roundsound.sma
#include <amxmodx>
public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") }
public t_win() { new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand) { case 0: client_cmd(0,"spk fun/ct1") case 1: client_cmd(0,"spk fun/ct2") case 2: client_cmd(0,"spk fun/ct3") case 3: client_cmd(0,"spk fun/ct4") case 4: client_cmd(0,"spk fun/ct5") case 5: client_cmd(0,"spk fun/ct6") case 6: client_cmd(0,"spk fun/ct7") case 7: client_cmd(0,"spk fun/ct8") }
return PLUGIN_CONTINUE }
public ct_win() { new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand) { case 0: client_cmd(0,"spk fun/t1") case 1: client_cmd(0,"spk fun/t2") case 2: client_cmd(0,"spk fun/t3") case 3: client_cmd(0,"spk fun/t4") case 4: client_cmd(0,"spk fun/t5") case 5: client_cmd(0,"spk fun/t6") case 6: client_cmd(0,"spk fun/t7") case 7: client_cmd(0,"spk fun/t8")
}
return PLUGIN_CONTINUE }
public plugin_precache() { precache_sound("fun/ct1.mp3") precache_sound("fun/ct2.mp3") precache_sound("fun/ct3.mp3") precache_sound("fun/ct4.mp3") precache_sound("fun/ct5.mp3") precache_sound("fun/ct6.mp3") precache_sound("fun/ct7.mp3") precache_sound("fun/ct8.mp3") precache_sound("fun/t1.mp3") precache_sound("fun/t2.mp3") precache_sound("fun/t3.mp3") precache_sound("fun/t4.mp3") precache_sound("fun/t5.mp3") precache_sound("fun/t6.mp3") precache_sound("fun/t7.mp3") precache_sound("fun/t8.mp3")
return PLUGIN_CONTINUE }
roundsound.ini
; CT Sounds "sound/fun/ct1.mp3" "CT" "sound/fun/ct2.mp3" "CT" "sound/fun/ct3.mp3" "CT" "sound/fun/ct4.mp3" "CT" "sound/fun/ct5.mp3" "CT" "sound/fun/ct6.mp3" "CT" "sound/fun/ct7.mp3" "CT" "sound/fun/ct8.mp3" "CT"
; T Sounds "sound/fun/t1.mp3" "T" "sound/fun/t2.mp3" "T" "sound/fun/t3.mp3" "T" "sound/fun/t4.mp3" "T" "sound/fun/t5.mp3" "T" "sound/fun/t6.mp3" "T" "sound/fun/t7.mp3" "T" "sound/fun/t8.mp3" "T"
|