/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
    *.
    * [ZP] Extra Item Jetpack+Bazooka 3.2
    *
    *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
    *
    * Original Plugin:
    * AMX Jetpack
    * BY
    * (c) Copyright 2005, KleeneX
    * This file is provided as is (no warranties)
    *
    * CREDITS:
    *
    *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
    *
    * Plagued Version 3.2 by B!gBud
    *
    *
    * Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
    *
    *
    * CVARS:
    * zp_jetpack 2 // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK
    *
    * zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
    * zp_jp_up_speed 35 // Set the UP speed(when you press ATTACK and JUMP up)
    * zp_jp_accelerate 100 // How fast you get to the max ForwardSpeed
    *
    * zp_jp_rocket_delay 12 // How long you got to wait to shoot the next rocket(in sec.)
    * zp_jp_rocket_speed 1500 // Set the rocket Speed
    * zp_jp_rocket_damage 1500 // Set the max rocket Damage
    * zp_jp_damage_radius 350 // Set the radius of a rocket explosion
    *
    * zp_jp_max_engery 100 // Set the max Energy for the Jetpack
    * zp_jp_engery 10 // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
    * zp_jp_regain_energy 3 // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
    * zp_jp_energy_cal 1.0 // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
    * zp_jp_oneround 1 // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
    *
    *|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/
 
    #include <amxmodx>
    #include <fun>
    #include <engine>
    #include <fakemeta>
    #include <hamsandwich>
    #include <zombieplague>
 
    #define PLUGINNAME "Jetpack+Bazoka"
    #define VERSION "3.2"
    #define AUTHOR "B!gBud"
 
    #define ACCESS_LEVEL ADMIN_LEVEL_A
    #define VOTE_ACCESS ADMIN_CFG
 
    #define TE_EXPLOSION 3
    #define TE_BEAMFOLLOW 22
    #define TE_BEAMCYLINDER 21
 
    #define JETPACK_COST 25 // set how may ammopacks the Jatpack+Rocket cost
 
    new ROCKET_MDL[64] = "models/rpgrocket.mdl"
    new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
    new getrocket[64] = "items/9mmclip2.wav"
 
    new bool:fly[33] = false
    new bool:rocket[33] = false
    new bool:rksound[33] = false
    new bool:shot[33] = false
 
    new Float:gltime = 0.0
    new Float:last_Rocket[33] = 0.0
    new Float:jp_cal[33] = 0.0
    new Float:jp_soun[33] = 0.0
    new flame, explosion, trail, white
    new g_flyEnergy[33], hasjet[33]
    new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
 
 
    public plugin_init() {
    register_plugin(PLUGINNAME, VERSION, AUTHOR)
 
    g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (one Round)", JETPACK_COST, ZP_TEAM_HUMAN)
    register_clcmd("drop","cmdDrop")
    register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
 
    new ver[64]
    format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
 
    cvar_jetpack = register_cvar("zp_jetpack", "2")
 
    cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
 
    cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
    cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
    cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
    cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
 
    cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
    cvar_fly_engery = register_cvar("zp_jp_engery", "10")
    cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
    cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
    cvar_oneround = register_cvar("zp_jp_oneround", "0")
 
 
    register_event("CurWeapon", "check_models", "be")
    register_event("DeathMsg", "player_die", "a")
    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
 
    register_forward(FM_StartFrame, "fm_startFrame")
    register_forward(FM_EmitSound, "emitsound")
    }
 
    public plugin_precache() {
    precache_model("models/p_egon.mdl")
    precache_model("models/v_egon.mdl")
    precache_model("models/w_egon.mdl")
    precache_sound("jetpack.wav")
    precache_sound("jp_blow.wav")
 
    precache_model(ROCKET_MDL)
    precache_sound(ROCKET_SOUND)
    precache_sound(getrocket)
 
    explosion = precache_model("sprites/zerogxplode.spr")
    trail = precache_model("sprites/smoke.spr")
    flame = precache_model("sprites/xfireball3.spr")
    white = precache_model("sprites/white.spr")
    }
 
    public client_putinserver(id) {
    fly[id] = false
    rocket[id] = false
    hasjet[id] = 0
    g_flyEnergy[id] = 0
    }
 
    public client_disconnect(id) {
    fly[id] = false
    rocket[id] = false
    hasjet[id] = 0
    g_flyEnergy[id] = 0
    }
 
    public event_round_start()
    {
    remove_jetpacks();
    if (get_pcvar_num(cvar_oneround) == 1) {
    for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0, fly[id] = false;
    }
    }
 
    public fm_startFrame(){
 
    gltime = get_gametime()
    static id
    for (id = 1; id <= 32; id++)
    {
    jp_forward(id)
    }
    }
 
    public jp_forward(player) {
 
    if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
    return FMRES_IGNORED	
 
    if (!hasjet[player])
    return FMRES_IGNORED
 
    if(jp_cal[player] < gltime){
    jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
    }
 
    check_rocket(player)
 
    new clip,ammo
    new wpnid = get_user_weapon(player,clip,ammo)
    if (wpnid == CSW_KNIFE){
    if(get_pcvar_num(cvar_jetpack) == 1){
    if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
    if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }	
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }
    }
    human_fly(player)
    attack(player)	
    }
    if((pev(player,pev_button)&IN_ATTACK2)){
    attack2(player)	
    }	
    }
    if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){	
    if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }	
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    if(jp_soun[player] < gltime){
    emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    jp_soun[player] = gltime + 1.0
    }
    }
    human_fly(player)
    attack(player)
    }
    // Icon Show system
    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))
    Icon_Energy({0, 255, 0}, 0, player);
    //Icon_Energy({128, 128, 0}, 0, player);
    //Icon_Energy({255, 255, 0}, 0, player);
     
    }*/
    if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    Icon_Energy({0, 255, 0}, 1, player); // Green
    }
    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
    Icon_Energy({255, 255, 0}, 1, player); // yellow
    }
    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
    Icon_Energy({255, 215, 0}, 2, player);
    }
    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    Icon_Energy({255, 0, 0}, 1, player);
    }
 
    return FMRES_IGNORED
    }
 
    public jp_energy(player) {
 
    if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
    {
    // Get our current velocity
    new clip,ammo
    new wpnid = get_user_weapon(player,clip,ammo)
    if (wpnid == CSW_KNIFE)
    {
    // flying
    if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
    g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
    }
    }
    else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
    {
    if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
    g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery); // Increase distance counter
    }
    // Walking/Runnig
    if (pev(player, pev_flags) & FL_ONGROUND)	
    g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
    }
 
    public attack(player) {
    //code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
    //http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
    //By: Bad_Bud
    if(fly[player])
    {	
    static Float:JetpackData[3]
    pev(player,pev_velocity,JetpackData)
 
    new fOrigin[3],Float:Aim[3]
    VelocityByAim(player, 10, Aim)
    get_user_origin(player,fOrigin)
    fOrigin[0] -= floatround(Aim[0])
    fOrigin[1] -= floatround(Aim[1])
    fOrigin[2] -= floatround(Aim[2])
 
 
    if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
    {
 
    message_begin(MSG_ALL,SVC_TEMPENTITY)
    write_byte(17)
    write_coord(fOrigin[0])
    write_coord(fOrigin[1])
    write_coord(fOrigin[2])
    write_short(flame)
    write_byte(10)
    write_byte(255)
    message_end()	
 
    static Float:Speed
    Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
 
    if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
    {
    set_pev(player,pev_gaitsequence,0)
    set_pev(player,pev_sequence,111)
    }
 
    if(Speed<get_pcvar_float(cvar_jetpackSpeed))
    Speed+=get_pcvar_float(cvar_jetpackAcrate)
 
    static Float:JetpackData2[3]
    pev(player,pev_angles,JetpackData2)
    JetpackData2[2]=0.0//Remove the Z value/
 
    angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
    JetpackData2[0]*=Speed
    JetpackData2[1]*=Speed
 
    JetpackData[0]=JetpackData2[0]
    JetpackData[1]=JetpackData2[1]
    }
 
    if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
    JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
    else if(JetpackData[2]<0.0)
    JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
 
    set_pev(player,pev_velocity,JetpackData)
    }
    }
 
    public attack2(player) {
 
    if (rocket[player])
    {
 
    new rocket = create_entity("info_target")
    if(rocket == 0) return PLUGIN_CONTINUE
 
    entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
    entity_set_model(rocket, ROCKET_MDL)
 
    entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
    entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
    entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
 
    new Float:vSrc[3]
    entity_get_vector(player, EV_VEC_origin, vSrc)
 
    new Float:Aim[3],Float:origin[3]
    VelocityByAim(player, 64, Aim)
    entity_get_vector(player,EV_VEC_origin,origin)
 
    vSrc[0] += Aim[0]
    vSrc[1] += Aim[1]
    entity_set_origin(rocket, vSrc)
 
    new Float:velocity[3], Float:angles[3]
    VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
 
    entity_set_vector(rocket, EV_VEC_velocity, velocity)
    vector_to_angle(velocity, angles)
    entity_set_vector(rocket, EV_VEC_angles, angles)
    entity_set_edict(rocket,EV_ENT_owner,player)
    entity_set_float(rocket, EV_FL_takedamage, 1.0)
 
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_BEAMFOLLOW)
    write_short(rocket)
    write_short(trail)
    write_byte(25)
    write_byte(5)
    write_byte(224)
    write_byte(224)
    write_byte(255)
    write_byte(255)
    message_end()
 
    emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
 
    shot[player] = true
    last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
    }
    return PLUGIN_CONTINUE
    }
 
    public check_models(id) {
 
    if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
    return FMRES_IGNORED
 
    if(hasjet[id]) {
    new clip,ammo
    new wpnid = get_user_weapon(id,clip,ammo)
 
    if ( wpnid == CSW_KNIFE ) {
    switchmodel(id)
    }
    return PLUGIN_CONTINUE
    }
    return PLUGIN_CONTINUE
    }
 
    public switchmodel(id) {
    entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
    entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
    }
 
    public remove_jetpacks() {
    new nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    while(nextitem) {
    remove_entity(nextitem)
    nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    }
    return PLUGIN_CONTINUE
    }
 
    public emitsound(entity, channel, const sample[]) {
    if(is_user_alive(entity)) {
    new clip,ammo
    new weapon = get_user_weapon(entity,clip,ammo)
 
    if(hasjet[entity] && weapon == CSW_KNIFE) {
    if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
 
    if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
 
    if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
    if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
 
    if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
    }
    }
    return FMRES_IGNORED
    }
 
    public Icon_Show(icon[], color[3], mode, player) {
 
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
    write_byte(mode); // status (0=hide, 1=show, 2=flash)
    write_string(icon); // sprite name
    write_byte(color[0]); // red
    write_byte(color[1]); // green
    write_byte(color[2]); // blue
    message_end();
 
    }
 
    public Icon_Energy(color[3], mode, player) {
 
    Icon_Show("item_longjump", color, mode, player)
    }
 
    public human_fly(player) {
 
    if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
    jp_off(player);
    }
    if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
    jp_on(player);
    }
    }
 
    public jp_on(player) {
 
    fly[player] = true
 
    }
 
    public jp_off(player) {
 
    fly[player] = false
 
    }
 
    public check_rocket(player) {
 
    if (last_Rocket[player] > gltime)
    {	
    rk_forbidden(player)
    rksound[player] = true
    }
    else
    {	
 
    if (shot[player])
    {
    rksound[player] = false
    shot[player] = false
    }
    rk_sound(player)
    rk_allow(player)
    }
 
    }
 
    public rk_allow(player) {
 
    rocket[player] = true
    }
 
    public rk_forbidden(player) {
 
    rocket[player] = false
 
    }
 
    public rk_sound(player) {
 
    if (!rksound[player])
    {
    engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
    client_print(player, print_center, "*Bazooka Ujratoltve*")
    rksound[player] = true
    }
    else if (rksound[player])
    {
 
    }
 
    }
 
    public cmdHelp(id) {
 
    new g_max = get_pcvar_num(cvar_fly_max_engery)
    new g_lost = get_pcvar_num(cvar_fly_engery)
    new g_back = get_pcvar_num(cvar_regain_energy)
    new g_dmg = get_pcvar_num(cvar_RocketDmg)
    new g_delay = get_pcvar_num(cvar_RocketDelay)
 
    new jpmotd[2048], title[64], dpos = 0
    format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
 
 
    dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
 
    dpos += format(jpmotd[dpos],2047-dpos,"Hogyan hasznaljuk:^n")
    dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    if(get_pcvar_num(cvar_jetpack) == 1) {
    dpos += format(jpmotd[dpos],2047-dpos,"- Valts kersre a loveshez! Es jobb klick^n")
    dpos += format(jpmotd[dpos],2047-dpos,"^n")
    dpos += format(jpmotd[dpos],2047-dpos,"- Bazooka hasznalata Job klick!^n^n")
    }
    else if(get_pcvar_num(cvar_jetpack) == 2){
    dpos += format(jpmotd[dpos],2047-dpos,"- A repuleshez nyomd a ctrl+spacet egybe!")
    dpos += format(jpmotd[dpos],2047-dpos,"^n")
    dpos += format(jpmotd[dpos],2047-dpos,"A raketa kiloveseert nyomd a Job kiclket^n^n")
    }
    dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
    dpos += format(jpmotd[dpos],2047-dpos,"Max energia : <b>%i Units</b>^n^n", g_max)
    dpos += format(jpmotd[dpos],2047-dpos,"Jatpack repulesi sebessege %i 1masodperc. to work^n", g_lost)
    dpos += format(jpmotd[dpos],2047-dpos,"Energia ujratoltese %i . (when you are on the ground)^n^n", g_back)
    dpos += format(jpmotd[dpos],2047-dpos,"Raketa sebzese: <b>%i dmg</b>^n",g_dmg)
    dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
    dpos += format(jpmotd[dpos],2047-dpos,"-Hasznald egessegel!!^n")
 
 
    show_motd(id,jpmotd,title)
    }
 
    public player_die() {
 
    new id = read_data(2)
    if(hasjet[id]) {
    drop_jetpack(id)
    hasjet[id] = 0
    rocket[id] = false
    g_flyEnergy[id] = 0
    }
 
    return PLUGIN_CONTINUE
    }
 
    public cmdDrop(id) {
 
    if(hasjet[id]) {
    new clip,ammo
    new weapon = get_user_weapon(id,clip,ammo)
    if(weapon == CSW_KNIFE) {
    drop_jetpack(id)
    if(!zp_get_user_zombie(id)){
    entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
    entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
    }
    return PLUGIN_HANDLED
    }
    }
    return PLUGIN_CONTINUE
    }
 
    public drop_jetpack(player) {
    if(hasjet[player]) {
    new Float:Aim[3],Float:origin[3]
    VelocityByAim(player, 64, Aim)
    entity_get_vector(player,EV_VEC_origin,origin)
 
    origin[0] += Aim[0]
    origin[1] += Aim[1]
 
    new jetpack = create_entity("info_target")
    entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
    entity_set_model(jetpack,"models/w_egon.mdl")	
 
    entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
    entity_set_int(jetpack,EV_INT_solid,1)
 
    entity_set_int(jetpack,EV_INT_movetype,6)
 
    entity_set_vector(jetpack,EV_VEC_origin,origin)
 
    Icon_Energy({255, 255, 0}, 0, player)
    Icon_Energy({128, 128, 0}, 0, player )
    Icon_Energy({0, 255, 0}, 0, player)
 
    hasjet[player] = 0
    rocket[player] = false
    }	
    }
 
    public pfn_touch(ptr, ptd) {
    if(is_valid_ent(ptr)) {
    new classname[32]
    entity_get_string(ptr,EV_SZ_classname,classname,31)
 
    if(equal(classname, "zp_jp_jetpack")) {
    if(is_valid_ent(ptd)) {
    new id = ptd
    if(id > 0 && id < 34) {
    if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
 
    hasjet[id] = 1
    g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
    rocket[id] = true
    client_cmd(id,"spk items/gunpickup2.wav")
    engclient_cmd(id,"weapon_knife")
    switchmodel(id)
    remove_entity(ptr)
    }
    }
    }
    }else if(equal(classname, "zp_jp_rocket")) {
    new Float:fOrigin[3]
    new iOrigin[3]
    entity_get_vector(ptr, EV_VEC_origin, fOrigin)
    FVecIVec(fOrigin,iOrigin)
    jp_radius_damage(ptr)
 
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
    write_byte(TE_EXPLOSION)
    write_coord(iOrigin[0])
    write_coord(iOrigin[1])
    write_coord(iOrigin[2])
    write_short(explosion)
    write_byte(30)
    write_byte(15)
    write_byte(0)
    message_end()
 
    message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
    write_byte(TE_BEAMCYLINDER)
    write_coord(iOrigin[0])
    write_coord(iOrigin[1])
    write_coord(iOrigin[2])
    write_coord(iOrigin[0])
    write_coord(iOrigin[1])
    write_coord(iOrigin[2]+200)
    write_short(white)
    write_byte(0)
    write_byte(1)
    write_byte(6)
    write_byte(8)
    write_byte(1)
    write_byte(255)
    write_byte(255)
    write_byte(192)
    write_byte(128)
    write_byte(5)
    message_end()
 
    if(is_valid_ent(ptd)) {
    new classname2[32]
    entity_get_string(ptd,EV_SZ_classname,classname2,31)
 
    if(equal(classname2,"func_breakable"))
    force_use(ptr,ptd)
    }
 
    remove_entity(ptr)
    }
    }
    return PLUGIN_CONTINUE
    }
 
    public zp_user_infected_pre(player, infector){
 
    Icon_Energy({0, 255, 0}, 0, player);
    cmdDrop(player);
    hasjet[player] = 0;
    g_flyEnergy[player] = 0;
    rocket[player] = false;
    }
 
    public zp_extra_item_selected(player, itemid){
 
 
    new clip,ammo
    new weapon = get_user_weapon(player,clip,ammo)
 
    if (itemid == g_item_jetpack)
    {
    client_print(player, print_chat, "[ZP] ird be hogy /jphelp a jetpack segicseghez")
    hasjet[player] = 1
    g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
    rocket[player] = true
    client_cmd(player,"spk items/gunpickup2.wav")
    if(weapon == CSW_KNIFE){
    switchmodel(player)
    }
    else
    {
    engclient_cmd(player,"weapon_knife"),switchmodel(player)
    }
    }
    }
 
    stock jp_radius_damage(entity) {
    new id = entity_get_edict(entity,EV_ENT_owner)
    for(new i = 1; i < 33; i++) {
    if(is_user_alive(i)) {
    new dist = floatround(entity_range(entity,i))
 
    if(dist <= get_pcvar_num(cvar_Dmg_range)) {
    new hp = get_user_health(i)
    new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
 
    new Origin[3]
    get_user_origin(i,Origin)
 
    if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
    if(hp > damage)
    jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
    else
    log_kill(id,i,"Jetpack Rocket",0)
    }
    }
    }
    }
    }
 
    stock log_kill(killer, victim, weapon[], headshot)
    {
    // code from MeRcyLeZZ
    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
 
 
    message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
    write_byte(killer)
    write_byte(victim)
    write_byte(headshot)
    write_string(weapon)
    message_end()
    //
 
    if(get_user_team(killer)!=get_user_team(victim))
    set_user_frags(killer,get_user_frags(killer) +1)
    if(get_user_team(killer)==get_user_team(victim))
    set_user_frags(killer,get_user_frags(killer) -1)
 
    new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
 
    get_user_name(killer, kname, 31)
    get_user_team(killer, kteam, 9)
    get_user_authid(killer, kauthid, 31)
 
    get_user_name(victim, vname, 31)
    get_user_team(victim, vteam, 9)
    get_user_authid(victim, vauthid, 31)
 
    log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
    kname, get_user_userid(killer), kauthid, kteam,
    vname, get_user_userid(victim), vauthid, vteam, weapon)
 
    return PLUGIN_CONTINUE;
    }
 
    stock jp_take_damage(victim,damage,origin[3],bit) {
    message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    write_byte(21)
    write_byte(20)
    write_long(bit)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    message_end()
 
    set_user_health(victim,get_user_health(victim)-damage)
    }