2x WRONG!
1) A kód hibás.
2) Kell a precache is.
Azaz a megoldás:
Kód:
public plugin_init() {
register_plugin("AMX Admin Model", "1.1.1", "whitemike")
register_event("ResetHUD", "resetModel", "b")
return PLUGIN_CONTINUE
}
public plugin_precache() {
precache_model("models/player/admin_model_te/admin_model_te.mdl")
precache_model("models/player/admin_model_te/admin_model_teT.mdl")
precache_model("models/player/admin_model_ct/admin_model_ct.mdl")
precache_model("models/player/admin_model_ct/admin_model_ctT.mdl")
return PLUGIN_CONTINUE
}
public resetModel(id, level, cid) {
if (get_user_flags(id) & ADMIN_KICK) {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
cs_set_user_model(id, "admin_model_te")
}
else if(userTeam == CS_TEAM_CT) {
cs_set_user_model(id, "admin_model_ct")
}
else {
cs_reset_user_model(id)
}
}
return PLUGIN_CONTINUE
}
u.i.: Ez már
KÉTSZER volt kérdés.
GhostRyder írta:
asdT az az asd nak a "texturaja". Szóval simán beteszed admin modellnek és kész (lényeg h egy mappaba legyen az asd és az asdT!
Ha nemtudnád hogykell:
Kód:
public plugin_init() {
register_plugin("AMX Admin Model", "1.1.1", "whitemike")
register_event("ResetHUD", "resetModel", "b")
return PLUGIN_CONTINUE
}
public plugin_precache() {
precache_model("models/player/asd_ct/asd.mdl")
precache_model("models/player/asd_te/asd1.mdl")
return PLUGIN_CONTINUE
}
public resetModel(id, level, cid) {
if (get_user_flags(id) & ADMIN_KICK) {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
cs_set_user_model(id, "asd1")
}
else if(userTeam == CS_TEAM_CT) {
cs_set_user_model(id, "asd")
}
else {
cs_reset_user_model(id)
}
}
return PLUGIN_CONTINUE
}