#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <xs>
#include <zombieplague>
#define IsPlayer(%1) ( 1 <= %1 <= g_MaxPlayers )
//-------------------------------------
//Cost
new const g_goldenshotgun_Cost = 30
//Model
new const goldenshotgun_model_v[] = "models/zombie_plague/v_m1887g.mdl"
new const goldenshotgun_model_p[] = "models/zombie_plague/p_m1887g.mdl"
new const goldenshotgun_model_w[] = "models/zombie_plague/w_m1887g.mdl"
//-------------------------------------
//Version
#define VERSION "1.1"
new bullets[ 33 ]
new g_golden_shotgun[33], g_currentweapon[33]
new g_gold, g_MaxPlayers
new m_spriteTexture
new cvar_enable, cvar_oneround, cvar_knockback, cvar_knockbackpower,
cvar_uclip, cvar_damage, cvar_goldbullets
//Offset
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_LASTPRIMARYITEM = 368
public plugin_init()
{
//Info
register_plugin("[ZP] Extra Item: Golden Shotgun", "1.3", "H.RED.ZONE")
register_clcmd("say /goldenshotgun","buy_shotgun");
register_clcmd("say /gs","buy_shotgun");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
register_forward(FM_SetModel, "fw_SetModel")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
//Cvar
register_cvar("zp_extra_golden", VERSION, FCVAR_SERVER|FCVAR_SPONLY)
cvar_enable = register_cvar("zp_gshotgun_enable", "1") //Enable
cvar_uclip = register_cvar("zp_gshotgun_unlimited_clip", "1") //Unlimited Clip
cvar_damage = register_cvar("zp_gshotgun_damage_mult", "3.0") //Multi Damage
cvar_oneround = register_cvar("zp_gshotgun_oneround", "0") //One Round
cvar_knockback = register_cvar("zp_gshotgun_knockback", "1") //Knockback ON
cvar_knockbackpower = register_cvar("zp_gshotgun_kbackpower", "15.0") //Power Of Knockback
cvar_goldbullets = register_cvar("zp_gshotgun_gold_bullets", "1") //Golden Bullets ON
g_MaxPlayers = get_maxplayers()
g_gold = zp_register_extra_item("Golden Shotgun", g_goldenshotgun_Cost, ZP_TEAM_HUMAN)
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_gold)
{
if(!get_pcvar_num(cvar_enable))
{
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + g_goldenshotgun_Cost)
client_print(id, print_chat, "[ZP] Golden Shotgun Is Disabled")
return;
}
// Already has an M3
if(g_golden_shotgun[id] && user_has_weapon(id, CSW_M3))
{
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + g_goldenshotgun_Cost)
client_print(id, print_chat, "[ZP] You Have Golden Shotgun")
return;
}
// Array
g_golden_shotgun[id] = true
// Weapon
ham_give_weapon(id, "weapon_m3")
// Message
client_print(id, print_chat, "[ZP] You Have Golden Shotgun")
}
}
public zp_user_infected_post(infected, infector)
{
if(g_golden_shotgun[infected])
g_golden_shotgun[infected] = false;
}
public zp_user_humanized_post(player)
{
if(zp_get_user_survivor(player) && g_golden_shotgun[player])
g_golden_shotgun[player] = false;
}
stock ham_give_weapon(id, weapon[])
{
if(!equal(weapon,"weapon_",7))
return 0
new wEnt = create_entity(weapon)
if(!is_valid_ent(wEnt))
return 0
entity_set_int(wEnt, EV_INT_spawnflags, SF_NORESPAWN)
DispatchSpawn(wEnt)
if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt))
{
if(is_valid_ent(wEnt)) entity_set_int(wEnt, EV_INT_flags, entity_get_int(wEnt, EV_INT_flags) | FL_KILLME)
return 0
}
ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id)
return 1
}
stock ham_strip_weapon(id, weapon[])
{
if(!equal(weapon,"weapon_",7))
return 0
new wId = get_weaponid(weapon)
if(!wId) return 0
new wEnt
while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {}
if(!wEnt) return 0
if(get_user_weapon(id) == wId)
ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt))
return 0
ExecuteHamB(Ham_Item_Kill, wEnt)
entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<wId))
return 1
}
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
stock fm_get_user_lastprimaryitem(id) // Thanks to joaquimandrade
{
if(get_pdata_cbase(id, OFFSET_LASTPRIMARYITEM) != -1)
return 1;
return 0;
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_M3) && g_golden_shotgun[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public plugin_precache()
{
m_spriteTexture = precache_model("sprites/dot.spr")
precache_model(goldenshotgun_model_v)
precache_model(goldenshotgun_model_p)
precache_model(goldenshotgun_model_w)
}
//Event
public event_round_start()
{
for(new id = 1; id <= g_MaxPlayers; id++)
{
if(get_pcvar_num(cvar_oneround) || !get_pcvar_num(cvar_enable))
{
if(g_golden_shotgun[id])
{
g_golden_shotgun[id] = false;
ham_strip_weapon(id, "weapon_m3")
}
}
}
}
//Message
public message_cur_weapon(msg_id, msg_dest, id)
{
if (!g_golden_shotgun[id])
return PLUGIN_CONTINUE
if (!is_user_alive(id) || get_msg_arg_int(1) != 1)
return PLUGIN_CONTINUE
new clip = get_msg_arg_int(3)
g_currentweapon[id] = get_msg_arg_int(2) // get weapon ID
if(g_currentweapon[id] != CSW_M3)
return PLUGIN_CONTINUE;
entity_set_string(id, EV_SZ_viewmodel, goldenshotgun_model_v)
entity_set_string(id, EV_SZ_weaponmodel, goldenshotgun_model_p)
if(get_pcvar_num(cvar_uclip))
{
set_msg_arg_int(3, get_msg_argtype(3), 8)
if (clip < 2)
{
fm_set_weapon_ammo(find_ent_by_owner(-1, "weapon_m3", id), 8)
}
}
return PLUGIN_CONTINUE;
}
public touch_fix(id)
{
if(g_golden_shotgun[id])
g_golden_shotgun[id] = false;
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if(g_golden_shotgun[victim])
g_golden_shotgun[victim] = false;
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
if(!equali(model, "models/w_m3.mdl"))
return FMRES_IGNORED;
new owner = entity_get_edict(entity, EV_ENT_owner)
new classname[33]
entity_get_string(entity, EV_SZ_classname, classname, charsmax(classname))
if(equal(classname, "weaponbox"))
{
if(g_golden_shotgun[owner])
{
g_golden_shotgun[owner] = false;
entity_set_model(entity, goldenshotgun_model_w)
set_task(0.1, "touch_fix", owner)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!(1 <= attacker <= g_MaxPlayers))
return HAM_IGNORED;
if(g_currentweapon[attacker] != CSW_M3)
return HAM_IGNORED;
if(!g_golden_shotgun[attacker])
return HAM_IGNORED;
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage) )
return HAM_IGNORED;
}
public fw_TraceAttack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damage_type)
{
if(!IsPlayer(attacker) || !allowed_knockback(victim, attacker))
return HAM_IGNORED;
if(!(damage_type & DMG_BULLET))
return HAM_IGNORED;
// Make Knockback...
new Float:velocity[3]; pev(victim, pev_velocity, velocity)
xs_vec_mul_scalar(direction, get_pcvar_float(cvar_knockbackpower), direction)
xs_vec_add(velocity, direction, direction)
entity_set_vector(victim, EV_VEC_velocity, direction)
return HAM_IGNORED;
}
public pfn_touch(entity, toucher)
{
new model[33], toucherclass[33], entityclass[33]
if((toucher > 0) && is_valid_ent(toucher)) entity_get_string(toucher, EV_SZ_classname, toucherclass, charsmax(toucherclass))
if((entity > 0) && is_valid_ent(entity)) entity_get_string(entity, EV_SZ_classname, entityclass, charsmax(entityclass))
if(equali(toucherclass, "player") && equali(entityclass, "weaponbox"))
{
entity_get_string(entity, EV_SZ_model, model, charsmax(model))
if(equali(model, goldenshotgun_model_w))
if(allowed_touch(toucher))
g_golden_shotgun[toucher] = true
}
}
allowed_touch(toucher)
{
if(zp_get_user_survivor(toucher) || zp_get_user_zombie(toucher) || fm_get_user_lastprimaryitem(toucher) || g_golden_shotgun[toucher])
return false;
return true;
}
allowed_knockback(victim, attacker)
{
if(!g_golden_shotgun[attacker] || !get_pcvar_num(cvar_knockback) || g_currentweapon[attacker] != CSW_M3 || !zp_get_user_zombie(victim))
return false;
return true;
}
public buy_shotgun(id)
{
if (!zp_get_user_zombie(id) == true)
{
new packs = zp_get_user_ammo_packs(id)
new cost = g_goldenshotgun_Cost
if(g_golden_shotgun[id] && user_has_weapon(id, CSW_M3))
{
client_print(id, print_chat, "[ZP] You Have Golden Shotgun")
return;
}
// Array
g_golden_shotgun[id] = true
// Weapon
ham_give_weapon(id, "weapon_m3")
zp_set_user_ammo_packs(id, packs - cost)
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang10266\\ f0\\ fs16 \n\\ par }
*/