#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <zombieplague>
#include <hamsandwich>
#include <fakemeta_util>
#include <fun>
 
#define PLUGIN "[ZP] Extra Item: Force Field Grenade"
#define VERSION "v2.1"
#define AUTHOR "lucas_7_94" // Thanks To Users in credits too!.
 
#define CAMPO_ROUND_NAME "Force Shield (Complete Round)"
#define CAMPO_TIME_NAME "Force Shield (Short-Time)"
#define ValidTouch(%1) ( is_user_alive(%1) && ( zp_get_user_zombie(%1) || zp_get_user_nemesis(%1) ) )
 
/*=============================[Plugin Customization]=============================*/
#define CAMPO_TASK
//#define CAMPO_ROUND
 
//#define RANDOM_COLOR
#define ONE_COLOR
 
new const NADE_TYPE_CAMPO = 3679
 
#if defined ONE_COLOR
new Float:CampoColors[3] = { 
	255.0 , // r
	0.0 ,   // g
	0.0     // b
}
#endif
 
new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new const model[] = "models/zombie_plague/aura8.mdl"
new const w_model[] = "models/zombie_plague/w_aura.mdl"
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const entclas[] = "campo_grenade_forze"
 
new g_trailSpr, cvar_push, g_SayText, g_itemID
 
new bool:g_bomb[33]
 
const item_cost = 15
/*=============================[End Customization]=============================*/
 
public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
 
	RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
 
	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
 
	register_forward(FM_SetModel, "fw_SetModel")
 
 
	RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "shield_deploy", 1)
 
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
 
	register_forward(FM_Touch, "fw_touch")
 
	g_SayText = get_user_msgid("SayText")
 
	register_cvar("zp_shield_creator", "lucas_7_94", FCVAR_SERVER|FCVAR_PROTECTED)
 
	#if defined CAMPO_ROUND
	g_itemID = zp_register_extra_item ( CAMPO_ROUND_NAME , item_cost * 2 , ZP_TEAM_HUMAN )
	#else 
	g_itemID = zp_register_extra_item ( CAMPO_TIME_NAME , item_cost , ZP_TEAM_HUMAN )
	#endif
 
	// Push cvar, (Only float's numbers)
	cvar_push = register_cvar("zp_forze_push", "7.5")
}
 
public event_round_start() {
 
	#if defined CAMPO_ROUND
	remove_entity_name(entclas)
	#endif
 
	arrayset( g_bomb, false, 33 );
}
 
public plugin_precache() {
 
	g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
	engfunc(EngFunc_PrecacheModel, model_grenade)
	engfunc(EngFunc_PrecacheModel, model)
	engfunc(EngFunc_PrecacheModel, w_model)
}
 
public client_disconnect(id) 
	g_bomb[id] = false;
 
public zp_extra_item_selected(player, itemid) {
 
	if(itemid == g_itemID)
	{
		if(g_bomb[player]) 
			Color(player, "!g[Shield]!y You already have a force field")
		else 
		{
			g_bomb[player] = true;
 
			give_item(player,"weapon_smokegrenade")
 
 
			#if defined CAMPO_ROUND
			Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
			#else
			Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")
			#endif
		}
 
 
	}
 
}
public fw_PlayerKilled(victim, attacker, shouldgib) g_bomb[victim] = false;
 
public fw_ThinkGrenade(entity) {   
 
	if(!pev_valid(entity)) return HAM_IGNORED
 
	static Float:dmgtime   
	pev(entity, pev_dmgtime, dmgtime)
 
	if (dmgtime > get_gametime())
		return HAM_IGNORED   
 
	if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)
		crear_ent(entity)
 
	return HAM_SUPERCEDE
}
 
public fw_SetModel(entity, const model[]) {	
 
	static Float:dmgtime
	pev(entity, pev_dmgtime, dmgtime)
 
	if (dmgtime == 0.0)
		return FMRES_IGNORED;
 
	if (equal(model[7], "w_sm", 4))
	{		
		new owner = pev(entity, pev_owner)		
 
		if( is_user_alive(owner) && !zp_get_user_zombie(owner) && g_bomb[owner]) 
		{
			fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)
 
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_BEAMFOLLOW) // TE id
			write_short(entity) // entity
			write_short(g_trailSpr) // sprite
			write_byte(10) // life
			write_byte(10) // width
			write_byte(000) // r
			write_byte(255) // g
			write_byte(255) // b
			write_byte(500) // brightness
			message_end()
 
			set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)
 
			set_task(6.0, "DeleteEntityGrenade" ,entity)
			entity_set_model(entity, w_model)
 
			g_bomb[owner] = false;
 
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
 
}
 
public DeleteEntityGrenade(entity) remove_entity(entity)
 
public crear_ent(id) {
 
	// Create entitity
	new iEntity = create_entity("info_target")
 
	if(!is_valid_ent(iEntity))
		return PLUGIN_HANDLED
 
	new Float: Origin[3] 
	entity_get_vector(id, EV_VEC_origin, Origin) 
 
	entity_set_string(iEntity, EV_SZ_classname, entclas)
 
	entity_set_vector(iEntity,EV_VEC_origin, Origin)
	entity_set_model(iEntity,model)
	entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)
	entity_set_size(iEntity, Float: {-100.0, -100.0, -100.0}, Float: {100.0, 100.0, 100.0})
	entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)
	entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)
	entity_set_float(iEntity, EV_FL_renderamt, 50.0)
 
	#if defined RANDOM_COLOR
	if(is_valid_ent(iEntity))
	{
		new Float:vColor[3]
 
		for(new i; i < 3; i++)
			vColor[i] = random_float(0.0, 255.0)
 
		entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)
	}
	#endif
 
	#if defined ONE_COLOR
	entity_set_vector(iEntity, EV_VEC_rendercolor, CampoColors)
	#endif
 
	#if defined CAMPO_TASK
	set_task(120.0, "DeleteEntity", iEntity)
	#endif
 
 
	return PLUGIN_CONTINUE;
}
 
public zp_user_infected_post(infected, infector) 
	if (g_bomb[infected]) 
		g_bomb[infected] = false;
 
public fw_touch(ent, touched)
{
	if ( !pev_valid(ent) ) return FMRES_IGNORED;
	static entclass[32];
	pev(ent, pev_classname, entclass, 31);
 
	if ( equali(entclass, entclas) )
	{	
		if( ValidTouch(touched) )
		{
			new Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power = get_pcvar_float(cvar_push)
 
			pev(ent, pev_origin, pos_ptr)
			pev(touched, pev_origin, pos_ptd)
 
			for(new i = 0; i < 3; i++)
			{
				pos_ptd[i] -= pos_ptr[i]
				pos_ptd[i] *= push_power
			}
			set_pev(touched, pev_velocity, pos_ptd)
			set_pev(touched, pev_impulse, pos_ptd)
		}
	}
	return PLUGIN_HANDLED
}
 
public remove_ent() 
{
	remove_entity_name(entclas)
}  
 
public DeleteEntity( entity )  // Thanks xPaw For The Code =D
	if( is_valid_ent( entity ) ) 
	remove_entity( entity );
 
stock Color(const id, const input[], any:...)
{
	static msg[191]
	vformat(msg, 190, input, 3)
 
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!y", "^1")
	replace_all(msg, 190, "!t", "^3")
 
	message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
	write_byte(id)
	write_string(msg)
	message_end()
}
 
public shield_deploy( shield_ent )
{
	if( pev_valid( shield_ent ) != 2 )
		return HAM_IGNORED;
 
	new id = get_pdata_cbase( shield_ent, 41, 4 );
 
	if( g_bomb[ id ] && !zp_get_user_zombie( id ) )
		set_pev( id, pev_viewmodel2, model_grenade );
 
	return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
*/