tessék arany m4 zoom nélkül következő körben eltűnik 16k ba kerül kozol parancsal vásárolható  admin tudja adni csak CT használhatja nincs végtelen lőszer:
vásárlás parancsa: /goldm4 konzolba
admin: amx_goldenm4 név
TESZT MEGVOLT MŰKÖDIK
Kód:
/* AMX Mod script
* 
* (c) 2009, AlejandroSk
* This file is provided as is (no warranties).
*
*/
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#include <colorchat>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/m4/v_golden_m4a1_UP.mdl"
new AK_P_MODEL[64] = "models/m4/p_golden_m4a1_UP.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip, cvar_cost
new bool:g_HasAk[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_M4A1))
public plugin_init()
{
   
   /* CVARS */
   cvar_dmgmultiplier = register_cvar("goldenak_dmg_multiplier", "5")
   cvar_custommodel = register_cvar("goldenak_custom_model", "1")
   cvar_goldbullets = register_cvar("goldenak_gold_bullets", "1")
   cvar_uclip = register_cvar("goldenak_unlimited_clip", "1")
   
   
   // Register The Buy Cmd
   register_concmd( "/goldm4", "CmdBuyAk")
   register_concmd( "/goldm4", "CmdBuyAk")
   register_concmd("amx_goldenm4", "CmdGiveAk", ADMIN_BAN, "<name>")
   
   // Register The Plugin
   register_plugin("Golden Ak 47", "1.0", "AlejandroSk")
   // Death Msg
   register_event("DeathMsg", "Death", "a")
   // Weapon Pick Up
   register_event("WeapPickup","checkModel","b","1=19")
   // Current Weapon Event
   register_event("CurWeapon","checkWeapon","be","1=1")
   register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
   // Ham TakeDamage
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward( FM_CmdStart, "fw_CmdStart" )
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
   
}
public client_connect(id)
{
   g_HasAk[id] = false
}
public client_disconnect(id)
{
   g_HasAk[id] = false
}
public Death()
{
   g_HasAk[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
   g_HasAk[id] = false
}
public plugin_precache()
{
   precache_model(AK_V_MODEL)
   precache_model(AK_P_MODEL)
   m_spriteTexture = precache_model("sprites/dot.spr")
   precache_sound("weapons/zoom.wav")
}
public checkModel(id)
{
   if ( !g_HasAk[id] )
      return PLUGIN_HANDLED
   
   new szWeapID = read_data(2)
   
   if ( szWeapID == CSW_M4A1 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
   {
      set_pev(id, pev_viewmodel2, AK_V_MODEL)
      set_pev(id, pev_weaponmodel2, AK_P_MODEL)
   }
   return PLUGIN_HANDLED
}
public checkWeapon(id)
{
   new plrClip, plrAmmo, plrWeap[32]
   new plrWeapId
   
   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
   
   if (plrWeapId == CSW_M4A1 && g_HasAk[id])
   {
      checkModel(id)
   }
   else 
   {
      return PLUGIN_CONTINUE
   }
   
   if (plrClip == 0 && get_pcvar_num(cvar_uclip))
   {
      // If the user is out of ammo..
      
      // Get the name of their weapon
      give_item(id, plrWeap)
   
      engclient_cmd(id, plrWeap) 
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
   }
   return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasAk[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}
public fw_CmdStart( id, uc_handle, seed )
{
   if( !is_user_alive( id ) ) 
      return PLUGIN_HANDLED
   
   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon( id, szClip, szAmmo )
      
      if( szWeapID == CSW_M4A1 && g_HasAk[id] == true && !g_hasZoom[id] == true)
      {
         g_hasZoom[id] = true
          cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
      }
      
      else if ( szWeapID == CSW_M4A1 && g_HasAk[id] == true && g_hasZoom[id])
      {
         g_hasZoom[ id ] = false
         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
         
      }
      
   }
   return PLUGIN_HANDLED
}
public make_tracer(id)
{
   if (get_pcvar_num(cvar_goldbullets))
   {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      new pteam[16]
      
      get_user_team(id, pteam, 15)
      
      if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasAk[id]) 
      {
         new vec1[3], vec2[3]
         get_user_origin(id, vec1, 1) // origin; your camera point.
         get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
         
         
         //BEAMENTPOINTS
         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
         write_byte (0)     //TE_BEAMENTPOINTS 0
         write_coord(vec1[0])
         write_coord(vec1[1])
         write_coord(vec1[2])
         write_coord(vec2[0])
         write_coord(vec2[1])
         write_coord(vec2[2])
         write_short( m_spriteTexture )
         write_byte(1) // framestart
         write_byte(5) // framerate
         write_byte(2) // life
         write_byte(10) // width
         write_byte(0) // noise
         write_byte( 255 )     // r, g, b
         write_byte( 215 )       // r, g, b
         write_byte( 0 )       // r, g, b
         write_byte(200) // brightness
         write_byte(150) // speed
         message_end()
      }
      
      bullets[id] = clip
   }
   
}
public CmdBuyAk(id)
{
   if ( !is_user_alive(id) )
   {
      
      ColorChat(id, NORMAL, "^4[AMXX]^3 Csak elo ember vasarolhat arany AK-t -et!")
      return PLUGIN_HANDLED
   }
   if(cs_get_user_team(id)!=CS_TEAM_CT) 
       {
      
       ColorChat(id, NORMAL, "^4[AMXX] ^3 Ezt a parancsot csak CT hasznalhatja!")
       return PLUGIN_HANDLED
       }
   
    if(cs_get_user_money(id) >= 16000)
        {
        cs_set_user_money(id, cs_get_user_money(id)-16000)
      
      give_item(id, "weapon_m4a1")
      give_item(id,"ammo_556nato") 
      give_item(id,"ammo_556nato")  
      give_item(id,"ammo_556nato")  
      g_HasAk[id] = true
      }
   
   
   else
   {
   
   ColorChat(id, NORMAL, "^4[AMXX] ^3 Nincs eleg penzed az arany M4 megvetelehez")
   return PLUGIN_HANDLED
   }
   
}
public CmdGiveAk(id,level,cid)
{
   if (!cmd_access(id,level,cid,2))
      return PLUGIN_HANDLED;
   new arg[32];
   read_argv(1,arg,31);
   
   new player = cmd_target(id,arg,7);
   if (!player) 
      return PLUGIN_HANDLED;
   
   new name[32];
   get_user_name(player,name,31);
   
   
   give_item(id, "weapon_m4a1")
   give_item(id,"ammo_556nato") 
   give_item(id,"ammo_556nato")  
   give_item(id,"ammo_556nato") 
   g_HasAk[player] = true
   
   return PLUGIN_HANDLED
}
stock drop_prim(id) 
{
   new weapons[32], num
   get_user_weapons(id, weapons, num)
   for (new i = 0; i < num; i++) {
      if (Wep_ak47 & (1<<weapons[i])) 
      {
         static wname[32]
         get_weaponname(weapons[i], wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}
modell hozzá:http://www.filedropper.com/m4
U.I: Létező plugin csak nem m4 el hanem AK val. Tudom, hogy nem a legszebb az átírás de legalább működik!