Trythis:
Kód:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
public plugin_init()
{
register_forward(FM_Touch, "Touch");
}
public Touch(ptr, ptd)
{
new ent = 0, hit = -1;
if( pev_valid(ptr) )
{
new classname[32];
pev(ptr, pev_classname, sizeof(classname) - 1);
if( equal(classname, "grenade") )
{
ent = ptr;
hit = ptd;
}
}
else if( pev_valid(ptd) )
{
new classname[32];
pev(ptd, pev_classname, sizeof(classname) - 1);
if( equal(classname, "grenade") )
{
ent = ptd;
hit = ptr;
}
}
if( !pev_valid(ent) || hit == -1 ) return;
if( pev(ent, pev_iuser1) ) return;
set_pev(ent, pev_iuser1, 1);
set_pev(ent, pev_dmgtime, get_gametime() + 0.1);
}