#include <amxmodx>
#define R random(256) #define G random(256) #define B random(256) #define time_hud 10.0
new round_count, msgsaytext new cvar_show_msg, cvar_nextmap
public plugin_init() { register_plugin("Menetek", "0.2", "pW--*") register_event("TextMsg", "game_comenc", "a", "2&#Game_C")
register_logevent("roundstart", 2, "1=Round_Start") cvar_show_msg = register_cvar("round_msg", "1") // 1- msg chat color ; 2-msg hud cvar_nextmap = get_cvar_pointer("amx_nextmap")
msgsaytext = get_user_msgid("SayText") }
public game_comenc() { round_count = 0 }
public roundstart() { new nextmap[32] get_pcvar_string(cvar_nextmap, nextmap, 31)
new current_map[32] get_mapname(current_map, 31)
new playersnum = get_playersnum() new maxplayers = get_maxplayers() if (get_pcvar_num(cvar_show_msg) == 1) { print_color(0, "^x01--[ ^x04Menet: ^x03%d ^x01| ^x04Játékosok: ^x03%d/%d ^x04Jelenlegi map: ^x03%s ^x01| ^x04Következő map: ^x03%s ^x01]--", round_count+=1, playersnum, maxplayers, current_map, nextmap) }
else if (get_pcvar_num(cvar_show_msg) == 2) { set_hudmessage(R, G, B, -1.0, 0.4, 0, 6.0, time_hud) show_hudmessage(0, "--[ Menet: %d | Játékosok: %d/%d^n Jelenlegi map: %s | Következő map: %s ]--", round_count+=1, playersnum, maxplayers, current_map, nextmap) } }
stock print_color(id, const message[], {Float,Sql,Result,_}:...) { new Buffer[128],Buffer2[128], players[32], index, num, i
formatex(Buffer2, sizeof Buffer2 - 1, "%s", message) vformat(Buffer, sizeof Buffer - 1, Buffer2, 3) get_players(players, num, "c")
if (id) { message_begin(MSG_ONE, msgsaytext, _, id) write_byte(id) write_string(Buffer) message_end() }
else { for (i = 0; i < num;i++) { index = players[i] if (!is_user_connected(index)) continue
message_begin(MSG_ONE,msgsaytext,_,index) write_byte(index) write_string( Buffer ) message_end() } } }
_________________ A nevem OfficiaLRayZ ,nem tagadom ,szeretem a HlMod/ot nagyon nagyon :D
A hozzászólást 1 alkalommal szerkesztették, utoljára OfficiaLRayZ 2015.02.06. 21:45-kor.
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