#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#define PLUGIN "Weapon Menu"
#define VERSION "1.0"
#define AUTHOR "Silent"
new gWPCT,gWPTE;
new g_showsec[33];
new bool:already[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /fegyvermenu", "playerspawn");
RegisterHam(Ham_Spawn, "player", "playerspawn", 1)
register_logevent("logevent_end", 2, "1=Round_End");
register_logevent("logevent_end", 2, "1&Restart_Round");
register_logevent("logevent_end", 2, "1=Game_Commencing");
}
public logevent_end()
{
gWPCT = 0;
gWPTE = 0;
new players[32], pnum
get_players(players, pnum)
for(new i=0; i<pnum; i++)
{
already[i] = false;
}
}
public playerspawn(id)
{
g_showsec[id] = 20;
already[id] = false;
fegyvermenu(id);
}
public fegyvermenu(id)
{
if(!is_user_alive(id)) return PLUGIN_HANDLED;
cs_set_user_money(id, 0); // Penz nullazasa
new string[200];
if(g_showsec[id] <= 20)
{
if(g_showsec[id] != 0)
{
if(already[id]) return PLUGIN_HANDLED;
set_task(1.0, "fegyvermenu",id);
g_showsec[id]--;
}
else
{
show_menu(id, 0, "^n", 1);
return PLUGIN_HANDLED;
}
}
if(!user_has_weapon(id, CSW_C4))
{
strip_user_weapons(id);
format(string, charsmax(string), " \rFegyver menĂĽ \w^n\r[*|ReplesioN|*]\y[\r%d \ymp\y]\w:", g_showsec[id]);
new menu = menu_create(string, "handler")
menu_additem(menu, "\y[M4A1 \rCsomag]", "1", 0);
menu_additem(menu, "\y[AK47 \rCsomag]", "2", 0);
menu_additem(menu, "\y[AWP \rCsomag] \d [\rElső 3 Embernek!\d]", "3", 0);
menu_additem(menu, "\y[MachineGun \rCsomag]", "4", 0);
menu_additem(menu, "\y[AUG \rCsomag]", "5", 0);
menu_additem(menu, "\y[FAMAS \rCsomag]", "6", 0);
menu_additem(menu, "\y[Galil \rCsomag]", "7", 0);
menu_additem(menu, "\y[SMG \rCsomag]", "8", 0);
menu_additem(menu, "\y[Autoshotgun \rCsomag]^" \d [\rXM1014\d]^"", "9", 0);
menu_additem(menu, "\y[Shotgun \rCsomag]^" \d (m3)^"", "10", 0);
menu_additem(menu, "\y[Scout \rCsomag]", "11", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu);
}
else
{
formatex(string, charsmax(string), "\r[*|ReplesioN|*]^n\yFegyver menĂĽ\y[\r%d \ymp\y]\w:", g_showsec[id]);
new menu = menu_create(string, "handler")
menu_additem(menu, "\y[M4A1 \rCsomag]", "1", 0);
menu_additem(menu, "\y[AK47 \rCsomag]", "2", 0);
menu_additem(menu, "\y[AWP \rCsomag]" , "3", 0);
menu_additem(menu, "\y[MachineGun \rCsomag]", "4", 0);
menu_additem(menu, "\y[AUG \rCsomag]", "5", 0);
menu_additem(menu, "\y[FAMAS \rCsomag]", "6", 0);
menu_additem(menu, "\y[Galil \rCsomag]", "7", 0);
menu_additem(menu, "\y[SMG \rCsomag]", "8", 0);
menu_additem(menu, "\y[Autoshotgun \rCsomag] \d [\rXM1014\d]", "9", 0);
menu_additem(menu, "\y[Shotgun \rCsomag] \d (m3)", "10", 0);
menu_additem(menu, "\y[Scout \rCsomag]", "11", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu);
}
return PLUGIN_HANDLED;
}
public handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
already[id] = true;
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4M4A1 ^1Csomagot! Ölj!");
}
case 2:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "weapon_ak47");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
ColorChat(id, BLUE, "[*|ReplesioN|*]^x01 Kaptál egy ^4AK47 ^1Csomagot! Ölj!");
}
case 3:
{
new CsTeams:userTeam = cs_get_user_team(id);
if(userTeam == CS_TEAM_CT)
{
if(gWPCT < 2)
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
ColorChat(id, BLUE, "[*|ReplesioN|*]^x01 Kaptál egy ^4AWP ^1Csomagot! Ölj!");
gWPCT++
}
else
{
client_print(id, print_center, "Csak 2 ember wpzhet csapatonként!");
fegyvermenu(id);
}
}
if(userTeam == CS_TEAM_T)
{
if(gWPTE < 2)
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
give_item(id, "ammo_338magnum");
ColorChat(id, BLUE, "[*|ReplesioN|*]^x01 Kaptál egy ^4AWP ^1Csomagot! Ölj!");
gWPTE++
}
else
{
client_print(id, print_center, "[*|ReplesioN|*] Csak 3 ember wpzhet csapatonként!");
fegyvermenu(id);
}
}
}
case 4:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "weapon_m249");
give_item(id, "ammo_556natobox");
give_item(id, "ammo_556natobox");
give_item(id, "ammo_556natobox");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4Machinegun ^1Csomagot! Ölj!");
}
case 5:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_aug");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4AUG ^1Csomagot! Ölj!");
}
case 6:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_famas");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4Famas ^1Csomagot! Ölj!");
}
case 7:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_galil");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4Galil ^1Csomagot! Ölj!");
}
case 8:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_mp5navy");
give_item(id, "ammo_9mm");
give_item(id, "ammo_9mm");
give_item(id, "ammo_9mm");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4SMG ^1Csomagot! Ölj!");
}
case 9:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_xm1014");
give_item(id, "ammo_buckshot");
give_item(id, "ammo_buckshot");
give_item(id, "ammo_buckshot");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4Autoshutgun ^1Csomagot! Ölj!");
}
case 10:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_m3");
give_item(id, "ammo_buckshot");
give_item(id, "ammo_buckshot");
give_item(id, "ammo_buckshot");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4Shotgun ^1Csomagot! Ölj!");
}
case 11:
{
give_player_grenades(id);
give_item(id, "weapon_knife");
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae");
give_item(id, "ammo_50ae")
give_item(id, "weapon_scout");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
ColorChat(id, BLUE, "[*|ReplesioN|*] ^x01 Kaptál egy ^4Scout ^1Csomagot! Ölj!");
}
}
return PLUGIN_HANDLED;
}
stock give_player_grenades(index)
{
give_item(index, "weapon_hegrenade");
give_item(index, "weapon_flashbang");
give_item(index, "weapon_flashbang");
give_item(index, "item_thighpack");
give_item(index, "item_assaultsuit");
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ű")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
*/