/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#define PLUGIN "kes Menu"
#define VERSION "1.0"
#define AUTHOR "GeTThere92"
#define VIP_JOG ADMIN_LEVEL_H
new kes[33], bool:sebzes[33]
new const v_gravkes[] = "models/[Scar-Face]/v_gravitacioskes.mdl"
new const v_sebzokes[] = "models/[Scar-Face]/v_sebzokes.mdl"
new const v_gyorskes[] = "models/[Scar-Face]/v_gyorskes.mdl"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_TakeDamage, "player", "KesSebzes", 0)
RegisterHam(Ham_TakeDamage, "player", "sebzesek")
register_event("CurWeapon", "FegyverValtas", "be", "1=1")
register_clcmd("say /kes2015", "menu", _);
register_concmd("kes", "menu")
}
public FegyverValtas(id){
new fegyver = get_user_weapon(id)
// Gravitációs kés
if(fegyver == CSW_KNIFE && kes[id] == 1){
set_pev(id,pev_viewmodel2, v_gravkes)
set_user_gravity(id, 0.400)
}
// Sebzés kés
if(fegyver == CSW_KNIFE && kes[id] == 2){
set_pev(id,pev_viewmodel2, v_sebzokes)
sebzes[id] = true
}
// gyors kés
if(fegyver == CSW_KNIFE && kes[id] == 3){
set_pev(id,pev_viewmodel2, v_gyorskes)
}
}
public plugin_precache()
{
precache_model(v_gravkes)
precache_model(v_sebzokes)
precache_model(v_gyorskes)
}
public menu(id)
{
new menu = menu_create("\\r[\\yScar\\d-\\yFace\\r]\\wKések", "menu_handler");
menu_additem(menu, "\\yOnlyD2 \\r|\\yKés\\r|^n\\r-\\d400 értékü \\yGravitáció!", "1", 0);
menu_additem(menu, "\\yOnlyD2 \\r|\\yKés\\r|^n\\r-\\d1.3x értékü \\ySebzés!", "2", 0);
menu_additem(menu, "\\yOnlyD2 \\r|\\yKés\\r|^n\\r-\\d400 értékü \\Gyorsaság!", "3", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_setprop(menu, MPROP_BACKNAME, "\\yVissza");
menu_setprop(menu, MPROP_NEXTNAME, "\\yTovább");
menu_setprop(menu, MPROP_EXITNAME, "\\rKilépés");
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1:{
kes[id] = 1
print_color(id, "!g[!tScar!y-!tFace] !tGravitációs!y kést választottad!")
}
case 2:{
kes[id] = 2
print_color(id, "!g[!tScar!y-!tFace] !tSebzés!y kést választottad!")
}
case 3:{
kes[id] = 3
print_color(id, "!g[!tScar!y-!tFace] !tGyors!y kést választottad!")
}
}
return PLUGIN_HANDLED
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ĺ°")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}
public sebzesek(victim, inflictor, attacker, Float:damage){
new fegyver = get_user_weapon(attacker)
// Sebző Kés
if(sebzes[attacker] && fegyver == CSW_KNIFE && kes[attacker] == 2){
SetHamParamFloat(4, damage * 1.3)
}
if(kes != CSW_KNIFE || skin[id] < 3)
return PLUGIN_CONTINUE
else if(skin[id] == 2)
else if(skin[id] == 1)
set_user_maxspeed(id, 400.0)
}