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Csatlakozott: 2014.11.16. 12:37 Hozzászólások: 686
Megköszönt másnak: 32 alkalommal Megköszönték neki: 131 alkalommal
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Frissített verzió /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <cstrike> #include <fun> #include <fakemeta> #include <fakemeta_util> #include <colorchat> #include <engine> #include <dhudmessage> #include <hamsandwich> #define PLUGIN "Weapon Case 1.2" #define VERSION "1.2" #define AUTHOR "6almasok" #define AWPNUMBER 2 new bool:choosedGun[33][2], cVars[7], tUseWP, ctUseWP, bEnt = -1, doNotShowHud, leftSec new const case_model[] = "models/weap_case/case.mdl" new const case_sound[] = "weap_case/case_spawn.wav" new const prefix[] = "[Weapon Case]" //CS-WeaponID, BPAMMO new const WeaponCSW[][] = { {CSW_AK47, 90}, {CSW_M4A1, 90}, {CSW_AWP, 30}, {CSW_FAMAS, 90}, {CSW_GALIL, 90}, {CSW_AUG, 90}, {CSW_SG552, 90}, {CSW_SCOUT, 90}, {CSW_M249, 200}, {CSW_M3, 32}, {CSW_XM1014, 32}, {CSW_TMP, 120}, {CSW_MAC10, 100}, {CSW_MP5NAVY, 120}, {CSW_UMP45, 100}, {CSW_P90, 100} } new const PistolCSW[][] = { {CSW_GLOCK18, 120}, {CSW_USP, 100}, {CSW_P228, 52}, {CSW_DEAGLE, 35}, {CSW_FIVESEVEN, 100}, {CSW_ELITE, 120} } //Menu Name, WeaponID new const Weapons[][][] = { {"Ak-47", "weapon_ak47"}, {"M4A1", "weapon_m4a1"}, {"AWP Magnum", "weapon_awp"}, //position in "AWPNUMBER" (current 2) {"Famas", "weapon_famas"}, {"Galil-AR", "weapon_galil"}, {"AUG Bullpup","weapon_aug" }, {"SG552", "weapon_sg552"}, {"SCHMIDT Scout", "weapon_scout"}, {"M249", "weapon_m249"}, {"Shutgun", "weapon_m3"}, {"Auto-Shotgun", "weapon_xm1014"}, {"TMP", "weapon_tmp"}, {"MAC-10", "weapon_mac10"}, {"KM MP5-Navy", "weapon_mp5navy"}, {"KM UMP45", "weapon_ump45"}, {"P90-ES", "weapon_p90"} } new const Pistols[][][] = { {"Glock 18", "weapon_glock18"}, {"HK USP", "weapon_usp"}, {"P228", "weapon_p228"}, {"Desert Eagle", "weapon_deagle"}, {"Five-Seven", "weapon_fiveseven"}, {"Dual Elites", "weapon_elite"} } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "fw_player_spawn_post", 1) register_touch("weap_case" ,"player" ,"caseTouched") register_logevent("round_end", 2, "1=Round_End") register_logevent("round_start", 2, "1=Round_Start") register_event("Money", "setUserMoney", "b") cVars[0] = register_cvar("weapc_killentitysec", "30") cVars[1] = register_cvar("weapc_needplaytowp", "3") cVars[2] = register_cvar("weapc_allsniper", "3") cVars[3] = register_cvar("weapc_gotflash", "2") cVars[4] = register_cvar("weapc_gotheg", "1") cVars[5] = register_cvar("weapc_gotsmoke", "1") cVars[6] = register_cvar("weapc_usepistolmenu", "1") while((bEnt = find_ent_by_class(bEnt, "func_buyzone"))) entity_set_int(bEnt, EV_INT_team, 3); } public blockZone(id) return PLUGIN_HANDLED; public setUserMoney(id) { if(is_user_connected(id)) { set_pdata_int(id, 115, 0) message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Money"), _, id) write_long(0) write_byte(1) message_end() } } public fw_player_spawn_post(id) { choosedGun[id][0] = false choosedGun[id][1] = false } public caseTouched(ent, id) { open_WeapMENU(id) fm_strip_user_gun(id, 16, "weapon_usp") fm_strip_user_gun(id, 17, "weapon_glock18") } public plugin_precache() { precache_model(case_model) precache_sound(case_sound) } public round_end() { static id doNotShowHud = 1 tUseWP = 0 ctUseWP = 0 for(id = 1; id <= get_playersnum(); id++) if(is_user_connected(id)) strip_user_weapons(id) killEntity() } public round_start() { CaseLoad() timeZone() doNotShowHud = 0 client_cmd(0, "spk %s", case_sound) } public timeZone() { leftSec++ if(leftSec < 30) set_task(1.0, "timeZone") else killEntity() set_dhudmessage(0, 255, 0, -1.0, 0.16, 0, 6.0, 1.0) show_dhudmessage(0, "A fegyveres lada megjelent!^nMeg %i mp-ig tudtok vasarolni azutan eltunik.", get_pcvar_num(cVars[0])-leftSec) } public killEntity() { new fm_Null = FM_NULLENT while((fm_Null = fm_find_ent_by_class(fm_Null, "weap_case"))) engfunc(EngFunc_RemoveEntity, fm_Null); if(doNotShowHud == 0){ set_dhudmessage(0, 255, 0, -1.0, 0.16, 2, 6.0, 5.0) show_dhudmessage(0, "Letelt a fegyver vasarlasi ido!") } remove_task(0) leftSec = 0 show_menu(0, 0, "^n", 1) } public CaseLoad() { new Float:pOrigin[3], Float:sOrigin[3] sOrigin[0] = -650.0 sOrigin[1] = -771.0 sOrigin[2] = 164.0 pOrigin[0] = 325.0 pOrigin[1] = 2305.0 pOrigin[2] = -91.0 new pEnt = create_entity("info_target") new sEnt = create_entity("info_target") //First Entity set_pev(pEnt, pev_classname, "weap_case") engfunc(EngFunc_SetModel, pEnt, case_model) set_pev(pEnt,pev_solid, SOLID_BBOX) set_pev(pEnt, pev_movetype, MOVETYPE_TOSS) engfunc(EngFunc_SetOrigin, pEnt, pOrigin) engfunc(EngFunc_SetSize, pEnt, Float:{-10.0,-10.0,0.0}, Float:{10.0,10.0,25.0}) engfunc(EngFunc_DropToFloor, pEnt) //Second Entity set_pev(sEnt, pev_classname, "weap_case") engfunc(EngFunc_SetModel, sEnt, case_model) set_pev(sEnt,pev_solid, SOLID_BBOX) set_pev(sEnt, pev_movetype, MOVETYPE_TOSS) engfunc(EngFunc_SetOrigin, sEnt, sOrigin) engfunc(EngFunc_SetSize, sEnt, Float:{-10.0,-10.0,0.0}, Float:{10.0,10.0,25.0}) engfunc(EngFunc_DropToFloor, sEnt) } public open_WeapMENU(id) { if(choosedGun[id][0] && choosedGun[id][1]) return PLUGIN_HANDLED if(choosedGun[id][0] && !choosedGun[id][1]) { open_PistolMENU(id) return PLUGIN_HANDLED } new szMenu[121] formatex(szMenu, charsmax(szMenu), "\r%s \yValassz Fegyvert", prefix) new menu = menu_create(szMenu, "choose_Gun"); for(new i; i < sizeof(Weapons); i++){ formatex(szMenu, charsmax(szMenu), "%s%s", Weapons[i][0], get_pcvar_num(cVars[6]) ? "" : " \yCsomag") menu_additem(menu, szMenu, "", 0) } menu_display(id, menu, 0) return PLUGIN_CONTINUE } public choose_Gun(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } if(item == AWPNUMBER) { new iPlayers[32], iNumCT , iNumT get_players(iPlayers, iNumCT, "e", "CT" ); get_players(iPlayers, iNumT, "e", "TERRORIST"); if(iNumCT < get_pcvar_num(cVars[1]) || iNumT < get_pcvar_num(cVars[1])) { ColorChat(id, GREEN, "^4%s ^1Legalabb ^3%iv%i ^1kell legyen az AWP hasznalatahoz!", prefix, get_pcvar_num(cVars[1]), get_pcvar_num(cVars[1])); return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_CT) { if(ctUseWP < get_pcvar_num(cVars[2])) ctUseWP++ else { ColorChat(id, GREEN, "^4%s ^1Csapatodba max csak ^3%i ^1hasznalhat AWP-t!", prefix, get_pcvar_num(cVars[2])) return PLUGIN_HANDLED; } } else if(cs_get_user_team(id) == CS_TEAM_T) { if(tUseWP < get_pcvar_num(cVars[2])) tUseWP++ else { ColorChat(id, GREEN, "^4%s ^1Csapatodba max csak ^3%i ^1hasznalhat AWP-t!", prefix, get_pcvar_num(cVars[2])) return PLUGIN_HANDLED; } } } give_item(id, Weapons[item][1]); cs_set_user_bpammo(id, WeaponCSW[item][0], WeaponCSW[item][1]) ColorChat(id, GREEN, "^4%s ^3%s%s ^1sikeresen kivalasztva.", prefix, Weapons[item][0], get_pcvar_num(cVars[2]) ? "" : " Csomag") choosedGun[id][0] = true if(!get_pcvar_num(cVars[6])) { give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) addEquipMents(id) } else open_PistolMENU(id) menu_destroy(menu); return PLUGIN_HANDLED; } public open_PistolMENU(id) { new szMenu[121] formatex(szMenu, charsmax(szMenu), "\r%s \yValassz Pisztolyt", prefix) new menu = menu_create(szMenu, "choose_Pistol"); for(new i=0; i < sizeof(Pistols); i++) { formatex(szMenu, charsmax(szMenu), "%s", Pistols[i][0]) menu_additem(menu, szMenu, "", 0) } menu_display(id, menu, 0) } public choose_Pistol(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } give_item(id, Pistols[item][1]); cs_set_user_bpammo(id, PistolCSW[item][0], PistolCSW[item][1]) ColorChat(id, GREEN, "^4%s ^3%s ^1pistoly sikeresen kivalasztva.", prefix, Pistols[item][0]) addEquipMents(id) menu_destroy(menu); return PLUGIN_HANDLED; } public addEquipMents(id) { if(cs_get_user_team(id) == CS_TEAM_CT) give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") give_item(id, "weapon_knife") if(get_pcvar_num(cVars[3])) { give_item(id, "weapon_flashbang") cs_set_user_bpammo(id, CSW_FLASHBANG, get_pcvar_num(cVars[3])) } if(get_pcvar_num(cVars[4])) { give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, get_pcvar_num(cVars[4])) } if(get_pcvar_num(cVars[5])) { give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, get_pcvar_num(cVars[5])) } choosedGun[id][1] = true }
_________________ "I wouldn't hold my breath if I was you Cause I'll forget but I'll never forgive you Don't you know, don't you know? True friends stab you in the front."
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