#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
// Classic Zombie Attributes
new const zclass1_name[] = { "Klasszikus Zombi" }
new const zclass1_info[] = { "Alap" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 3000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Gyors Zombi" }
new const zclass2_info[] = { "HP-- Speed++" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 2000
const zclass2_speed = 325
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Ugro Zombi" }
new const zclass3_info[] = { "HP- Jump+" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 2500
const zclass3_speed = 285
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass4_name[] = { "Tank Zombi" }
new const zclass4_info[] = { "HP++ Speed-" }
new const zclass4_model[] = { "bb_tanker" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 4000
const zclass4_speed = 210
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
#define TANK_ARMOR 200
// Admin zomb
new const zclass5_name[] = { "Admin Zombi" }
new const zclass5_info[] = { "only admin" }
new const zclass5_model[] = { "bb_classic" }
new const zclass5_clawmodel[] = { "v_bloodyhands" }
const zclass5_health = 3500
const zclass5_speed = 325
const Float:zclass5_gravity = 0.5
const zclass5_adminflags = ADMIN_KICK
#define ADMIN_ARMOR 650
// Extra tank zombi
new const zclass6_name[] = { "Extra Tank Zombi" }
new const zclass6_info[] = { "hp++ speed-" }
new const zclass6_model[] = { "bb_tanker" }
new const zclass6_clawmodel[] = { "v_bloodyhands" }
const zclass6_health = 4500
const zclass6_speed = 180
const Float:zclass6_gravity = 1.0
const zclass6_adminflags = ADMIN_ALL
#define EX_ARMOR 300
// Extra gyors
new const zclass7_name[] = { "Extra gyors Zombi" }
new const zclass7_info[] = { "speed++" }
new const zclass7_model[] = { "bb_fast" }
new const zclass7_clawmodel[] = { "v_bloodyhands" }
const zclass7_health = 2500
const zclass7_speed = 320
const Float:zclass7_gravity = 1.0
const zclass7_adminflags = ADMIN_ALL
/*============================================================================*/
new g_zclass_tanker
new g_zclass_admin
new g_zclass_xtank
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("BB Alap Zombi Fajok", "6.5", "Tirant")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
g_zclass_admin = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
g_zclass_xtank = bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
}
#if defined TANK_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
}
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_admin)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, ADMIN_ARMOR, CS_ARMOR_VESTHELM);
}
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_xtank)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, EX_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif