Helló, sokan akarták hogy működjön ez a bizonyos New Messages plugin. A megoldás itt van, nekem működik 100% -os
Saját megoldás!!!
Kód:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
new MaxPlayers
new const MODELS[3][] =
{
"",
"models/zp_win_msg_v2/zombies.mdl",
"models/zp_win_msg_v2/human.mdl"
};
new const MODELS_FLIP[3][] =
{
"",
"models/zp_win_msg_v2/zombies_f.mdl",
"models/zp_win_msg_v2/human_f.mdl"
};
new g_iModelIndex[3], g_iWinTeam, g_iModelIndexFlip[3];
public plugin_init()
{
register_plugin("[ZP] Sub-Plugin: New Win Messages", "1.3", "Shidla, xPaw, 93()|29!/<" );
register_event("HLTV", "EventRoundStart", "a", "1=0", "2=0" );
register_event("CurWeapon", "EventCurWeapon", "be", "1=1");
MaxPlayers = get_maxplayers();
register_cvar("Shidla", "[ZP] New Win Messages v.1.3", FCVAR_SERVER|FCVAR_SPONLY);
register_cvar("zp_new_win_messages", "[ZP] New Win Messages v.1.3", FCVAR_SERVER|FCVAR_SPONLY);
}
public plugin_precache()
{
for (new i = WIN_ZOMBIES; i <= WIN_HUMANS; i++)
{
precache_model(MODELS[i]);
g_iModelIndex[i] = engfunc(EngFunc_AllocString, MODELS[i]);
precache_model(MODELS_FLIP[i]);
g_iModelIndexFlip[i] = engfunc(EngFunc_AllocString, MODELS_FLIP[i]);
}
}
public zp_round_ended(iTeam)
{
if (iTeam == WIN_NO_ONE)
return;
g_iWinTeam = iTeam;
new iPlayers[32], iNum;
get_players(iPlayers, iNum, "ch");
for (new i; i < iNum; i++)
{
if (get_user_weapon(iPlayers[i]) != CSW_KNIFE)
set_pev(iPlayers[i], pev_viewmodel, g_iModelIndexFlip[iTeam]);
else
set_pev(iPlayers[i], pev_viewmodel, g_iModelIndex[iTeam]);
}
}
public EventRoundStart()
{
g_iWinTeam = WIN_NO_ONE;
for (new i = 1; i <= MaxPlayers; i++)
{
}
}
public EventCurWeapon(const id)
{
if (g_iWinTeam > WIN_NO_ONE)
{
if (get_user_weapon(id) != CSW_KNIFE)
set_pev(id, pev_viewmodel, g_iModelIndexFlip[g_iWinTeam]);
else
set_pev(id, pev_viewmodel, g_iModelIndex[g_iWinTeam]);
}
}