#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <orpheu>
#include <orpheu_memory>
#define set_mp_pdata(%1,%2) ( OrpheuMemorySetAtAddress( g_pGameRules, %1, 1, %2 ) )
#define get_mp_pdata(%1) ( OrpheuMemoryGetAtAddress( g_pGameRules, %1 ) )
new roundcounter, swap_teams_round;
new g_pGameRules;
public plugin_init()
{
register_plugin("Swap Teams","0.6","addam")
register_dictionary("swapteams.txt")
swap_teams_round = register_cvar("swap_teams_round","3");
register_event("SendAudio","noveld","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
register_logevent("logevent_round_start", 2, "1=Round_Start")
}
public plugin_precache()
OrpheuRegisterHook( OrpheuGetFunction( "InstallGameRules" ), "OnInstallGameRules", OrpheuHookPost );
public OnInstallGameRules()
{
g_pGameRules = OrpheuGetReturn();
}
public noveld()
{
roundcounter++;
if (roundcounter >= get_pcvar_num(swap_teams_round)) {
set_task(2.0,"korvege");
roundcounter = 0;
}
}
public korvege()
{
client_print(0,print_chat,"%L",0,"SWAP_1");
set_task(1.0,"Event_Round_End");
}
public Event_Round_End(){
set_cvar_num("mp_limitteams", 0)
new CsTeams:team
new Players[32]
new playerCount, i, player
get_players(Players, playerCount, "h")
for (i=0; i<playerCount; i++) {
player = Players[i]
team=cs_get_user_team(player)
if(team==CS_TEAM_CT)cs_set_user_team(player, CS_TEAM_T)
else if(team==CS_TEAM_T)cs_set_user_team(player, CS_TEAM_CT)
cs_reset_user_model(player)
}
server_print("%s",get_mp_pdata("m_iNumTerroristWins"));
server_print("%s",get_mp_pdata("m_iNumCTWins"));
new twins = get_mp_pdata("m_iNumTerroristWins");
set_mp_pdata( "m_iNumTerroristWins", get_mp_pdata("m_iNumCTWins"));
set_mp_pdata( "m_iNumCTWins", twins);
set_cvar_num("mp_limitteams", 1)
set_task(6.0,"rezetmodelsz");
}
public logevent_round_start()
{
if(roundcounter == 0)
{
new players[32],pnum;
get_players(players, pnum, "h")
for(new i = 0; i<pnum; i++)
{
cs_set_user_money(players[i], 800)
}
}
}
public rezetmodelsz() {
new Players[32]
new playerCount, i, player
get_players(Players, playerCount, "h")
for (i=0; i<playerCount; i++) {
player = Players[i]
cs_reset_user_model(player)
cs_set_user_money(player, 800)
}
}