hlmod.hu

Magyar Half-Life Mód közösség!
Pontos idő: 2026.10.12. 09:30



Jelenlévő felhasználók

Jelenleg 137 felhasználó van jelen :: 3 regisztrált, 0 rejtett és 134 vendég

A legtöbb felhasználó (5720 fő) 2026.08.11. 13:35-kor tartózkodott itt.

Regisztrált felhasználók: Baidu [Spider], Bing [Bot], Google [Bot]az elmúlt 5 percben aktív felhasználók alapján

Utoljára aktív
Ahhoz hogy lásd ki volt utoljára aktív, be kell jelentkezned.



Az oldal teljeskörű
használatához regisztrálj.

Regisztráció

Kereső


Új téma nyitása Hozzászólás a témához  [1 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: Fegyver menü módosítása
HozzászólásElküldve:Ma, 07:33 
Offline
Őskövület
Avatar

Csatlakozott:2011.09.26. 20:33
Hozzászólások:2112
Megköszönt másnak: 31 alkalommal
Megköszönték neki: 33 alkalommal
Sziasztok. Ezt a fegyver vásárlás menüt lehetséges lenne úgy módosítani, hogy ha már van a játékos kezében fegyver, akkor vásárlás után eldobja azt ami jelenleg nála van? Úgy mint egy igazi buy menü esetében.

[code]
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <fakemeta>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "FD GoD & Bence98007 & Nandee^^"

// CS Player Offsets
#define m_fInitHUD 129
#define m_iUserprefs 510

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "asd", 1)
}

public plugin_precache()
{
precache_sound("events/congratulation1.wav")
precache_sound("events/congratulation2.wav")
precache_sound("events/congratulation3.wav")
}

// Folyamatosan töröljük a vásárlási zóna státuszt a játékosról szerver oldalon,
// így a szerver elutasítja az 'autobuy', 'rebuy' és minden egyéb vásárlási kísérletet!
public client_postthink(id)
{
if(is_user_alive(id))
{
set_pdata_int(id, 205, get_pdata_int(id, 205) & ~(1<<0)) // Törli a BuyZone státuszt
}
}

// VGUI és gyári vásárlási parancsok elfogása
public client_command(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE

static cmd_list[][] = { "buy", "buyequip", "autobuy", "cl_autobuy", "cl_rebuy", "rebuy", "pistol", "shotgun", "submachinegun", "rifle", "machinegun" }
static command[16], i; read_argv(0, command, 15)

for(i = 0; i < sizeof cmd_list; i++)
{
if(equal(command, cmd_list[i]))
{
asd(id)
return PLUGIN_HANDLED
}
}

if(equal(command, "client_buy_open"))
{
static msg_buyclose; if(!msg_buyclose) msg_buyclose = get_user_msgid("BuyClose")
message_begin(MSG_ONE, msg_buyclose, _, id)
message_end()

asd(id)
return PLUGIN_HANDLED
}

return PLUGIN_CONTINUE
}

public asd(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz fegyvert!","mainhandler")

menu_additem(menu,"\yShotguns","1", 0)
menu_additem(menu,"\ySMGs","2", 0)
menu_additem(menu,"\yAssault Rifles","3", 0)
menu_additem(menu,"\ySniper Rifles","4", 0)
menu_additem(menu,"\yMachineguns", "5", 0)
menu_additem(menu,"\yCode Decoder Advanced", "6", 0)
menu_additem(menu,"\yEpic Decoder (VIP)", "7", 0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public mainhandler(id,menu,item)
{
if(item==MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new data[6], iName[64]
new access, callback

menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

new key = str_to_num(data)

switch(key)
{
case 1 :
{
if (is_user_alive(id))
{
shotgun(id)
}
}

case 2 :
{
if (is_user_alive(id))
{
smg(id)
}
}

case 3 :
{
if (is_user_alive(id))
{
ars(id)
}
}

case 4 :
{
if (is_user_alive(id))
{
srs(id)
}
}

case 5 :
{
if (is_user_alive(id))
{
mgs(id)
}
}

case 6 :
{
if (is_user_alive(id))
{
cbox(id)
}
}
case 7 :
{
if (is_user_alive(id))
{
adecoder(id)
}
}
}
return PLUGIN_HANDLED
}

public shotgun(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz fegyvert!","sghandler")

menu_additem(menu,"\yM3 (1700)","1", 0)
menu_additem(menu,"\yXM1014 (3000)","2", 0)
menu_additem(menu,"\yM1887 (2800)","3", 0)
menu_additem(menu,"\yM1887 GOLD (2800)","4", 0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public sghandler(id, menu, key)
{
key++
new penz = cs_get_user_money(id);

if(key == 1) {
if(penz >= 1700)
{
cs_set_user_money(id,penz-1700)
give_item(id, "weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 32)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 2) {
if(penz >= 3000)
{
cs_set_user_money(id,penz-3000)
give_item(id, "weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 32)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 3) {
if(penz >= 2800)
{
cs_set_user_money(id,penz-2800)
client_cmd(id, "^"375671947563813727184728^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 4) {
if(penz >= 2800)
{
cs_set_user_money(id,penz-2800)
client_cmd(id, "^"say /375671947563813727184728^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
return PLUGIN_HANDLED
}

public smg(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz fegyvert!","smghandler")

menu_additem(menu,"\yMP5 (1500)","1", 0)
menu_additem(menu,"\yUMP45 (1700)","2", 0)
menu_additem(menu,"\yBALROG-3 (4350)","3", 0)
menu_additem(menu,"\yTEMPEST (1900)","4", 0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public smghandler(id, menu, key)
{
key++
new penz = cs_get_user_money(id);

if(key == 1) {
if(penz >= 1500)
{
cs_set_user_money(id,penz-1500)
give_item(id, "weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 2) {
if(penz >= 1700)
{
cs_set_user_money(id,penz-1700)
give_item(id, "weapon_ump45")
cs_set_user_bpammo(id, CSW_UMP45, 100)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 3) {
if(penz >= 4350)
{
cs_set_user_money(id,penz-4350)
client_cmd(id, "^"say /balrog3asd^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 4) {
if(penz >= 1900)
{
cs_set_user_money(id,penz-1900)
client_cmd(id, "^"say /sfsmgasd^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
return PLUGIN_HANDLED
}

public ars(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz fegyvert!","arshandler")

menu_additem(menu,"\yGALIL (2000)","1", 0)
menu_additem(menu,"\yFAMAS (2250)","2", 0)
menu_additem(menu,"\yAK47 (2700)","3", 0)
menu_additem(menu,"\yM4A1 (3100)","4", 0)
menu_additem(menu,"\yAUG (3500)","5", 0)
menu_additem(menu,"\ySG552 (3500)","6", 0)
menu_additem(menu,"\yXM8 (2450)","7", 0)
menu_additem(menu,"\yOICW (4850)","8", 0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public arshandler(id, menu, key)
{
key++
new penz = cs_get_user_money(id);

if(key == 1) {
if(penz >= 2000)
{
cs_set_user_money(id,penz-2000)
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 2) {
if(penz >= 2250)
{
cs_set_user_money(id,penz-2250)
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 3) {
if(penz >= 2700)
{
cs_set_user_money(id,penz-2700)
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 4) {
if(penz >= 3100)
{
cs_set_user_money(id,penz-3100)
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 5) {
if(penz >= 3500)
{
cs_set_user_money(id,penz-3500)
give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 6) {
if(penz >= 3500)
{
cs_set_user_money(id,penz-3500)
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id, CSW_SG552, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 7) {
if(penz >= 2450)
{
cs_set_user_money(id,penz-2450)
client_cmd(id, "^"say /xm8asd^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 8) {
if(penz >= 4850)
{
cs_set_user_money(id,penz-4850)
client_cmd(id, "^"say /oicwasd^"")
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
return PLUGIN_HANDLED
}

public srs(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz fegyvert!","srshandler")

menu_additem(menu,"\ySCOUT (2750)","1", 0)
menu_additem(menu,"\ySG550 (4200)","2", 0)
menu_additem(menu,"\yG3SG1 (5000)","3", 0)
menu_additem(menu,"\yAWP (4750)","4", 0)
menu_additem(menu,"\yM24 (4500)","5", 0)
menu_additem(menu,"\yTHUNDERBOLT (6500)","6", 0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public srshandler(id, menu, key)
{
key++
new penz = cs_get_user_money(id);

if(key == 1) {
if(penz >= 2750)
{
cs_set_user_money(id,penz-2750)
give_item(id, "weapon_scout")
cs_set_user_bpammo(id, CSW_SCOUT, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 2) {
if(penz >= 4200)
{
cs_set_user_money(id,penz-4200)
give_item(id, "weapon_sg550")
cs_set_user_bpammo(id, CSW_SG550, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 3) {
if(penz >= 5000)
{
cs_set_user_money(id,penz-5000)
give_item(id, "weapon_g3sg1")
cs_set_user_bpammo(id, CSW_G3SG1, 90)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 4) {
if(penz >= 4750)
{
cs_set_user_money(id,penz-4750)
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 5) {
if(penz >= 4500)
{
cs_set_user_money(id,penz-4500)
client_cmd(id, "^"say /m24asd^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 6) {
if(penz >= 6500)
{
cs_set_user_money(id,penz-6500)
client_cmd(id, "^"say /sfsniperasd^"")
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
return PLUGIN_HANDLED
}

public mgs(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz fegyvert!","mgshandler")

menu_additem(menu,"\yM249 (5750)","1", 0)
menu_additem(menu,"\yM60E4 (4700)","2", 0)
menu_additem(menu,"\yMG36 GOLD (4700)","3", 0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public mgshandler(id, menu, key)
{
key++
new penz = cs_get_user_money(id);

if(key == 1) {
if(penz >= 5750)
{
cs_set_user_money(id,penz-5750)
give_item(id, "weapon_m249")
cs_set_user_bpammo(id, CSW_M249, 200)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 2) {
if(penz >= 4700)
{
cs_set_user_money(id,penz-4700)
client_cmd(id, "^"say /m60asd^"");
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
if(key == 3) {
if(penz >= 4700)
{
cs_set_user_money(id,penz-4700)
client_cmd(id, "^"say /mg36gasd^"")
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
pisztoly(id)
}
else {
client_print(id, print_chat, "Not enough money!");
asd(id)
}
}
return PLUGIN_HANDLED
}

public pisztoly(id)
{
if (is_user_alive(id))
{
new menu = menu_create("\rValasz pisztolyt!","handler2")

menu_additem(menu,"\yDESERT EAGLE (650)","1",0)
menu_additem(menu,"\yDUAL ELITES (800)","2",0)
menu_additem(menu,"\yGLOCK-18 (400)","3",0)
menu_additem(menu,"\yUSP45 (500)","4",0)
menu_additem(menu,"\yDUAL INFINITY (1500)","5",0)
menu_additem(menu,"\yDUAL INFINITY FINAL (1500)","6",0)

menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}

public handler2(id, menu, key)
{
key++
new penz = cs_get_user_money(id);

if(key == 1) {
if(penz >= 650)
{
cs_set_user_money(id,penz-650)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
}
else {
client_print(id, print_chat, "Not enough money!");
pisztoly(id)
}
}
if(key == 2) {
if(penz >= 800)
{
cs_set_user_money(id,penz-800)
give_item(id, "weapon_elite")
cs_set_user_bpammo(id, CSW_ELITE, 120)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
}
else {
client_print(id, print_chat, "Not enough money!");
pisztoly(id)
}
}
if(key == 3) {
if(penz >= 400)
{
cs_set_user_money(id,penz-400)
give_item(id, "weapon_glock18")
cs_set_user_bpammo(id, CSW_GLOCK18, 120)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
}
else {
client_print(id, print_chat, "Not enough money!");
pisztoly(id)
}
}
if(key == 4) {
if(penz >= 500)
{
cs_set_user_money(id,penz-500)
give_item(id, "weapon_usp")
cs_set_user_bpammo(id, CSW_USP, 100)
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
}
else {
client_print(id, print_chat, "Not enough money!");
pisztoly(id)
}
}
if(key == 5) {
if(penz >= 1500)
{
cs_set_user_money(id,penz-1500)
client_cmd(id, "^"say /dualinfinityasd^"")
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
}
else {
client_print(id, print_chat, "Not enough money!");
pisztoly(id)
}
}
if(key == 6) {
if(penz >= 1500)
{
cs_set_user_money(id,penz-1500)
client_cmd(id, "^"say /infinityex2asd^"")
give_item(id, "weapon_knife")
give_item(id, "weapon_hegrenade")
set_user_armor(id, 100)
}
else {
client_print(id, print_chat, "Not enough money!");
pisztoly(id)
}
}
return PLUGIN_HANDLED
}

public cbox(id)
{
switch(random_num(1,30))
{
case 1:
{
give_item(id,"weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
client_print(id,print_center,"Normal item:MP5")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 2:
{
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
client_print(id,print_center,"Normal item:M4A1")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 3:
{
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
client_print(id,print_center,"Normal item:AK47")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 4:
{
give_item(id,"weapon_p90")
cs_set_user_bpammo(id, CSW_P90, 100)
client_print(id,print_center,"Advanced item:P90")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 5:
{
give_item(id,"weapon_scout")
cs_set_user_bpammo(id, CSW_SCOUT, 90)
client_print(id,print_center,"Normal item:SCOUT")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 6:
{
client_cmd(id, "^"say /skull5asd^"")
client_print(id,print_center,"Advanced item:SKULL-5")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 7:
{
client_cmd(id, "^"say /awpzasd^"")
client_print(id,print_center,"BEST ITEM:AWP-Z")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
case 8:
{
client_cmd(id, "^"say /k1aseasd^"")
client_print(id,print_center,"BEST ITEM:K1A SPECIAL EDITION")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
case 9:
{
give_item(id,"weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
client_print(id,print_center,"Normal item:AUG")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 10:
{
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
client_print(id,print_center,"Normal item:AK47")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 11:
{
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
client_print(id,print_center,"Normal item:AK47")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 12:
{
give_item(id,"weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 32)
client_print(id,print_center,"Normal item:M3")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 13:
{
client_cmd(id, "^"say /375671947563813727184728^"")
client_print(id,print_center,"Advanced item:WINCHESTER M1887")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 14:
{
client_cmd(id, "^"say /m60asd^"")
client_print(id,print_center,"Advanced item:M60E4")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 15:
{
give_item(id,"weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
client_print(id,print_center,"Normal item:AWP")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 16:
{
give_item(id,"weapon_tmp")
cs_set_user_bpammo(id, CSW_TMP, 120)
client_print(id,print_center,"Normal item:TMP")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 17:
{
client_cmd(id, "^"say /usas12camoasd^"")
client_print(id,print_center,"BEST ITEM:USAS-12 CAMO")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
case 18:
{
give_item(id,"weapon_ump45")
cs_set_user_bpammo(id, CSW_UMP45, 100)
client_print(id,print_center,"Normal item:UMP-45")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 19:
{
give_item(id,"weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 32)
client_print(id,print_center,"Normal item:XM1014")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 20:
{
give_item(id,"weapon_g3sg1")
cs_set_user_bpammo(id, CSW_G3SG1, 90)
client_print(id,print_center,"Normal item:G3SG1")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 21:
{
client_cmd(id, "^"say /oicwasd^"")
client_print(id,print_center,"BEST ITEM:OICW")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
case 22:
{
client_cmd(id, "^"say /hk233asd^"")
client_print(id,print_center,"Advanced item:Skull-7")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 23:
{
client_cmd(id, "^"say /hk233asd^"")
client_print(id,print_center,"Advanced item:Skull-7")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 24:
{
client_cmd(id, "^"say /dbarrelasd^"")
client_print(id,print_center,"Advanced item:Double Barrel Shotgun")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 25:
{
client_cmd(id, "^"say /violinasd^"")
client_print(id,print_center,"BEST ITEM:LIGHTNING AR-2")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
case 26:
{
client_cmd(id, "^"say /m4scopeasd^"")
client_print(id,print_center,"Advanced item:M4A1 SCOPE EDITION")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 27:
{
client_cmd(id, "^"say /m4scopeasd^"")
client_print(id,print_center,"Advanced item:M4A1 SCOPE EDITION")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 28:
{
client_cmd(id, "^"say /m4scopeasd^"")
client_print(id,print_center,"Advanced item:M4A1 SCOPE EDITION")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 29:
{
client_cmd(id, "^"say /m4scopeasd^"")
client_print(id,print_center,"Advanced item:M4A1 SCOPE EDITION")
client_cmd(id,"spk events/congratulation2.wav")
pisztoly(id)
}
case 30:
{
client_cmd(id, "^"say /mg36gasd^"")
client_print(id,print_center,"Advanced item:MG36 GOLD EDITION")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
}
}

public adecoder(id)
{
switch(random_num(1,3))
{
case 1:
{
give_item(id,"weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
client_print(id,print_center,"Normal item:MP5")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 2:
{
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
client_print(id,print_center,"Normal item:M4A1")
client_cmd(id,"spk events/congratulation1.wav")
pisztoly(id)
}
case 3:
{
client_cmd(id, "^"say /381472489814619834675169^"")
client_print(id,print_center,"BEST ITEM:AK47-60R")
client_cmd(id,"spk events/congratulation3.wav")
pisztoly(id)
}
}
}
[/code]


Hozzászólás jelentése
Vissza a tetejére
   
Hozzászólások megjelenítése: Rendezés 
Új téma nyitása Hozzászólás a témához  [1 hozzászólás ] 


Ki van itt

Jelenlévő fórumozók: nincs regisztrált felhasználó valamint 9 vendég


Nyithatsz új témákat ebben a fórumban.
Válaszolhatsz egy témára ebben a fórumban.
Nem szerkesztheted a hozzászólásaidat ebben a fórumban.
Nem törölheted a hozzászólásaidat ebben a fórumban.
Nem küldhetsz csatolmányokat ebben a fórumban.

Keresés:
Ugrás:  
Powered by phpBB® Forum Software © phpBB Limited
Magyar fordítás © Magyar phpBB Közösség
Portal: Kiss Portal Extension © Michael O'Toole