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aron87 írta:
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Itt volt a hiba:
SMA Forráskód: [ Mindet kijelol ]public logevent_end()
{
gWPCT = 0;
gWPTE = 0;
-->
SMA Forráskód: [ Mindet kijelol ]public logevent_end()
{
gWPCT = 3;
gWPTE = 3;
SMA Forráskód: [ Mindet kijelol ]#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <colorchat>
#define PLUGIN "Fegyvermenu"
#define VERSION "1.0"
#define AUTHOR "Silent"
new gWPCT;
new gWPTE;
new g_showsec[33];
new bool:already[33];
new const priwpns[][] = {
"weapon_shield",
"weapon_scout",
"weapon_xm1014",
"weapon_mac10",
"weapon_aug",
"weapon_ump45",
"weapon_sg550",
"weapon_galil",
"weapon_famas",
"weapon_awp",
"weapon_mp5navy",
"weapon_m249",
"weapon_m3",
"weapon_m4a1",
"weapon_tmp",
"weapon_g3sg1",
"weapon_sg552",
"weapon_ak47",
"weapon_p90"
}
new const secwpns[][] = {
"weapon_p228",
"weapon_elite",
"weapon_fiveseven",
"weapon_usp",
"weapon_glock18",
"weapon_deagle"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "JatekosEledes", true);
register_logevent("logevent_end", 2, "1=Round_End");
register_logevent("logevent_end", 2, "1&Restart_Round");
register_logevent("logevent_end", 2, "1=Game_Commencing");
}
public logevent_end()
{
gWPCT = 3;
gWPTE = 3;
new players[32], pnum
get_players(players, pnum)
for(new i=0; i<pnum; i++)
{
already[i] = false;
}
}
public JatekosEledes(id)
{
g_showsec[id] = 20;
already[id] = false;
Fegyvermenu(id);
}
public Fegyvermenu(id)
{
if(!is_user_alive(id)) return PLUGIN_HANDLED;
new string[200];
cs_set_user_money(id,0)
if(g_showsec[id] <= 20)
{
if(g_showsec[id] != 0)
{
if(already[id]) return PLUGIN_HANDLED;
set_task(1.0, "Fegyvermenu",id);
g_showsec[id]--;
}
else
{
show_menu(id, 0, "^n", 1);
return PLUGIN_HANDLED;
}
}
format(string, charsmax(string), "\r.:[ON\wE-S\yHOT]:. \rOnly \yDust\d2 \rFegyverMenü \y[\r%d \wMP\y]^n\dVálasz \rFegyvert\w:", g_showsec[id]);
new iMenu = menu_create(string, "MainMenu_Handle");
menu_additem(iMenu, "\rM4A1 Colt \yCsomag\w", "1");
menu_additem(iMenu, "\rAK47 Kalasnikov \yCsomag\w", "2");
menu_additem(iMenu, "\rAWP Magnum Sniper \yCsomag\w", "3");
menu_additem(iMenu, "\rMachineGun \yCsomag\w", "4");
menu_additem(iMenu, "\rFAMAS \yCsomag\w", "5");
menu_additem(iMenu, "\rSG552 \yCsomag\w", "6");
menu_additem(iMenu, "\rNem kérek Fegyvert!\w", "7");
menu_setprop(iMenu, MPROP_NUMBER_COLOR, "\w");
menu_display(id, iMenu);
return PLUGIN_HANDLED;
}
public MainMenu_Handle(id, iMenu, iItem)
{
if( iItem == MENU_EXIT )
{
menu_destroy(iMenu);
return PLUGIN_HANDLED;
}
already[id] = true;
new iAccess, iCallback, szData[5];
menu_item_getinfo(iMenu, iItem, iAccess, szData, charsmax(szData), _, _, iCallback);
drop_pri(id)
drop_sec(id)
switch( str_to_num(szData) )
{
case 1:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_M4A1,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te az ^3M4A1 Colt ^1Csomagot választottad.");
}
case 2:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_AK47,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te az ^3AK47 Kalasnikov ^1Csomagot választottad.");
}
case 3:
{
new players[32], numct, numt
get_players(players, numct, "e", "CT")
get_players(players, numt, "e", "TERRORIST")
if(numct >= 4 &&numt>=4)
{
new CsTeams:userTeam = cs_get_user_team(id);
if(userTeam == CS_TEAM_CT)
{
if(gWPCT < 3)
{
give_item(id, "weapon_knife")
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_AWP,30)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te az ^3AWP Magnum Sniper ^1Csomagot választottad.");
gWPCT++
}
else
{
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Csak 3 ember ^3AWP^1-zhet csapatonként!");
Fegyvermenu(id)
}
}
else if(userTeam == CS_TEAM_T)
{
if(gWPTE < 3)
{
give_item(id, "weapon_knife")
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_AWP,30)
cs_set_user_bpammo(id,CSW_DEAGLE,35);
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te az ^3AWP Magnum Sniper ^1Csomagot választottad.");
gWPTE++
}
}
else
{
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Csak 3 ember ^3AWP^1-zhet csapatonként!");
g_showsec[id] = 20;
already[id] = false;
Fegyvermenu(id)
}
}
else {
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Az ^3AWP ^1csak 4v4-től használható.")
g_showsec[id] = 20;
already[id] = false;
Fegyvermenu(id)
}
}
case 4:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_m249")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_M249,200)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te a ^3MachineGun ^1Csomagot választottad.");
}
case 5:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_famas")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_FAMAS,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te a ^3Famas ^1Csomagot választottad.");
}
case 6:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_sg552")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_SG552,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te az ^3SG552 ^1Csomagot választottad.");
}
case 7:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, RED, ".:[ON^1E-S^4HOT]:. ^1Te nem kértél semit ezért Deagle Csomagot kaptál.");
}
}
return PLUGIN_HANDLED;
}
stock give_player_grenades(index)
{
give_item(index, "weapon_hegrenade");
give_item(index, "weapon_flashbang");
give_item(index, "item_thighpack");
give_item(index, "item_assaultsuit");
}
stock drop_pri(id)
{
for(new j = 0; j < sizeof priwpns; j++)
{
engclient_cmd(id,"drop", priwpns[j])
}
}
stock drop_sec(id)
{
for(new j = 0; j < sizeof secwpns; j++)
{
engclient_cmd(id,"drop", secwpns[j])
}
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ű")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}
[/ablak]
Az miért lenne hiba tudod az mit csinál ott?
Így majd mindig csak 1 awp lesz csapatonként.