#include <amxmodx>
#include <amxmisc>
#include <colorchat>
 
#define PLUGIN_NAME "Kill Sounds"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "Name" 
 
 
new kills[33] = {0,...};
new deaths[33] = {0,...};
new firstblood
new kill[33][24];
 
#define LEVELS 10
#define hsounds 4
#define knsounds 3
#define fbsounds 2
#define prpsounds 4
#define maxdbsounds 2
#define TASK_CLEAR_KILL    100
 
new hsenable
new knifeenable
new firstbloodenable
new nadecvar
new cvardouble
new rnstartcvar
new killstreaktype
 
 
new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
 
new sounds[10][] = 
{
"kill_sounds/multikill",
"kill_sounds/combowhore",  
"kill_sounds/ultrakill",
"kill_sounds/killingspree",
"kill_sounds/megakill", 
"kill_sounds/holyshit",
"kill_sounds/ludicrouskill",
"kill_sounds/rampage",
"kill_sounds/unstoppable",
"kill_sounds/monsterkill"
};
 
new messages[10][] = 
{
"%s: Multi Kill!", 
"%s: IS COMBOWHORE!!!",
"%s: Ultra Kill!", 
"%s: IS ON A KILLING SPREE!!!",
"%s: Mega Kill !",
"%s: HOLYSHIT !",
"%s: Ludicrous kill!", 
"%s: Rampage!",
"%s: Unstoppable!", 
"%s: Monster-Kill!"
};
 
new hslist[hsounds][] = 
{
"kill_sounds/headshot1",
"kill_sounds/headshot2",
"kill_sounds/headshot3",
"kill_sounds/headshot4"
}
 
new fblist[fbsounds][]=
{
"kill_sounds/firstblood1",
"kill_sounds/firstblood2"
}
 
new preplist[prpsounds][]=
{
"kill_sounds/prepare1",
"kill_sounds/prepare2",
"kill_sounds/prepare3",
"kill_sounds/prepare4"
}
 
 
new fbmessages[3][]=
{
"%s Az első ölést megtette",
"%s Első halott vérével rajzolt a falra...", 
"%s Elősször gyilkolt..."
}
 
new hsmessages[4][]=
{
"%s eltávolította %s fejét...",
"%s leszedte %s fejét...",
"%s fejbe durrantotta %s",
"%s eltüntette %s fejét..."
}
 
new knlist[knsounds][]=
{
"kill_sounds/knife1",
"kill_sounds/knife2",
"kill_sounds/knife3"
}
 
new knmessages[3][]=
{
"%s knife kill %s",
"%s Kibelezte %s",	
"%s profin megölte késsel %s-t"
}
 
new nademessages[3][]=
{
"%s Grenade %s",
"%s felrobbantotta %s-t",
"%s Nagyon pontosan dobott a gránáttal!"
}
 
new suicidemess[2][]=
{
"%s tudja hogyan gyilkolja meg magát...",
"%s nagyon tudja mit kell tennie hogy meghaljon."
}
 
new doublelist[maxdbsounds][]=
{
"kill_sounds/doublekill1",
"kill_sounds/doublekill2" 
}
 
is_mode_set(bits) {
    new mode[9];
    get_cvar_string("ut_killstreak_advanced", mode, 8);
    return read_flags(mode) & bits;
}
 
public plugin_init() {
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
    killstreaktype = register_cvar("ut_killstreak_advanced", "3");
    register_event("ResetHUD", "reset_hud", "b");
    register_event("HLTV","rnstart","a", "1=0", "2=0");
    register_event("DeathMsg", "event_death", "a");
    hsenable = register_cvar("ut_killstreak_hs","1");
    knifeenable = register_cvar("ut_killstreak_knife","1");
    firstbloodenable = register_cvar("ut_firstblood","1");
    nadecvar = register_cvar("ut_nade_events","1");
    cvardouble = register_cvar("ut_doublekill_events","1");
    rnstartcvar = register_cvar("ut_roundcout_sounds","1");
 
    return PLUGIN_CONTINUE;
}
 
 
public event_death(id) {
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
    new weapon[24], vicname[32], killname[32]
    read_data(4,weapon,23)
    get_user_name(victim,vicname,31)
    get_user_name(killer,killname,31)
 
 
 
    if(headshot == 1 && get_pcvar_num(hsenable) ==1) 
    { 
	set_hudmessage(127, 85, 255, -1.0, 0.30, 1, 6.0, 6.0)
	show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
	new i
	i = random_num(0,hsounds-1)
	client_cmd(0,"spk %s",hslist[i])
    } 
 
 
    if(weapon[0] == 'k'  && get_pcvar_num(knifeenable) ==1)
    { 
    	set_hudmessage(255, 127, 0, -1.0, 0.30, 1, 6.0, 6.0)
    	show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
        new r
	r = random_num(0,knsounds-1)
	client_cmd(0,"spk %s",knlist[r])   
    } 
 
 
    if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1) 
    {	   	
        set_hudmessage(255, 148, 009, -1.0, 0.30, 1, 6.0, 6.0)
	show_hudmessage(0, (fbmessages[random_num(0,2)]), killname)
	new t
	t = random_num(0,fbsounds-1)
	client_cmd(0,"spk %s",fblist[t])
	firstblood = 0
     }
 
 
    if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
     {
     	set_hudmessage(255, 0, 255, -1.0, 0.30, 1, 6.0, 6.0)
	show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
	client_cmd(0,"spk kill_sounds/nade_ultimate")
     }
 
 
 
    { 
     	set_hudmessage(255, 148, 009, -1.0, 0.30, 1, 6.0, 6.0)
	show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname)
	new z
	z = random_num(0,hsounds-1)
	client_cmd(0,"spk %s",hslist[z])
 
 
    } 
 
 
    if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
    {
        set_hudmessage(255, 148, 009, -1.0, 0.30, 1, 6.0, 6.0)
	show_hudmessage(0,"%s 2 embert egyszerre megölt!", killname)
        kill[killer][0] = 0;
        new q
        q= random_num(0,maxdbsounds-1)
        client_cmd(0,"spk %s",doublelist[q])
    }
 
    else
    {
        kill[killer] = weapon;
        set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
    }
 
 
 
    kills[killer] += 1;
    kills[victim] = 0;
    deaths[killer] = 0;
    deaths[victim] += 1;
 
    for (new i = 0; i < LEVELS; i++) 
    {
        if (kills[killer] == levels[i]) 
	{
            announce(killer, i);
            return PLUGIN_CONTINUE;
        }
    }
 
    return PLUGIN_CONTINUE;
}
 
announce(killer, level) 
{
 
    new name[33]
    new r = random(256)
    new g = random(256)
    new b = random(256)
 
    get_user_name(killer, name, 32);
    set_hudmessage(r,g,b, 0.05, 0.65, 1, 0.02, 6.0, 0.01, 0.1, 2);
 
    if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
    return PLUGIN_HANDLED;
 
 
 
    if(get_pcvar_num(killstreaktype) == 1)
    {
    	show_hudmessage(0, messages[level], name);
    }
 
    if(get_pcvar_num(killstreaktype) == 2)
    {
	client_cmd(0, "spk %s", sounds[level]);
    }
 
    if(get_pcvar_num(killstreaktype) == 3)
    {
	show_hudmessage(0, messages[level], name);
	client_cmd(0, "spk %s", sounds[level]);
    }
 
    return PLUGIN_CONTINUE;
 
}
 
 
public reset_hud(id) 
{
    firstblood = 1 
    if (is_mode_set(16)) {
      if (kills[id] > levels[0]) {
        ColorChat(id, NORMAL, 
                     "*^4 [Just - OnlyDust2]^1 Te öltél^3 %d^1 embert, így tovább haver!", kills[id]);
      } else if (deaths[id] > 1) {
        ColorChat(id, NORMAL, 
                     "*^4 [Just - OnlyDust2]^1 Te meghaltál már^3 %dx^1 egymás után, vigyáz magadra haver!", deaths[id]);
 
        }
    }
}
 
public rnstart(id)
{
    if(get_pcvar_num(rnstartcvar) == 1)
    {
    firstblood = 1   
    set_hudmessage(random(255),random(255), random(255), -1.0, 0.30, 1, 6.0, 6.0)
    show_hudmessage(0, "Play! Play! Play!")
    new q
    q = random_num(0,prpsounds-1)
    client_cmd(0,"spk %s",preplist[q])
    }
}
 
public client_connect(id) {
    kills[id] = 0;
    deaths[id] = 0;
}
 
public clear_kill(taskid)
 {
    new id = taskid-TASK_CLEAR_KILL;
    kill[id][0] = 0;
 }
 
public plugin_precache()
{
precache_sound("kill_sounds/combowhore.wav")
precache_sound("kill_sounds/multikill.wav")
precache_sound("kill_sounds/ultrakill.wav")
precache_sound("kill_sounds/killingspree.wav")
precache_sound("kill_sounds/killingspree2.wav")
precache_sound("kill_sounds/megakill.wav")
precache_sound("kill_sounds/holyshit.wav")
precache_sound("kill_sounds/ludicrouskill.wav")
precache_sound("kill_sounds/rampage.wav")
precache_sound("kill_sounds/unstoppable.wav")
precache_sound("kill_sounds/monsterkill.wav")
precache_sound("kill_sounds/headshot1.wav")
precache_sound("kill_sounds/headshot2.wav")
precache_sound("kill_sounds/headshot3.wav")
precache_sound("kill_sounds/headshot4.wav")
precache_sound("kill_sounds/knife1.wav")
precache_sound("kill_sounds/knife2.wav")
precache_sound("kill_sounds/knife3.wav")
precache_sound("kill_sounds/firstblood1.wav")
precache_sound("kill_sounds/firstblood2.wav")
precache_sound("kill_sounds/prepare1.wav")
precache_sound("kill_sounds/prepare2.wav")
precache_sound("kill_sounds/prepare3.wav")
precache_sound("kill_sounds/prepare4.wav")
precache_sound("kill_sounds/nade.wav")
precache_sound("kill_sounds/doublekill1.wav")
precache_sound("kill_sounds/doublekill2.wav")
}