#if defined _zombieplague_included
#endinput
#endif
#define _zombieplague_included
#define ZP_TEAM_ZOMBIE (1<<0)
#define ZP_TEAM_HUMAN (1<<1)
#define ZP_TEAM_NEMESIS (1<<2)
#define ZP_TEAM_SURVIVOR (1<<3)
enum
{
MODE_INFECTION = 1,
MODE_NEMESIS,
MODE_SURVIVOR,
MODE_SWARM,
MODE_MULTI,
MODE_PLAGUE
}
enum
{
WIN_NO_ONE = 0,
WIN_ZOMBIES,
WIN_HUMANS
}
#define ZP_PLUGIN_HANDLED 97
native zp_get_user_zombie(id)
native zp_get_user_nemesis(id)
native zp_get_user_survivor(id)
native zp_get_user_first_zombie(id)
native zp_get_user_last_zombie(id)
native zp_get_user_last_human(id)
native zp_get_user_zombie_class(id)
native zp_get_user_next_class(id)
native zp_set_user_zombie_class(id, classid)
native zp_get_user_ammo_packs(id)
native zp_set_user_ammo_packs(id, amount)
native zp_get_zombie_maxhealth(id)
native zp_get_user_batteries(id)
native zp_set_user_batteries(id, charge)
native zp_get_user_nightvision(id)
native zp_set_user_nightvision(id, set)
native zp_infect_user(id, infector = 0, silent = 0, rewards = 0)
native zp_disinfect_user(id, silent = 0)
native zp_make_user_nemesis(id)
native zp_make_user_survivor(id)
native zp_respawn_user(id, team)
native zp_force_buy_extra_item(id, itemid, ignorecost = 0)
native zp_override_user_model(id, const newmodel[], modelindex = 0)
native zp_has_round_started()
native zp_is_nemesis_round()
native zp_is_survivor_round()
native zp_is_swarm_round()
native zp_is_plague_round()
native zp_get_zombie_count()
native zp_get_human_count()
native zp_get_nemesis_count()
native zp_get_survivor_count()
native zp_register_extra_item(const name[], cost, teams)
native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback)
native zp_get_extra_item_id(const name[])
native zp_get_zombie_class_id(const name[])
native zp_get_zombie_class_info(classid, info[], len)
forward zp_round_started(gamemode, id)
forward zp_round_ended(winteam)
forward zp_user_infected_pre(id, infector, nemesis)
forward zp_user_infected_post(id, infector, nemesis)
forward zp_user_humanized_pre(id, survivor)
forward zp_user_humanized_post(id, survivor)
forward zp_user_infect_attempt(id, infector, nemesis)
forward zp_user_humanize_attempt(id, survivor)
forward zp_extra_item_selected(id, itemid)
forward zp_user_unfrozen(id)
forward zp_user_last_zombie(id)
forward zp_user_last_human(id)
#define ZP_TEAM_ANY 0
#define ZP_TEAM_NO_ONE 0