/* Script generated by Pawn Studio */
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <cstrike>
#include <fun>
#include <colorchat>
#include <fakemeta>
#define PLUGIN "ak_oles"
#define AUTHOR "benoco"
#define VERSION "1.0"
new oles[33], ak47[33], vault
public_plugin_precache() {
precache_model("models/bd_ak/bd_ak1.mdl")
precache_model("models/bd_ak/bd_ak2.mdl")
precache_model("models/bd_ak/bd_ak3.mdl")
precache_model("models/bd_ak/bd_ak4.mdl")
precache_model("models/bd_ak/bd_ak5.mdl")
}
public plugin init () {
register_plugin(PLUGIN, VERSION, AUTHOR)
regoster_event("Deathmsg" "death" "a")
register_clcmd("say /ak" "menu")
register_clcmd("say /oles" "menu")
vault = nvault_open ("ak47olesert")
register_event(CurWeapon", "ecw", "be", "1=1)
set_task(0.1, "kijelzo", 0,_, _, "b")
}
public ecw(id)
{
new fegyver=get_user_weapon(id)
if(ak47[id] == 0 && fegyver == CSW_AK47
{
set_pev(id, pev_wiebmodel12, "models/v_ak47")
}
if(ak47[id] == 1 && fegyver == CSW_AK47)
}
set_pev(id, pev_wievmodel2, "models/bd_ak/bd_ak471"
{
f(ak47[id] == 2 && fegyver == CSW_AK47)
}
set_pev(id, pev_wievmodel2, "models/bd_ak/bd_ak472"
{
f(ak47[id] == 3 && fegyver == CSW_AK47)
}
set_pev(id, pev_wievmodel2, "models/bd_ak/bd_ak473"
{
f(ak47[id] == 4 && fegyver == CSW_AK47)
}
set_pev(id, pev_wievmodel2, "models/bd_ak/bd_ak474"
{
f(ak47[id] == 5 && fegyver == CSW_AK47)
}
set_pev(id, pev_wievmodel2, "models/bd_ak/bd_ak475"
}
}
public death() {
new killer = red_data (1)
new killer = red_data (2)
if(killer == victim)
{
return PUGLIN_HANDLED
}
oles[killer]++
return PLUGIN_HANDLED
}
public menu(id) {
new menu == menu_create(d[\r.:BadboYs:.\] [\wDeathrun\]
if(oles[id] >= 250)
menu_additem(menu,"r\rAK47\w[Feloldva]","1",0)
else
menu_additem(menu,"\rAK47\w[100 Oles])","1",0)
if(oles[id] >= 350)
menu_additem(menu,"\rAK47\w[Feloldva])","2",0)
else
menu_additem(menu,"\rAK47\w[350 oles])","2",0)
if(oles[id] >= 500)
menu_additem(menu,"\rAK47\w[Feloldva])","3",0)
else
menu_additem(menu,"\rAK47\w[500 Oles])","3",0)
if(oles[id] >= 700)
menu_additem(menu,"\rAK47\w[Feloldva])","4",0)
else
menu_additem(menu,"\rAK47\w[700 Oles])","4",0)
if(oles[id] >= 900)
menu_additem(menu,"\rAK47\w[Feloldva])","5",0)
else
menu_additem(menu,"\rAK47\w[900 Oles])","5",0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_h(id, menu, item)
{
if(item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[9], szName[64];
new access, callback;
menu_item_getinfo(menu, item, acces. data,charsmax
(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1 :{
if(oles[id] >= 250)
ak47[id] = 1
else
ColorChat(id, BLUE, "[.:BadboYs:.] ^1Nincs eleg oleset
}
case 2 :{
if(oles[id] >= 350)
ak47[id] = 2
else
ColorChat(id, BLUE, "[.:BadboYs:.] ^1Nincs eleg oleset
}
case 3 :{
if(oles[id] >= 500)
ak47[id] = 3
else
ColorChat(id, BLUE, "[.:BadboYs:.] ^1Nincs eleg oleset
}
case 4 :{
if(oles[id] >= 700)
ak47[id] = 4
else
ColorChat(id, BLUE, "[.:BadboYs:.] ^1Nincs eleg oleset
}
case 5 :{
if(oles[id] >= 900)
ak47[id] = 5
else
ColorChat(id, BLUE, "[.:BadboYs:.] ^1Nincs eleg oleset
}
}
menu_destroy(menu)
retunrn PLUGIN_HANDLED
}
public kerdezes(id)
{
ColorChat(id, BLUE,"[.:BadboYs:.] ^Neked %d Oleset van!", oles[id])
}
public mentes(id)
{