance(vCarrier, vRecipient)
if (iDistance < iMinDistance){
iMinDistance = iDistance
iRecipient = iPlayers[p]
}
}
}
// Abbrechen wenn alle Terroristen AFK sind
if (!iRecipient) return
// Bombe transferieren
engclient_cmd(id, "drop", "weapon_c4")
new iC4 = engfunc(EngFunc_FindEntityByString, -1, "classname", "weapon_c4")
if (pev_valid(iC4)){
new iBackpack = pev(iC4, pev_owner)
if (iBackpack > g_iMaxPlayers){
set_pev(iBackpack, pev_flags, pev(iBackpack, pev_flags) | FL_ONGROUND)
dllfunc(DLLFunc_Touch, iBackpack, iRecipient)
}
}
// Nachrichten anzeigen
new szRecipient[32], szMsg[128]
get_user_name(iRecipient, szRecipient, 31)
set_hudmessage(255, 255, 0, -1.0, 0.8, 0, 3.0, 6.0, 0.1, 0.2, -1)
for (new p = 0; p < pNum; p++){
if (iPlayers[p] != iRecipient){
format(szMsg, 127, "%L", iPlayers[p], "AFK_TRANSFER_BOMB", szRecipient)
show_hudmessage(iPlayers[p], "%s", szMsg)
}
}
format(szMsg, 127, "%L", iRecipient, "AFK_GOT_BOMB")
show_hudmessage(iRecipient, szMsg)
}
public func_transfer_player(id){
// Warnung anzeigen, wenn nicht schon max-mal verwarnt
if (g_iWarn[id] < MAX_WARN){
print_color(id,"!g[AMXX] %L", LANG_PLAYER, "AFK_TRANSFER_WARN", floatround(FREQ_AFK_CHECK) * (MAX_WARN - g_iWarn[id]))
g_iWarn[id]++
return
}
// Eigentlich sollte die Bombe schon transferiert worden sein
if (pev(id, pev_weapons) & (1 << CSW_C4)){
engclient_cmd(id, "drop", "weapon_c4")
}
// Spieler tranferieren
if (is_user_alive(id)) user_silentkill(id)
// Allow players to choose a team more than one time per round (Thanks ConnorMcLeod)
// I use this method caused of some issue with deathmatch (Player will be respawned as T or CT)
set_pdata_int(id, m_iJoiningState, get_pdata_int(id, m_iJoiningState, OFFSET_LINUX) & ~(1<<8), OFFSET_LINUX)
engclient_cmd(id, "jointeam", "6")
set_pdata_int(id, m_iJoiningState, get_pdata_int(id, m_iJoiningState, OFFSET_LINUX) & ~(1<<8), OFFSET_LINUX)
//cs_set_user_team(id, CS_TEAM_SPECTATOR)
//cs_reset_user_model(id)
// Positionen zur�cksetzen
g_vOrigin[id] = {0, 0, 0}
// Counter zur�cksetzen
g_iAFKTime[id] = 0
g_iWarn[id] = 0
// Nachrichten anzeigen
new szName[32]
get_user_name(id, szName, 31)
print_color( 0 , "!g[AMXX] %L", LANG_PLAYER, "AFK_TRANSFER_PLAYER", szName)
log_amx(" %s jatekos at keralt nezobe, AFK miatt.", szName)
}
public func_kick_player(id){
// Abbrechen wenn es sich um einen Admin handelt
if (get_user_flags(id) & KICK_IMMUNITY || g_bSpecAccess[id]) return
// Anzahl der aktuellen Spieler ermitteln
new iCurrentPlayers = get_playersnum(1)
// Sind noch Pl�tze frei?
if (iCurrentPlayers < g_iMinPlayers || !g_iMinPlayers) return
// Warnung anzeigen, wenn nicht schon max-mal verwarnt
if (g_iWarn[id] < MAX_WARN){
print_color(id, "!g[AMXX] %L", LANG_PLAYER, "AFK_KICK_WARN", floatround(FREQ_AFK_CHECK) * (MAX_WARN - g_iWarn[id]))
g_iWarn[id]++
return
}
// Spieler kicken
new szMsg[192]
format(szMsg, 191, "%L", id, "AFK_KICK_REASON")
server_cmd("kick #%d ^"%s^"", get_user_userid(id), szMsg)
// Nachrichten anzeigen
new szName[32]
get_user_name(id, szName, 31)
print_color( 0 , "!g[AMXX] %L", LANG_PLAYER, "AFK_KICK_PLAYER", szName)
log_amx("Player ^"%s^" kirugtak, amiert AFK.", szName)
}
stock print_color(const id, const input[], any:...) {
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}